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black_jack.py
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"""
Author: Akshat Bhat
Description: A OOP-based Python program for the classic blackjac game
"""
import random
# Global Variables
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10,'Queen':10, 'King':10, 'Ace':11}
# Later Ace will be made 1 if needed but always first consider Ace value to be 11
playing = True
total = None
print("WELCOME TO BLACKJACK - GAME BETWEEN COMPUTER DEALER AND HUMAN PLAYER\n")
while True:
try:
total = int(input("Enter initial amount of chips you have: "))
except:
print('We take only Integer Value. Please provide an integer.\n')
else:
break
class Card():
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
def __str__(self):
return "{} of {}".format(self.rank,self.suit)
class Deck():
def __init__(self):
self.deck = [] # start with an empty list
for suit in suits:
for rank in ranks:
card = Card(suit,rank)
(self.deck).append(card)
def __str__(self):
returnstring = ''
for card in self.deck:
returnstring += '\n' + card.__str__()
return "The deck has:- " + returnstring
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
single_card = (self.deck).pop()
return single_card
class Hand(): # Basically a representation of a player
def __init__(self):
self.cards = [] # start with an empty list as we did in the Deck class
self.value = 0 # start with zero value
self.aces = 0 # add an attribute to keep track of aces
def add_card(self,card):
(self.cards).append(card)
self.value += values[card.rank]
#track Aces
if card.rank is 'Ace':
self.aces += 1
def adjust_for_ace(self):
# if total value is more than 21 and I still have an Ace then change the Ace value to one instead of eleven which was initial Ace value
# so reduce the total value by 10 and no. of Aces by 1 (as now Ace value is 1)
while self.value>21 and self.aces!=0:
self.value -= 10
self.aces -= 1
class Chips():
def __init__(self):
self.bet = 0
def win_bet(self):
global total
total += self.bet
def lose_bet(self):
global total
total -= self.bet
def take_bet(chips):
while True:
try:
chips.bet = int(input('How many chips would you like to bet? '))
except:
print('We take only Integer Value. Please provide an integer.\n')
else:
if chips.bet>total:
print('Insufficient Chips! You have {} chips only!\n'.format(total))
else:
print('Your bet was {}!\n'.format(chips.bet))
break
def hit(deck,hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
def hit_or_stand(deck,hand):
global playing # to control an game running while loop
while True:
print("Hit(h) or Stand(s)?")
c = input("Your Choice: ")
if c == 'h':
hit(deck,hand)
if hand.value>21:
break
show_some(playerhand,dealerhand)
elif c =='s':
print("Player Stands! Dealer's turn...\n")
playing = False
break
else:
print('Wrong input! Enter again...\n')
def show_some(player,dealer):
playerhand = ''
dealerhand = ''
for card in player.cards:
playerhand += '\n' + card.__str__()
print("PLAYER HAND:- " + playerhand +"\n")
for card in dealer.cards[1:]:
dealerhand += '\n' + card.__str__()
print("DEALER HAND(Top card hidden so not shown):- " + dealerhand +"\n")
def show_all(player,dealer):
playerhand = ''
dealerhand = ''
for card in player.cards:
playerhand += '\n' + card.__str__()
print("PLAYER HAND:- " + playerhand +"\n")
for card in dealer.cards:
dealerhand += '\n' + card.__str__()
print("DEALER HAND(All shown):- " + dealerhand +"\n")
def player_busts(chips):
print("PLAYER BUST!\n")
chips.lose_bet()
def player_wins(chips):
print("PLAYER WINS!\n")
chips.win_bet()
def dealer_busts(chips):
print("DEALER BUST!\n")
print("PLAYER WINS!\n")
chips.win_bet()
def dealer_wins(chips):
print("DEALER WINS!\n")
chips.lose_bet()
def push():
print('Dealer and Player Tie! PUSH!!\n')
while True:
print("\nSTARTING A NEW GAME...\n")
deck = Deck()
deck.shuffle()
print("Deck Shuffled...\n")
playerhand = Hand()
playerhand.add_card(deck.deal())
playerhand.add_card(deck.deal())
print("Two cards dealt to Player...\n")
dealerhand = Hand()
dealerhand.add_card(deck.deal())
dealerhand.add_card(deck.deal())
print("Two cards dealt to Dealer...\n")
playerchips = Chips()
take_bet(playerchips)
show_some(playerhand,dealerhand)
if playerhand.value==21:
print("PLAYER WINS ON ACCOUNT OF BLACKJACK!!!")
player_wins(playerchips)
playing = False
while playing: # recall this variable from our hit_or_stand function
hit_or_stand(deck,playerhand)
show_some(playerhand,dealerhand)
if playerhand.value>21:
player_busts(playerchips)
break
else:
while dealerhand.value<=17:
print("Dealer Hits...\n")
hit(deck,dealerhand)
show_all(playerhand,dealerhand)
print("FINAL HANDS:- ")
show_all(playerhand,dealerhand)
if dealerhand.value>21:
dealer_busts(playerchips)
elif playerhand.value<dealerhand.value:
dealer_wins(playerchips)
elif playerhand.value>dealerhand.value:
player_wins(playerchips)
elif playerhand.value==dealerhand.value:
push()
print("\nPlayer Total Chips = {}".format(total))
if total==0:
print("\nYou have lost all your chips!!")
print("Thank you for playing Blackjack!\n")
break
choice = input("Would you like to play another hand? (y/n)\n")
if choice[0].lower()=='y':
playing = True
print("\n"*100)
continue
elif choice[0].lower()=='n':
print("\nThank you for playing Blackjack!\nYou are going home with {} chips!\n".format(total))
break