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nwbuild-bow.html
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<!DOCTYPE html>
<html>
<head>
<title>뉴월드 빌드 시뮬레이터</title>
<meta id="vp" name="viewport" content="width=device-width, initial-scale=1.0">
<script>
window.onload = function() {
if (screen.width < 540) {
var mvp = document.getElementById('vp');
mvp.setAttribute('content','user-scalable=no,width=540');
}
}
</script>
<meta charset="utf-8">
<link rel = "shorcut icon" href='./NWicon.ico'>
<link rel='stylesheet' type='text/css' href='./css/style.css'>
<link rel='stylesheet' type='text/css' href='./css/lines-bow.css'>
<link rel='stylesheet' type='text/css' href='./css/block-query.css'>
<link rel='stylesheet' type='text/css' href='./css/tooltips2.css'>
<link rel='stylesheet' type='text/css' href='./css/images.css'>
<script src="./js/scripts.js"></script>
</head>
<body id=배경>
<!--네비게이션바-->
<nav>
<h1><img class="icon"style="border-color: white; border-width: 1px;" src="./assets/greataxe_reaperultimate_defiantstature.webp"><span id="head">뉴월드 빌드 시뮬레이터</span></h1>
</nav>
<nav class="buttons">
<span><a href="./nwbuild-sns.html"><input type="button" id="button" value="소드&실드"></a></span>
<span><a href="./nwbuild-hatchet.html"><input type="button" id="button" value="해챗"></a></span>
<span><a href="./nwbuild-rapier.html"><input type="button" id="button" value="레이피어"></a></span>
<span><a href="./nwbuild-spear.html"><input type="button" id="button" value="스피어"></a></span>
<span><a href="./nwbuild-greataxe.html"><input type="button" id="button" value="그레이트액스"></a></span>
<span><a href="./nwbuild-warhammer.html"><input type="button" id="button" value="워해머"></a></span>
<span><a href="./nwbuild-bow.html"><input type="button" id="button" value="보우"></a></span>
<span><a href="./nwbuild-musket.html"><input type="button" id="button" value="머스킷"></a></span>
<span><a href="./nwbuild-firestaff.html"><input type="button" id="button" value="파이어스태프"></a></span>
<span><a href="./nwbuild-lifestaff.html"><input type="button" id="button" value="라이프스태프"></a></span>
<span><a href="./nwbuild-icegauntlet.html"><input type="button" id="button" value="아이스건틀릿"></a></span>
</nav>
<!--두 스킬트리-->
<div class="two-trees">
<!--<div>
<h2 class="points">스킬 포인트
<p><a id="points">19</a></p></h2>
<input type="button" class="buttons" id="button2" value="reset" onclick="
ResetAtt(this);
">
</div>-->
<div class="two-trees2">
<!--스킬트리1-->
<div class="tree1">
<h2><span id="text">남은 포인트</span> <a id="points">19</a>SKIRMISHER<a id="invested">0</a> <span id="text">투자한 포인트</span></h2>
<div id="grid">
<!--1st line-->
<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip-a">
<img id="rw1-1" name="s1" class="image-container-active" style="border-color: white; border-width: 1px;" src="./assets/bowability2.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Evade Shot
</h3>
<p>5m 뒤로 점프하며 화살을 쏘아 무기공격력의 125% 피해를 입힌다
<br><br>쿨다운 15초
</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive5.webp" onclick="
SelDesel(this);
" role="button">
<span class="tooltiptext">
<h3>
Evasive Tactics
</h3>
<p>회피 후 5초간 피해 20% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/greataxe_reaperpass5_pursuit.webp" onclick="
SelDesel(this);
" role="button">
<span class="tooltiptext">
<h3>
Catch Me If You Can
</h3>
<p>3m 반경 내에 3명 이상의 적이 있으면 이동속도 20% 증가</p>
</span>
</div>
<!--2nd line-->
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive7.webp" onclick="
SelDesel2(this);
" role="button">
<span class="tooltiptext1">
<h3>
Impale
</h3>
<p>체력이 100%인 적을 공격하면 2초간 10% 둔화</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-2" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability2_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Evasive Knockback
</h3>
<p>2m 밀쳐냄 효과 부여</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/rapier_ability4mod2_priority.webp" onclick="
SelDesel2(this);
" role="button">
<span class="tooltiptext">
<h3>
Closing In
</h3>
<p>체력이 50% 미만인 적을 공격하면 쿨타임 5% 감소</p>
</span>
</div>
<div class="tooltip-a">
<img id="rw1-2" name="s2" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/bowability6.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Rain of Arrows
</h3>
<p>7m 범위의 지역에 화살을 퍼부어 무기공격력의 150% 피해를 입힌다<br><br>쿨다운 25초</p>
</span>
</div>
<!--3rd line-->
<div class="tooltip-a">
<img id="rw1-3" name="s3" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/bowability5.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Poison Shot
</h3>
<p>독화살을 쏘아 6초간 지속되는 3m 반경의 독구름을 생성. 중독 시 매초 무기공격력의 10% 피해를 20초간 입힘<br><br>쿨다운 35초</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive12.webp" onclick="
SelDesel3(this);
" role="button">
<span class="tooltiptext1">
<h3>
Dodge and Weave
</h3>
<p>회피 후 2초간 이동속도 10% 증가</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive8.webp" onclick="
SelDesel3(this);
" role="button">
<span class="tooltiptext">
<h3>
Hunter's Insight
</h3>
<p>디버프가 걸린 적 공격시<br>스태미나 5 회복</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-3" name="s2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/rapier_bloodmasterpass4_bleeddamage.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Barbed Arrows
</h3>
<p>출혈 부여. 무기공격력의 85% 피해를<br>12초간 입힌다. 최대 3 중첩</p>
</span>
</div>
<!--4th line-->
<div class="tooltip">
<img id="rw1-4" name="s3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability5_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Infected Arrows
</h3>
<p>중독 피해 10%에서 12%로 증가</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-4" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability2_mod2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Go the Distance
</h3>
<p>5초간 이동속도 15% 증가 부여</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/firestaffability4_mod3.webp" onclick="
SelDesel4(this);
" role="button">
<span class="tooltiptext">
<h3>
Archer's Speed
</h3>
<p>활로 무기 스왑 시<br>이동속도 10% 증가<br>(10초 쿨다운)</p>
</span>
</div>
<div class="spacer"></div>
<!--5th line-->
<div class="tooltip">
<img id="rw1-5" name="s3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability1.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Direct Hit
</h3>
<p>독화살 명중 시<br>무기공격력의 200% 피해를 입힘</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/firestaffability1_mod1.webp" onclick="
SelDesel5(this);
" role="button">
<span class="tooltiptext1">
<h3>
Mark
</h3>
<p>디버프가 걸린 적에게<br>10% 증가된 피해를 입힘</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability5_mod2.webp" onclick="
SelDesel5(this);
" role="button">
<span class="tooltiptext">
<h3>
Battle Precision
</h3>
<p>디버프와 지속피해<br>지속시간 20% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-5" name="s2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability6_mod2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Hooked Arrows
</h3>
<p>4초간 15% 둔화 효과를 부여</p>
</span>
</div>
<!--6th line-->
<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip-u">
<img id="rw1-6" class="image-container-ulti"style="border-color: white; border-width: 1px;" src="./assets/bowability6_mod2.webp" onclick="
SelDesel6(this);
" role="button">
<span class="tooltiptext">
<h3>
Knee Shot
</h3>
<p>다리 공격 시 2초간 10% 둔화 효과</p>
</span>
</div>
<div class="spacer"></div>
<div class="spacer"></div>
</div>
<p id="hr1"></p>
<p id="hr2"></p>
<p id="hr3"></p>
<p id="hr4"></p>
<p id="hr5"></p>
<p id="hr6"></p>
</div>
<!--스킬트리2-->
<div class="tree2">
<h2><span id="text">남은 포인트</span> <a id="points">19</a>HUNTER<a id="invested2">0 <span id="text">투자한 포인트</a></h2>
<div id="grid">
<!--1st line-->
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive4.webp" onclick="
SelDesel7(this);
" role="button">
<span class="tooltiptext1">
<h3>
Long Range
</h3>
<p>10m 이상 떨어진 적에게<br>20% 피해 증가</p>
</span>
</div>
<div class="tooltip-a">
<img id="rw2-1" name="s4" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/bowability3.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Penetrating Shot
</h3>
<p>표적들을 관통해<br>100m 날아가는 화살을 발사.<br>무기공격력의 150% 피해를 입힘<br><br>쿨다운 18초</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability4_mod1.webp" onclick="
SelDesel7(this);
" role="button">
<span class="tooltiptext">
<h3>
Aim True
</h3>
<p>강공격의 투사체 속도가 증가하며<br>30% 피해 증가</p>
</span>
</div>
<div class="spacer"></div>
<!--2nd line-->
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/icemagic_ability2_mod3.webp" onclick="
SelDesel8(this);
" role="button">
<span class="tooltiptext1">
<h3>
Finishing Shot
</h3>
<p>표적의 체력이 50% 미만이면<br>20% 피해 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-2" name="s4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability3_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Blood Soaked Arrow
</h3>
<p>관통할 때마다 10% 피해증가<br>(최대 50%)</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/swordpassive14.webp" onclick="
SelDesel8(this);
" role="button">
<span class="tooltiptext">
<h3>
Unbreakable Focus
</h3>
<p>조준 시 10% 피해 감소</p>
</span>
</div>
<div class="tooltip-a">
<img id="rw2-2" name="s5" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/bowability4.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Splinter Shot
</h3>
<p>10m 날아가서 3개의 화살로 분리되어<br>각각 무기공격력의 50% 피해를 입힘<br><br>쿨다운 22초</p>
</span>
</div>
<!--3rd line-->
<div class="tooltip-a">
<img id="rw2-3" name="s6" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/bowability1.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Rapid Shot
</h3>
<p>3개의 화살을 연사.<br>첫 두발은 무기공격력의 100% 피해.<br> 세번째 화살은 밀쳐냄 효과와<br>125% 피해를 입힘.<br><br>쿨다운 20초</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-3" name="s4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability3_mod2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Deep Strike
</h3>
<p>20m 이상 떨어진 표적에<br>20% 증가된 피해를 입힘</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/swordpassive5.webp" onclick="
SelDesel9(this);
" role="button">
<span class="tooltiptext">
<h3>
Opening Strike
</h3>
<p>강공격은 최대 체력인 적에게<br>20% 증가된 피해를 입힘</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-3" name="s5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability4_mod2.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Scatter Shot
</h3>
<p>화살이 5개로 나뉨</p>
</span>
</div>
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<div class="tooltip">
<img id="rw2-4" name="s6" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability1_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Rapid Accuracy
</h3>
<p>세 발 모두 같은 적에게 적중 시<br>쿨다운 50% 감소</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive2.webp" onclick="
SelDesel10(this);
" role="button">
<span class="tooltiptext1">
<h3>
Surprise Attack
</h3>
<p>지난 10초간 피해를 주지 않을 경우<br>20% 피해 증가</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability5.webp" onclick="
SelDesel10(this);
" role="button">
<span class="tooltiptext">
<h3>
Arrow Range
</h3>
<p>사거리 100% 증가</p>
</span>
</div>
<div class="spacer"></div>
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<div class="tooltip">
<img id="rw2-5" name="s6" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability1_mod2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Final Blow
</h3>
<p>3번째 화살에 25% 피해 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/swordpassive13.webp" onclick="
SelDesel11(this);
" role="button">
<span class="tooltiptext1">
<h3>
Hawkeye
</h3>
<p>헤드샷으로 입힌 피해량의 10% 회복</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive4.webp" onclick="
SelDesel11(this);
" role="button">
<span class="tooltiptext">
<h3>
Bullseye
</h3>
<p>치명타 확률 10% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-5" name="s5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability5_mod4.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Calculated
</h3>
<p>적중한 화살마다 쿨다운 10% 감소</p>
</span>
</div>
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<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip-u">
<img id="rw2-6" class="image-container-ulti"style="border-color: white; border-width: 1px;" src="./assets/musketpassive5.webp" onclick="
SelDesel12(this);
" role="button">
<span class="tooltiptext">
<h3>
Concussion
</h3>
<p>헤드샷 피해 20% 증가.<br>일정 확률로 화살을 돌려받음</p>
</span>
</div>
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