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nwbuild-hatchet.html
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<!DOCTYPE html>
<html>
<head>
<title>뉴월드 빌드 시뮬레이터</title>
<meta id="vp" name="viewport" content="width=device-width, initial-scale=1.0">
<script>
window.onload = function() {
if (screen.width < 540) {
var mvp = document.getElementById('vp');
mvp.setAttribute('content','user-scalable=no,width=540');
}
}
</script>
<meta charset="utf-8">
<link rel = "shorcut icon" href='./NWicon.ico'>
<link rel='stylesheet' type='text/css' href='./css/style.css'>
<link rel='stylesheet' type='text/css' href='./css/lines-hatchet.css'>
<link rel='stylesheet' type='text/css' href='./css/block-query.css'>
<link rel='stylesheet' type='text/css' href='./css/tooltips2.css'>
<link rel='stylesheet' type='text/css' href='./css/images.css'>
<script src="./js/scripts.js"></script>
</head>
<body id=배경>
<!--네비게이션바-->
<nav>
<h1><img class="icon"style="border-color: white; border-width: 1px;" src="./assets/greataxe_reaperultimate_defiantstature.webp"><span id="head">뉴월드 빌드 시뮬레이터</span></h1>
</nav>
<nav class="buttons">
<span><a href="./nwbuild-sns.html"><input type="button" id="button" value="소드&실드"></a></span>
<span><a href="./nwbuild-hatchet.html"><input type="button" id="button" value="해챗"></a></span>
<span><a href="./nwbuild-rapier.html"><input type="button" id="button" value="레이피어"></a></span>
<span><a href="./nwbuild-spear.html"><input type="button" id="button" value="스피어"></a></span>
<span><a href="./nwbuild-greataxe.html"><input type="button" id="button" value="그레이트액스"></a></span>
<span><a href="./nwbuild-warhammer.html"><input type="button" id="button" value="워해머"></a></span>
<span><a href="./nwbuild-bow.html"><input type="button" id="button" value="보우"></a></span>
<span><a href="./nwbuild-musket.html"><input type="button" id="button" value="머스킷"></a></span>
<span><a href="./nwbuild-firestaff.html"><input type="button" id="button" value="파이어스태프"></a></span>
<span><a href="./nwbuild-lifestaff.html"><input type="button" id="button" value="라이프스태프"></a></span>
<span><a href="./nwbuild-icegauntlet.html"><input type="button" id="button" value="아이스건틀릿"></a></span>
</nav>
<!--두 스킬트리-->
<div class="two-trees">
<!--<div>
<h2 class="points">스킬 포인트
<p><a id="points">19</a></p></h2>
<input type="button" class="buttons" id="button2" value="reset" onclick="
ResetAtt(this);
">
<div class="hiddenstorage">
<p id="Row11">0</p>
<p id="Row12">0</p>
<p id="Row13">0</p>
<p id="Row14">0</p>
<p id="Row15">0</p>
<p id="Row16">0</p>
<p id="Row21">0</p>
<p id="Row22">0</p>
<p id="Row23">0</p>
<p id="Row24">0</p>
<p id="Row25">0</p>
<p id="Row26">0</p>
</div>
</div>-->
<div class="two-trees2">
<!--스킬트리1-->
<div class="tree1">
<h2><span id="text">남은 포인트</span> <a id="points">19</a>BERSERKER<a id="invested">0</a> <span id="text">투자한 포인트</span></h2>
<div id="grid">
<!--1st line-->
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability3_mod2.webp" onclick="
SelDesel(this);
" role="button">
<span class="tooltiptext1">
<h3>
Enraged Strikes
</h3>
<p>체력 30% 미만의 적에게 약공격과 강공격의 피해량 20% 증가</p>
</span>
</div>
<div class="tooltip-a">
<img id="rw1-1" name="s1" class="image-container-active" style="border-color: white; border-width: 1px;" src="./assets/hatchetability5.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Berserk
</h3>
<p>버서커 모드에 돌입해서 모든 피해량 20% 증가. 12초 지속. 기술이 끝난 후 쿨타임이 돈다<br>도발 보석 호환 (8m 반경 적 8초 도발)<br>쿨다운 18초
</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/firestaffability4_mod1.webp" onclick="
SelDesel(this);
" role="button">
<span class="tooltiptext">
<h3>
Accumulated Power
</h3>
<p>같은 적에게 약공격 3번 적중 시 3초간, 혹은 다음 공격까지 피해 30% 증가</p>
</span>
</div>
<div class="spacer"></div>
<!--2nd line-->
<div class="tooltip-a">
<img id="rw1-2" name="s2" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/hatchetability4.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Feral Rush
</h3>
<p>전방으로 도약하여 두번 가격한다. 첫번째 공격은 무기공격력의 115% 피해를 가하고 두번째 공격은 130% 피해를 가한다.<br><br>쿨다운 12초</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-2" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability5_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
On The Hunt
</h3>
<p>버서커 모드시 이동속도 20% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/lifestaffability6_mod1.webp" onclick="
SelDesel2(this);
" role="button">
<span class="tooltiptext">
<h3>
Relentless Fury
</h3>
<p>강공격 적중 시 3초간, 혹은 다음 4번 공격 동안 피해 30% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/swordability6_mod1.webp" onclick="
SelDesel2(this);
" role="button">
<span class="tooltiptext">
<h3>
Desperate Refresh
</h3>
<p>체력이 30% 미만일 때 모든 공격에 적중 시 쿨다운 2% 감소효과</p>
</span>
</div>
<!--3rd line-->
<div class="tooltip">
<img id="rw1-3" name="s2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability3_mod2.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Dispatch
</h3>
<p>체력이 30% 미만인 적에게 이 기술의 피해 20% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetpassive2.webp" onclick="
SelDesel3(this);
" role="button">
<span class="tooltiptext1">
<h3>
Against All Odds
</h3>
<p>5m 반경 내의 적 하나당 공격력 10% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-3" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability6_mod1.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Berserking Refresh
</h3>
<p>4초마다 최대 체력 비례 체력 회복. 최대 30% 회복</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip-a">
<img id="rw1-3" name="s3" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/hatchetability1_mod3.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Raging Torrent
</h3>
<p>도끼를 4번 휘둘러 각각 무기공격력의 90% 피해를 가한다<br><br>쿨다운 15초</p>
</span>
</div>
<!--4th line-->
<div class="tooltip">
<img id="rw1-4" name="s2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability5_mod2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Crippling Strikes
</h3>
<p>이 기술의 적의 뒤를 공격하면 적을 2초간 속박한다</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-4" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability6.webp" onclick="
selec(modskill3(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Berserking Purge
</h3>
<p>버서커 돌입 시 모든 제어방해 효과 제거</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetpassive4.webp" onclick="
SelDesel4(this);
" role="button">
<span class="tooltiptext">
<h3>
Fortifying Strikes
</h3>
<p>같은 대상에 3번의 약공격을 적중시키면 3초간 피해감소 15%</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-4" name="s3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/greataxe_reaperpass5_pursuit.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Aggressive Approach
</h3>
<p>이 기술 적중 시 6초간 이동속도 20% 증가</p>
</span>
</div>
<!--5th line-->
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability6.webp" onclick="
SelDesel5(this);
" role="button">
<span class="tooltiptext1">
<h3>
Frenzies Purge
</h3>
<p>체력이 30% 미만일 때 공격을 적중시키면 출혈, 화상, 독 상태 제거 (쿨다운 60초)</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-5" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability5_mod2.webp" onclick="
selec(modskill4(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Uninterruptible Berserk
</h3>
<p>제어방해 효과 면역</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-5" name="s3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetpassive2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Final Blow
</h3>
<p>이 기술이 끝날 때 일반 공격을 하면 마지막 공격을 하며 120% 피해를 준다</p>
</span>
</div>
<!--6th line-->
<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip-u">
<img id="rw1-6" class="image-container-ulti"style="border-color: white; border-width: 1px;" src="./assets/hatchetability5_mod5.webp" onclick="
SelDesel6(this);
" role="button">
<span class="tooltiptext">
<h3>
Defy Death
</h3>
<p>죽음에 달하는 피해를 입으면 죽지 않고 체력이 50만 남으며 3초간 불사상태가 된다 (쿨다운 75초)</p>
</span>
</div>
<div class="spacer"></div>
<div class="spacer"></div>
</div>
<p id="hr1"></p>
<p id="hr2"></p>
<p id="hr3"></p>
<p id="hr4"></p>
<p id="hr5"></p>
<p id="hr6"></p>
<p id="hr13"></p>
<p id="hr16"></p>
</div>
<!--스킬트리2-->
<div class="tree2">
<h2><span id="text">남은 포인트</span> <a id="points">19</a>THROWING<a id="invested2">0</a> <span id="text">투자한 포인트</span></h2>
<div id="grid">
<!--1st line-->
<div class="tooltip-a">
<img id="rw2-1" name="s5" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/hatchetability2.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Rending Throw
</h3>
<p>도끼를 던져 무기공격력의 110% 피해를 가하고 10초간 대상의 피해감소 -10%<br><br>쿨다운 15초</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability1.webp" onclick="
SelDesel7(this);
" role="button">
<span class="tooltiptext1">
<h3>
Aimed Throw
</h3>
<p>가드를 조준-투척으로 대체한다. 마우스 오른쪽 클릭으로 조준하여 투척하면 스태미나를 20 소모해 무기공격력의 95% 피해를 입힌다</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-1" name="s7" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetpassive3.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Critical Throw
</h3>
<p>투척된 도끼가 헤드샷이나 치명타를 입힐 수 있게 된다. 모든 공격의 치명타 확률 5% 증가</p>
</span>
</div>
<div class="spacer"></div>
<!--2nd line-->
<div class="tooltip">
<img id="rw2-2" name="s5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/firestaffability6_mod2.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Targeted Impact
</h3>
<p>대상이 8m이상 떨어져 있으면 대상의 피해감소 -15%</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip-a">
<img id="rw2-2" name="s4" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/hatchetability2_mod1.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Social Distancing
</h3>
<p>도끼를 전방으로 던져 130% 피해를 주고 뒤로 도약한다. 적중 시 이동속도 15% 감소<br><br>쿨다운 15초</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-2" name="s7" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetpassive2.webp" onclick="
selec(modskillex(this), this);
" role="button">
<span class="tooltiptext">
<h3>
On Fire
</h3>
<p>3번째로 투척된 도끼의 치명타 확률 100%</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-2" name="s7" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/lifestaffpassive4.webp" onclick="
selec(modskillex2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Rejuvinating Crits
</h3>
<p>약공격이나 조준 투척으로 치명타를 터뜨리면 스태미나 10 회복</p>
</span>
</div>
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<div class="tooltip">
<img id="rw2-3" name="s5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/lifestaffability6_mod1.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Opportunistic
</h3>
<p>디버프 걸린 적에게 이 기술의 피해량 20% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetpassive1.webp" onclick="
SelDesel9(this);
" role="button">
<span class="tooltiptext1">
<h3>
Refreshing Throws
</h3>
<p>디버프 걸린 적에게 투척 적중 시 모든 쿨다운 5% 감소</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-3" name="s4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/greataxe_reaperpass5_pursuit.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Quick Power
</h3>
<p>이 기술이 디버프 걸린 적에게 적중 시 이동속도가 30% 증가한다</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip-a">
<img id="rw2-3" name="s6" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/hatchetability3.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Infected Throw
</h3>
<p>도끼를 던져 150% 피해를 가하고 5초간 질병과 약화를 유발한다.<br><br>질병은 대상의 회복량 30% 감소<br>약화는 대상의 공격력 10% 감소<br>쿨다운 15초</p>
</span>
</div>
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<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-4" name="s4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive6.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Stay Back
</h3>
<p>이동속도 감소 효과 4초간 25%로 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetpassive4.webp" onclick="
SelDesel10(this);
" role="button">
<span class="tooltiptext">
<h3>
Exploitation
</h3>
<p>디버프 걸린 적에게 입히는 피해량 15% 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-4" name="s6" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability3_mod2.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Mortal Power
</h3>
<p>대상의 체력이 30% 미만이면 질병과 약화의 지속시간 8초 증가</p>
</span>
</div>
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<div class="tooltip">
<img id="rw2-5" name="s5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability5_mod4.webp" onclick="
selec(modskill3(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Second Wind
</h3>
<p>디버프 걸린 적에게 적중 시 이 기술의 쿨다운 20% 감소</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/rapier_ability6mod1_breath.webp" onclick="
SelDesel11(this);
" role="button">
<span class="tooltiptext1">
<h3>
Boot And Rally
</h3>
<p>약공격과 조준 투척이 디버프 걸린 대상 적중 시 스태미나 10 회복</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive5.webp" onclick="
SelDesel11(this);
" role="button">
<span class="tooltiptext">
<h3>
Adrenaline Rush
</h3>
<p>기술 사용 후 2초간 회피의 스태미나 소모 25% 감소</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-5" name="s6" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowability5.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Aerial Transmission
</h3>
<p>적중 시 3m 반경에 3초간 질병효과 부여</p>
</span>
</div>
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<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip-u">
<img id="rw2-6" class="image-container-ulti"style="border-color: white; border-width: 1px;" src="./assets/lifestaffpassive7.webp" onclick="
SelDesel12(this);
" role="button">
<span class="tooltiptext">
<h3>
Persistent Hinderance
</h3>
<p>투척 적중 시 손도끼로 유발한 모든 디버프 지속시간 30% 증가</p>
</span>
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