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nwbuild-musket.html
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<!DOCTYPE html>
<html>
<head>
<title>뉴월드 빌드 시뮬레이터</title>
<meta id="vp" name="viewport" content="width=device-width, initial-scale=1.0">
<script>
window.onload = function() {
if (screen.width < 540) {
var mvp = document.getElementById('vp');
mvp.setAttribute('content','user-scalable=no,width=540');
}
}
</script>
<meta charset="utf-8">
<link rel = "shorcut icon" href='./NWicon.ico'>
<link rel='stylesheet' type='text/css' href='./css/style.css'>
<link rel='stylesheet' type='text/css' href='./css/lines-musket.css'>
<link rel='stylesheet' type='text/css' href='./css/block-query.css'>
<link rel='stylesheet' type='text/css' href='./css/tooltips2.css'>
<link rel='stylesheet' type='text/css' href='./css/images.css'>
<script src="./js/scripts.js"></script>
</head>
<body id=배경>
<!--네비게이션바-->
<nav>
<h1><img class="icon"style="border-color: white; border-width: 1px;" src="./assets/greataxe_reaperultimate_defiantstature.webp"><span id="head">뉴월드 빌드 시뮬레이터</span></h1>
</nav>
<nav class="buttons">
<span><a href="./nwbuild-sns.html"><input type="button" id="button" value="소드&실드"></a></span>
<span><a href="./nwbuild-hatchet.html"><input type="button" id="button" value="해챗"></a></span>
<span><a href="./nwbuild-rapier.html"><input type="button" id="button" value="레이피어"></a></span>
<span><a href="./nwbuild-spear.html"><input type="button" id="button" value="스피어"></a></span>
<span><a href="./nwbuild-greataxe.html"><input type="button" id="button" value="그레이트액스"></a></span>
<span><a href="./nwbuild-warhammer.html"><input type="button" id="button" value="워해머"></a></span>
<span><a href="./nwbuild-bow.html"><input type="button" id="button" value="보우"></a></span>
<span><a href="./nwbuild-musket.html"><input type="button" id="button" value="머스킷"></a></span>
<span><a href="./nwbuild-firestaff.html"><input type="button" id="button" value="파이어스태프"></a></span>
<span><a href="./nwbuild-lifestaff.html"><input type="button" id="button" value="라이프스태프"></a></span>
<span><a href="./nwbuild-icegauntlet.html"><input type="button" id="button" value="아이스건틀릿"></a></span>
</nav>
<!--두 스킬트리-->
<div class="two-trees">
<!--<div>
<h2 class="points">스킬 포인트
<p><a id="points">19</a></p></h2>
<input type="button" class="buttons" id="button2" value="reset" onclick="
ResetAtt(this);
">
<div class="hiddenstorage">
<p id="Row11">0</p>
<p id="Row12">0</p>
<p id="Row13">0</p>
<p id="Row14">0</p>
<p id="Row15">0</p>
<p id="Row16">0</p>
<p id="Row21">0</p>
<p id="Row22">0</p>
<p id="Row23">0</p>
<p id="Row24">0</p>
<p id="Row25">0</p>
<p id="Row26">0</p>
</div>
</div>-->
<div class="two-trees2">
<!--스킬트리1-->
<div class="tree1">
<h2><span id="text">남은 포인트</span> <a id="points">19</a>TRAPPER<a id="invested">0</a> <span id="text">투자한 포인트</span></h2>
<div id="grid">
<!--1st line-->
<div class="tooltip">
<img id="rw1-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability3_mod2.webp" onclick="
SelDesel(this);
" role="button">
<span class="tooltiptext1">
<h3>
Salt On The Wounds
</h3>
<p>체력 30% 미만의 적에게 피해 증가 10%</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip-a">
<img id="rw1-1" name="s1" class="image-container-active" style="border-color: white; border-width: 1px;" src="./assets/musketability4.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Traps
</h3>
<p>20초 지속되는 덫은 던진다. <br>덫을 밟은 상대는 이동불가 3초
<br><br>쿨다운 20초
</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability3.webp" onclick="
SelDesel(this);
" role="button">
<span class="tooltiptext">
<h3>
Back It Up
</h3>
<p>8미터 반경에 적이 있으면<br>이동속도와 조준이동속도 10% 증가</p>
</span>
</div>
<!--2nd line-->
<div class="tooltip-a">
<img id="rw1-2" name="s2" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/musketability2_mod2.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Stopping Power
</h3>
<p>화약을 과장전시켜 다음 사격이 무기공격력의 120% 피해를 입히며 움추리게하고 3미터 밀쳐냄. 다른 과장전 기술과 같이 쓸 수 없음<br><br>쿨다운 18초</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/spear_vaultkick_empoweronblockbreak.webp" onclick="
SelDesel2(this);
" role="button">
<span class="tooltiptext1">
<h3>
Weakened Defense
</h3>
<p>탄환이 방패에 막히면 입는 스태미나 피해 50% 증가. 방패에 막히지 않으면 방어 관통 10%</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-2" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability4_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Trapped Damage
</h3>
<p>덫을 밟으면 3초간 20% 증가된 피해를 입음</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/spear_vaultkick_empoweronblockbreak.webp" onclick="
SelDesel2(this);
" role="button">
<span class="tooltiptext">
<h3>
Empowering Weakness
</h3>
<p>디버프 걸린 상대를 적중시키면 5초간 5% 피해 증가</p>
</span>
</div>
<div class="spacer"></div>
<!--3rd line-->
<div class="tooltip">
<img id="rw1-3" name="s2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/spear_vaultkick_alwaysdostaminadmg.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Lasting Impreassion
</h3>
<p>탈진 디버프 부여. 8초간 스태미나 회복을 10% 감소 시킨다.</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive5.webp" onclick="
SelDesel3(this);
" role="button">
<span class="tooltiptext1">
<h3>
Hustle
</h3>
<p>회피 후 3초간 이동속도 증가 10%</p>
</span>
</div>
<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip-a">
<img id="rw1-3" name="s3" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/musketability6.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Sticky Bomb
</h3>
<p>접착 폭탄을 던져서 붙인다. 3초 후 폭발하며 3m 반경의 모든 적에게 무기공격력의 175% 피해를 입힘<br><br>쿨다운 12초</p>
</span>
</div>
<!--4th line-->
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/rapier_ability6mod2_minortempo.webp" onclick="
SelDesel4(this);
" role="button">
<span class="tooltiptext1">
<h3>
Energy Burst
</h3>
<p>디버프 걸린 적 적중시 스태미나 5 회복</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-4" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability4_mod1.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Scent of Blood
</h3>
<p>덫에 걸린 적을 적중할 시 피해량의 100% 회복</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive5.webp" onclick="
SelDesel4(this);
" role="button">
<span class="tooltiptext">
<h3>
Tactical Reload
</h3>
<p>회피하면 장전됨 (6초에 한번)</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-4" name="s3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/spear_vaultkick_alwaysdostaminadmg.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Unflinching Walk
</h3>
<p>접착폭탄이 피해를 가하면 스태미나 40 회복</p>
</span>
</div>
<!--5th line-->
<div class="tooltip">
<img id="rw1-5" name="s2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive6.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Supplementary Repulsion
</h3>
<p>적중시 8초간 10% 이동속도 감소 디버프</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw1-5" name="s1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability4_mod2.webp" onclick="
selec(modskill3(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Double Trap
</h3>
<p>덫을 두 개 소지할 수 있음</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/spear_skewer_bonusdmgvsmaxhp.webp" onclick="
SelDesel5(this);
" role="button">
<span class="tooltiptext">
<h3>
Kick'em When They're Down
</h3>
<p>군중제어효과를 받는 적에게 10% 피해 증가</p>
</span>
</div>
<div class="tooltip">
<img id="rw1-5" name="s3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive6.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Sticky Slow
</h3>
<p>접착폭탄에 피해를 입으면 3초간 이동속도 15% 감소 디버프</p>
</span>
</div>
<!--6th line-->
<div class="spacer"></div>
<div class="spacer"></div>
<div class="tooltip-u">
<img id="rw1-6" class="image-container-ulti"style="border-color: white; border-width: 1px;" src="./assets/lifestaffpassive7.webp" onclick="
SelDesel6(this);
" role="button">
<span class="tooltiptext">
<h3>
Lethal Combo
</h3>
<p>TRAPPER 스킬트리로 디버프를 걸면<br>걸린 적에게<br>머스킷 피해 20% 증가</p>
</span>
</div>
<div class="spacer"></div>
<div class="spacer"></div>
</div>
<p id="hr1"></p>
<p id="hr2"></p>
<p id="hr3"></p>
<p id="hr4"></p>
<p id="hr5"></p>
<p id="hr6"></p>
<p id="hr13"></p>
</div>
<!--스킬트리2-->
<div class="tree2">
<h2><span id="text">남은 포인트</span> <a id="points">19</a>SHARPSHOOTER<a id="invested2">0</a> <span id="text">투자한 포인트</span></h2>
<div id="grid">
<!--1st line-->
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability1_mod1.webp" onclick="
SelDesel7(this);
" role="button">
<span class="tooltiptext1">
<h3>
Critical Reload
</h3>
<p>5초 간격으로 헤드샷을 3번 맞추면 즉시 재장전한다</p>
</span>
</div>
<div class="tooltip-a">
<img id="rw2-1" name="s4" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/musketability1.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Power Shot
</h3>
<p>화약을 과장전해 다음 사격이 무기공격력의 150% 피해를 입힘. 다른 과장전 스킬과 같이 쓸 수 없다<br><br>쿨다운 15초</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-1" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive11.webp" onclick="
SelDesel7(this);
" role="button">
<span class="tooltiptext">
<h3>
Called Shot
</h3>
<p>3초 이상 조준 시 5% 피해 증가</p>
</span>
</div>
<div class="spacer"></div>
<!--2nd line-->
<div class="tooltip-a">
<img id="rw2-2" name="s5" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/musketability1_mod3.png" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Powder Burn
</h3>
<p>화약을 과장전해 다음 사격이 무기공격력의 110% 피해를 입힌다. 적중 시 9초간 매초 20% 피해를 주는 화상효과. 다른 과장전 스킬과 중첩 불가능<br><br>쿨다운 22초</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/bowpassive2.webp" onclick="
SelDesel8(this);
" role="button">
<span class="tooltiptext1">
<h3>
Greater Accuracy
</h3>
<p>조준 안해도 명중률에 패널티 없음</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-2" name="s4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability1_mod2.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Initial Engagement
</h3>
<p>Power Shot 스킬 명중 시 5초간 10% 피해 증가</p>
</span>
</div>
<div class="spacer"></div>
<div class="tooltip">
<img id="rw2-2" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive5.webp" onclick="
SelDesel8(this);
" role="button">
<span class="tooltiptext">
<h3>
Empowering Headshot
</h3>
<p>헤드샷 적중 시 5초간 10% 피해 증가</p>
</span>
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<div class="tooltip">
<img id="rw2-3" name="s5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/firestaffability5_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Backdraft
</h3>
<p>화상효과를 입은 적 상대로 일반 공격이 12% 증가된 피해를 입힘</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-3" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive1.webp" onclick="
SelDesel9(this);
" role="button">
<span class="tooltiptext1">
<h3>
Ballistic Advantage
</h3>
<p>탄알이 50m 이상 날아가도 데미지가 줄지 않음</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-3" name="s4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive3.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
First Blood
</h3>
<p>최대 체력의 적에게 10% 증가된 피해</p>
</span>
</div>
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<div class="tooltip-a">
<img id="rw2-3" name="s6" class="image-container-active"style="border-color: white; border-width: 1px;" src="./assets/musketability2.webp" onclick="
selec(actskill(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Shooter's Stance
</h3>
<p>사격자세를 취해 이동 불가 상태가 되며 재장전 시간이 75% 감소한다. 3번의 사격 후 일어선다<br><br>쿨다운 20초</p>
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<div class="tooltip">
<img id="rw2-4" name="s5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/firestaffability2_mod2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext1">
<h3>
Chronic Trauma
</h3>
<p>Powder Burn 스킬이 헤드샷을 맞추면 화상효과가 13초로 늘어난다</p>
</span>
</div>
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<div class="tooltip">
<img id="rw2-4" name="s4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability2_mod3.webp" onclick="
selec(modskill3(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Bullseye
</h3>
<p>Power Shot의 헤드샷이 쿨다운을 15% 감소시킨다</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-4" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/hatchetability2_mod3.webp" onclick="
SelDesel10(this);
" role="button">
<span class="tooltiptext">
<h3>
Called Shot Resupply
</h3>
<p>일반 공격으로 헤드샷을 맞추면 전체 스킬 쿨다운 10% 감소</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-4" name="s6" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability2_mod1.webp" onclick="
selec(modskill1(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Shoot More
</h3>
<p>사격자세로 발사하는 탄환 5발로 증가</p>
</span>
</div>
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<img id="rw2-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive1.webp" onclick="
SelDesel11(this);
" role="button">
<span class="tooltiptext1">
<h3>
Hit Your Mark
</h3>
<p>타겟이 멀수록 헤드샷과 치명타 피해가 증가. 100m에서 최대 15% 증가</p>
</span>
</div>
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<div class="tooltip">
<img id="rw2-5" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketpassive2.webp" onclick="
SelDesel11(this);
" role="button">
<span class="tooltiptext">
<h3>
Heightened Precision
</h3>
<p>조준 시 명중할 때마다 2.5% 피해 증가. 조준을 풀거나 사격간격이 5초를 넘기면 효과가 사라짐 (최대 6 스택)</p>
</span>
</div>
<div class="tooltip">
<img id="rw2-5" name="s6" class="image-container"style="border-color: white; border-width: 1px;" src="./assets/musketability3_mod2.webp" onclick="
selec(modskill2(this), this);
" role="button">
<span class="tooltiptext">
<h3>
Marksman
</h3>
<p>연속된 3발이 같은 대상을 맞추면 다른 스킬 쿨다운 25% 감소</p>
</span>
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<div class="tooltip-u">
<img id="rw2-6" class="image-container-ulti"style="border-color: white; border-width: 1px;" src="./assets/musketpassive4.webp" onclick="
SelDesel12(this);
" role="button">
<span class="tooltiptext">
<h3>
Sniper
</h3>
<p>3배율을 달아 마우스휠로 줌 할 수 있음. 헤드샷 데미지 15% 증가</p>
</span>
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