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Adventure 4.1.0 The mobile enhancement #457
Commits on Mar 3, 2024
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Adventure 4.1.0 The mobile enhancement
- Significantly reduce item displays so they appear more legible on mobile devices and smaller width discord screens. - Add equip item select menu to item display menus including the backpack to more easily equip items. - Fix rounding issue in special action button insight. - Reduce instances of duplicated code. - Some typing fixes.
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Commits on Mar 4, 2024
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Commits on Mar 5, 2024
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Make equip item menu allow multiple selections. Make adventurestats get the monster details the same way as everything else instead of calculating it itself.
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Update cart to use new item stat display table.
Update cart to use a select menu instead of buttons.
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Commits on Mar 6, 2024
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Update argparse backpack displays
Fix forging Change all backpack sorting and lookup to be lists of the item instead of (name, item) tuples. Why have the name when the Item object already has it? Prevent trading items to the bot, any bot.
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Fix timestamp on forage cooldown
List weapons from right to left. Should we maybe set a player preference for handedness?
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Commits on Mar 8, 2024
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Generalize miniboss requirements
Update mysets table to fit better on mobile devices
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Commits on Mar 9, 2024
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Introduce deterministic challenges.
- Starting a new adventure sets the seed used for all random choices within an adventure. This is useful for developers debugging issues related to monster generation as we can now specify exactly the same starting situation an adventure happens in. Seed is shown on the adventure screen in the footer of embeds but can also be found via the invocation message ID (if embeds are disabled). - Removed redundant actions list from adventure messages since they were out of order and used different verbs from the new buttons. Removed references to reactions since we use buttons now not reactions.
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Commits on Mar 10, 2024
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Encode stats into the game seed to allow devs to start the exact same…
… adventure between bots and ensure the same RNG across runs.
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Fix documentation about game seed
restrict min and max stats to the limits allowed by the game seed Allow the hex game seed to be used for starting adventures (it was annoying every time I had to convert to an int)
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Commits on Mar 11, 2024
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Fix math on tinkerer forging and increase base modifier by 0.45
- Make forging display use the new item table
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Update the forging interface to utilize the select menu for items ins…
…tead of typing the item name. Prevent a potential issue selecting the same item twice without enough items owned causing a key error when trying to forge the new item.
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Use Modal to enter item name instead of waiting for user input. This …
…restructures the item creation to always have a confirmation when created
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Commits on Mar 12, 2024
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Fix issue when nega-dev is picked in negaverse where it would be tryi…
…ng to pull a range between 1 and 0 it should always be at least 1.
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