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Equation.cs
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Equation.cs
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using System;
using SFML.System;
using SFML.Graphics;
namespace EquationInvasion
{
public enum EquationType
{
ADDITION,
SUBTRACTION,
MULTIPLICATION,
DIVISISON
}
public enum EquationDifficulty
{
EASY,
INTERMEDIATE,
HARD
}
public struct Equation
{
public int val1;
public EquationType type;
public int val2;
public float solution;
public static String GetString(EquationType type)
{
switch (type) {
default:
return "+";
case EquationType.SUBTRACTION:
return "-";
case EquationType.MULTIPLICATION:
return "x";
case EquationType.DIVISISON:
return "/";
}
}
}
public class EquationTarget : Target
{
private Equation _eq;
public EquationTarget () : this (0.0f, 0.0f, EquationDifficulty.EASY, new Random()) {}
public EquationTarget (float x, float y, EquationDifficulty diff, Random r) : base(x, y, Color.Red)
{
_eq = GenEquation (diff, r);
}
public Equation GetEquation
{
get { return _eq; }
}
public void Selected()
{
float offset = 5.0f;
_shape.FillColor = Color.Black;
_shape.Size = new Vector2f(_shape.Size.X - (offset*2), _shape.Size.Y - (offset*2));
_shape.Position = new Vector2f (_shape.Position.X + offset, _shape.Position.Y + offset);
_shape.OutlineThickness = offset;
_shape.OutlineColor = Color.Red;
}
/// <summary>
/// Generates a random equation.
/// </summary>
/// <returns>The equation.</returns>
/// <param name="diff">Diff.</param>
/// <param name="r">Random generator. This is needed to get unique rand values each time</param>
public static Equation GenEquation(EquationDifficulty diff, Random r) {
Equation eq = new Equation ();
if (diff == EquationDifficulty.EASY) {
eq.val1 = r.Next (0, 10);
eq.val2 = r.Next (0, 10);
eq.type = (EquationType)r.Next (0, 2);
}
else if (diff == EquationDifficulty.INTERMEDIATE) {
eq.val1 = r.Next (0, 15);
eq.val2 = r.Next (0, 15);
eq.type = (EquationType)r.Next (0, 3);
}
else {
// hard
eq.val1 = r.Next (0, 50);
eq.val2 = r.Next (0, 50);
eq.type = (EquationType)r.Next (0, 4);
}
eq.solution = CalcSolution(eq);
return eq;
}
public static float CalcSolution(Equation eq)
{
switch (eq.type) {
case EquationType.ADDITION:
return eq.val1 + eq.val2;
case EquationType.SUBTRACTION:
return eq.val1 - eq.val2;
case EquationType.MULTIPLICATION:
return eq.val1 * eq.val2;
case EquationType.DIVISISON:
return eq.val1 / eq.val2;
}
// it shouldn't reach this code
return 0.0f;
}
}
}