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glwidget.cpp
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glwidget.cpp
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/***************************************************************************
** **
** This file is part of SpineCreator, an easy to use, GUI for **
** describing spiking neural network models. **
** Copyright (C) 2013 Alex Cope, Paul Richmond **
** **
** This program is free software: you can redistribute it and/or modify **
** it under the terms of the GNU General Public License as published by **
** the Free Software Foundation, either version 3 of the License, or **
** (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, **
** but WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program. If not, see http://www.gnu.org/licenses/. **
** **
****************************************************************************
** Author: Alex Cope **
** Website/Contact: http://bimpa.group.shef.ac.uk/ **
****************************************************************************/
#include "glwidget.h"
//#include "GL/glu.h"
//#include "stringify.h"
#ifdef Q_OS_MAC
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
#else
GLWidget::GLWidget(QWidget *parent):QWidget(parent)
#endif
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
#define RETINA_SUPPORT 1.0
#else
#ifdef Q_OS_MAC
#define RETINA_SUPPORT this->windowHandle()->devicePixelRatio()
#else
#define RETINA_SUPPORT 1.0
#endif
#endif
{
// variable for making sure we don't redraw the openGL when we don't need to
changed = 100;
currSelType = 0;
currSelInd = 0;
GLscale = 100.0*RETINA_SUPPORT;
targGLscale = 100.0*RETINA_SUPPORT;
viewX = 0.0;
viewY = 0.0;
connectMode = false;
addSelection = false;
gridSelect = false;
gridScale = 0.5;
this->button = Qt::NoButton;
//this->setMouseTracking(true);
// accept both tab and click focus
this->setFocusPolicy(Qt::StrongFocus);
}
GLWidget::~GLWidget()
{
}
void GLWidget::redrawGLview()
{
changed = 100;
}
void GLWidget::animate()
{
float animSpeed = 1.0;
GLscale += (targGLscale - GLscale)*animSpeed;
// only redraw the openGL when we need to
if (changed) {
--changed;
repaint();
//updateGL();
}
}
void GLWidget::mousePressEvent(QMouseEvent* event)
{
this->button = event->button();
//this->setMouseTracking(true);
// convert the incoming x and y into the openGL coordinates
float xGL = float((event->x()*RETINA_SUPPORT)-(this->width()*RETINA_SUPPORT)/2)*2.0/(GLscale)-viewX;
float yGL = -(float((event->y()*RETINA_SUPPORT)-(this->height()*RETINA_SUPPORT)/2)*2.0/(GLscale)-viewY);
// select under the mouse
//cout << "coords " << float(xGL) << " " << float(yGL) << endl;
if (this->connectMode == false) {
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
emit selectCoord(xGL, yGL, this->GLscale);
}
if (event->button() == Qt::RightButton) {
setCursor(Qt::CrossCursor);
emit selectRMBCoord(xGL, yGL, this->GLscale);
}
} else {
if (event->button() == Qt::LeftButton) {
// fix the current edge
emit addBezierOrProjection(xGL, yGL);
}
}
event->setAccepted(true);
}
void GLWidget::mouseReleaseEvent(QMouseEvent* event)
{
changed = 100;
this->button = Qt::NoButton;
setCursor(Qt::ArrowCursor);
//this->setMouseTracking(false);
// convert the incoming x and y into the openGL coordinates
float xGL = float((event->x()*RETINA_SUPPORT)-(this->width()*RETINA_SUPPORT)/2)*2.0/(GLscale)-viewX;
float yGL = -(float((event->y()*RETINA_SUPPORT)-(this->height()*RETINA_SUPPORT)/2)*2.0/(GLscale)-viewY);
// select under the mouse
//cout << "coords " << float(xGL) << " " << float(yGL) << endl;
if (this->connectMode == false) {
if (event->button() == Qt::LeftButton) {
emit selectCoordMouseUp(xGL, yGL, this->GLscale);
}
if (event->button() == Qt::RightButton) {
emit endDragSelect();
}
} else {
if (event->button() == Qt::RightButton) {
// abort connection
this->connectMode = false;
//this->setMouseTracking(false);
emit abortProjection();
}
}
event->setAccepted(true);
}
void GLWidget::wheelEvent(QWheelEvent* event) {
changed = 100;
float val = float(event->delta()) / 320.0;
val = pow(2.0f,val);
if (event->orientation() == Qt::Vertical) {
this->targGLscale *= (val);
#ifndef Q_OS_MAC
float xGL = float((event->x()*RETINA_SUPPORT)-(this->width()*RETINA_SUPPORT)/2)*2.0/GLscale;
float yGL = -float((event->y()*RETINA_SUPPORT)-(this->height()*RETINA_SUPPORT)/2)*2.0/GLscale;
// aim the scrolling at the current cursor location (goes bad on osx)
double scaleVal = 5.0;
if (val > 1.0) {
viewX -= xGL/scaleVal;
viewY += yGL/scaleVal;
}
if (val < 1.0) {
viewX += xGL/scaleVal;
viewY -= yGL/scaleVal;
}
#endif
}
event->setAccepted(true);
}
void GLWidget::mouseMoveEvent(QMouseEvent* event)
{
changed = 100;
// get focus regardless
//this->setFocus(Qt::MouseFocusReason);
// convert mouse event into openGL coordinates
float xGL = float((event->x()*RETINA_SUPPORT)-(this->width()*RETINA_SUPPORT)/2)*2.0/(GLscale)-viewX;
float yGL = -(float((event->y()*RETINA_SUPPORT)-(this->height()*RETINA_SUPPORT)/2)*2.0/(GLscale)-viewY);
if (this->connectMode == false) {
if (this->button == Qt::LeftButton) {
emit mouseMove(xGL, yGL);
}
if (this->button == Qt::RightButton) {
emit dragSelect(xGL, yGL);
}
} else {
emit drawSynapse(xGL, yGL);
}
repaint();
//updateGL();
event->setAccepted(true);
}
void GLWidget::keyPressEvent(QKeyEvent * event) {
changed = 100;
if (event->type() == QEvent::KeyPress) {
if (event->key() == Qt::Key_Control) {
this->gridSelect = true;
}
}
/*
if (event->key() == Qt::Key_Shift) {
this->addSelection = true;
}
}*/
event->setAccepted(true);
}
void GLWidget::keyReleaseEvent(QKeyEvent * event) {
changed = 100;
if (event->type() == QEvent::KeyRelease) {
if (event->key() == Qt::Key_Control) {
this->gridSelect = false;
}
}
event->setAccepted(true);
/*
if (event->key() == Qt::Key_Shift) {
this->addSelection = false;
}
}*/
}
void GLWidget::initializeGL()
{
//QColor qtCol = QColor::fromCmykF(0.5, 0.5, 0.5, 0.0);
//qglClearColor(qtCol.light());
}
void GLWidget::resizeGL(int, int)
{
}
void GLWidget::paintEvent(QPaintEvent * event)
{
#ifdef Q_OS_MAC
makeCurrent();
//QPixmap pix((this->width()*RETINA_SUPPORT), (this->height()*RETINA_SUPPORT))
glViewport (0, 0, (this->width()*RETINA_SUPPORT), (this->height()*RETINA_SUPPORT));
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
glOrtho(0, (this->width()*RETINA_SUPPORT),0,(this->height()*RETINA_SUPPORT),-1,1);
glMatrixMode (GL_MODELVIEW);
QImage workaround_for_slow_osx_drawing((this->width()*RETINA_SUPPORT), (this->height()*RETINA_SUPPORT), QImage::Format_RGB32);
QPainter painter(&workaround_for_slow_osx_drawing);
workaround_for_slow_osx_drawing.fill(Qt::red); // debug so we can check all is painted
#else
QPainter painter(this);
#endif
//painter.setRenderHint(QPainter::HighQualityAntialiasing, true);
painter.setRenderHint(QPainter::Antialiasing,true);
painter.setRenderHint( QPainter::TextAntialiasing,true);
painter.setRenderHint(QPainter::SmoothPixmapTransform,true);
QRect fillRectangle(event->rect().x()*RETINA_SUPPORT, event->rect().y()*RETINA_SUPPORT, event->rect().width()*RETINA_SUPPORT, event->rect().height()*RETINA_SUPPORT);
painter.fillRect(fillRectangle, Qt::white);
// painter.beginNativePainting();
// setup the painter
#ifdef Q_OS_MAC
QFont font("Monospace", GLscale/18.0f*1.3f);
font.setPointSizeF(GLscale/18.0f*1.3f);
#else
QFont font("Monospace", GLscale/18.0f);
font.setPointSizeF(GLscale/18.0f);
#endif
font.setStyleHint(QFont::TypeWriter);
painter.setPen(QColor(0,0,0,255));
painter.setFont(font);
// if grid then draw it up:
#ifndef Q_OS_MAC
if (this->gridSelect) {
painter.save();
painter.translate((this->width()*RETINA_SUPPORT)/2, (this->height()*RETINA_SUPPORT)/2);
//painter.scale(,-GLscale/2.0);
painter.translate(viewX*(GLscale/2.0), viewY*(GLscale/2.0));
// too fine a grid looks bad and is of no use
QPen pen = painter.pen();
pen.setWidth(1.5*RETINA_SUPPORT);
painter.setPen(pen);
if (GLscale > 10) {
for (float i = round(-viewX/this->gridScale)*this->gridScale*GLscale; i < round(-viewX/this->gridScale)*this->gridScale+(this->width()*RETINA_SUPPORT); i +=this->gridScale*GLscale/2.0) {
for (float j =round(viewY/this->gridScale)*this->gridScale*GLscale; j < round(viewY/this->gridScale)*this->gridScale+(this->height()*RETINA_SUPPORT); j +=this->gridScale*GLscale/2.0) {
painter.drawPoint(QPointF(i,j));
}
}
for (float i = round(-viewX/this->gridScale)*this->gridScale*GLscale; i > round(-viewX/this->gridScale)*this->gridScale-(this->width()*RETINA_SUPPORT); i -=this->gridScale*GLscale/2.0) {
for (float j =round(viewY/this->gridScale)*this->gridScale*GLscale; j > round(viewY/this->gridScale)*this->gridScale-(this->height()*RETINA_SUPPORT); j -=this->gridScale*GLscale/2.0) {
painter.drawPoint(QPointF(i,j));
}
}
for (float i = round(-viewX/this->gridScale)*this->gridScale*GLscale; i > round(-viewX/this->gridScale)*this->gridScale-(this->width()*RETINA_SUPPORT); i -=this->gridScale*GLscale/2.0) {
for (float j =round(viewY/this->gridScale)*this->gridScale*GLscale; j < round(viewY/this->gridScale)*this->gridScale+(this->height()*RETINA_SUPPORT); j +=this->gridScale*GLscale/2.0) {
painter.drawPoint(QPointF(i,j));
}
}
for (float i = round(-viewX/this->gridScale)*this->gridScale*GLscale; i < round(-viewX/this->gridScale)*this->gridScale+(this->width()*RETINA_SUPPORT); i +=this->gridScale*GLscale/2.0) {
for (float j =round(viewY/this->gridScale)*this->gridScale*GLscale; j > round(viewY/this->gridScale)*this->gridScale-(this->height()*RETINA_SUPPORT); j -=this->gridScale*GLscale/2.0) {
painter.drawPoint(QPointF(i,j));
}
}
}
painter.restore();
}
#endif
// send the painter, and the transforms needed to paint to the right place
emit reDraw(&painter, GLscale, viewX, viewY, (this->width()*RETINA_SUPPORT), (this->height()*RETINA_SUPPORT), standardDrawStyle);
//painter.endNativePainting();
painter.end();
#ifdef Q_OS_MAC
QImage gldata = QGLWidget::convertToGLFormat(workaround_for_slow_osx_drawing);
glDrawPixels((this->width()*RETINA_SUPPORT), (this->height()*RETINA_SUPPORT), GL_RGBA, GL_UNSIGNED_BYTE, gldata.bits());
glSwapAPPLE();
#endif
}
void GLWidget::move(GLfloat x, GLfloat y)
{
this->viewX =x;
this->viewY =-y;
//emit reDraw();
}
void GLWidget::zoomOut() {
this->targGLscale *= 2.0;
}
void GLWidget::zoomIn() {
this->targGLscale /= 2.0;
}
void GLWidget::startConnect() {
this->connectMode = true;
this->setMouseTracking(true);
}
void GLWidget::finishConnect() {
this->connectMode = false;
this->setMouseTracking(false);
changed = 100;
}
void GLWidget::saveImage(){
//this->makeCurrent();
//QPixmap pic = this->renderPixmap((this->width()*RETINA_SUPPORT)*4,(this->height()*RETINA_SUPPORT)*4, false);
//QImage image = pic.toImage();
//image.save("/home/mp/test_image.png","png");
}