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nineml_alscene.h
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nineml_alscene.h
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/***************************************************************************
** **
** This file is part of SpineCreator, an easy to use, GUI for **
** describing spiking neural network models. **
** Copyright (C) 2013 Alex Cope, Paul Richmond **
** **
** This program is free software: you can redistribute it and/or modify **
** it under the terms of the GNU General Public License as published by **
** the Free Software Foundation, either version 3 of the License, or **
** (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, **
** but WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program. If not, see http://www.gnu.org/licenses/. **
** **
****************************************************************************
** Author: Paul Richmond **
** Website/Contact: http://bimpa.group.shef.ac.uk/ **
****************************************************************************/
#ifndef NINEML_ALSCENE_H
#define NINEML_ALSCENE_H
#include <QtGui>
#include <algorithm>
#include "propertiesmanager.h"
#include "gvitems.h"
#include "nineml_rootcomponentitem.h"
class NineMLALScene : public QGraphicsScene
{
Q_OBJECT
public:
NineMLALScene(RootComponentItem *r);
~NineMLALScene();
void setMode(ALSceneMode mode);
void initialiseScene(NineMLComponent *al);
RegimeGraphicsItem* addRegimeItem(Regime *r);
OnConditionGraphicsItem* addOnConditionItem(Regime *r, OnCondition* oc);
OnEventGraphicsItem* addOnEventItem(Regime *r, OnEvent* oe);
OnImpulseGraphicsItem* addOnImpulseItem(Regime *r, OnImpulse* oe);
void removeRegimeItem(RegimeGraphicsItem *r);
void removeOnCondition(OnConditionGraphicsItem* oc);
void removeOnEvent(OnEventGraphicsItem* oei);
void removeOnImpulse(OnImpulseGraphicsItem* oei);
Agnode_t* getRegimeGVNode(Regime* r);
void setParamsVisibility(bool visible);
void setPortsVisibility(bool visible);
void moveItemUp();
void moveItemDown();
void deleteSelectedItem();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
template <typename T> bool moveUp(vector<T> *vector, T item){
int index = std::find(vector->begin(), vector->end(), item) - vector->begin();
if ((index > 0)&&(index < (int)vector->size())){
std::swap((*vector)[index], (*vector)[index-1]);
return true;
}else{
return false;
}
}
template <typename T> bool moveDown(vector<T> *vector, T item){
int index = std::find(vector->begin(), vector->end(), item) - vector->begin();
if ((index >= 0)&&(index < (int)vector->size() -1)){
std::swap((*vector)[index], (*vector)[index+1]);
return true;
}else{
return false;
}
}
public: //TODO: private these up
vector <RegimeGraphicsItem*> rg_items;
vector <OnConditionGraphicsItem*> oc_items;
vector <OnEventGraphicsItem*> oe_items;
vector <OnImpulseGraphicsItem*> oi_items;
ParameterListGraphicsItem *pl_item;
PortListGraphicsItem *portl_item;
private:
ALSceneMode mode;
RootComponentItem *root; //DO WE REALLY NEED THIS OR JUST THE al
//QGraphicsLineItem *transition_line;
ArrowItem *transition;
QPointF transition_origin_point;
RegimeGraphicsItem *transition_origin;
};
#endif // NINEML_ALSCENE_H