This is a decompilation project for AKI Corporation's Virtual Pro-Wrestling 2 (バーチャル・プロレス2 〜王道継承〜), a Nintendo 64 wrestling game.
Like most other N64 decomp projects, this is very much a work in progress.
Also like other N64 decomp projects, you will need a ROM of the game to extract the necessary assets, as they are not included in this repository.
Some crazy person spends over a decade or two of his life trying to hack a video game.
This repository has two main purposes:
- Document game information for any interested hackers.
- Serve as a base for future hacks requiring non-trivial changes.
- a Linux environment (native, virtual machine, WSL2 on Windows 10)
- GNU
make
(and probably the other stuff frombuild-essential
if your distro has that) binutils-mips-linux-gnu
gcc-mips-linux-gnu
gcc-multilib
- Python 3.x
- an unmodified Virtual Pro-Wrestling 2 ROM in Z64 format, legally obtained
While qemu-irix
was previously
listed here, it is currently not used. It may or may not be used in the future.
This has only been tested on Linux using a VM, and WSL2 on Windows 10.
An unmodified VPW2 ROM in Z64 format should have the SHA-1 hash 82dd25a044689eab57ab362fe10c0da6388c217a
.
If you need help verifying your ROM, use the VPW2 ROM ID program.
For Debian (and Debian-based systems), this should handle most of it:
sudo apt-get update
sudo apt-get install binutils-mips-linux-gnu gcc-mips-linux-gnu gcc-multilib make git
If you don't already have host/native development tools set up, you'll also need 'build-essential':
sudo apt-get install build-essential
git clone --recurse-submodules https://github.com/AKI-Club/vpw2
If you are manually cloning the repository (i.e. without --recurse-submodules
),
you need to initialize the submodules as well.
Place an unmodified copy of your existing ROM inside the root of this repository
with the name baserom.z64
, then run the following command:
make setup
This will build the necessary tools, extract the binary files from the ROM, and extract the data from the file table (this will take a while).
Further tasks (such as converting the file table data to human-editable assets) are still to-do.
Run make
in the main directory.
todo: the next steps (a.k.a. draw disassemble the rest of the fucking owl game)
None of the contributors are affiliated with AKI Corporation (now known as syn sophia) or Nintendo.