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I struggled getting asyncio to work not knowing about this bridge, mainly because I did not understand coroutines in python.
Is this bridge still necessary in blender 2.77? if so, I will try and add the asyncio_bridge.py as an addon and if needed add a pull request here. essentially this seems so general, it should eventually move into blender, no?
The text was updated successfully, but these errors were encountered:
Because of other interests I had to abandon this side-project of integrating asyncio into Blender, and Blender programming in general. I have tried to get others from the Blender community interested in this, but completely failed, to my knowledge.
Because Blender essentially has its own event loop implementation, you either have to use a hack to integrate asyncio, or somehow write a special implementation for Blender. It could be used for a whole lot of things and especially make network programming much easier. But it seems like there is zero interest in this...
I struggled getting asyncio to work not knowing about this bridge, mainly because I did not understand coroutines in python.
Is this bridge still necessary in blender 2.77? if so, I will try and add the
asyncio_bridge.py
as an addon and if needed add a pull request here. essentially this seems so general, it should eventually move into blender, no?The text was updated successfully, but these errors were encountered: