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game-release.cpp
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game-release.cpp
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#ifndef TETRIS_CPP_
#define TETRIS_CPP_
#include "util.h"
#include <iostream>
#include <fstream>
#include<vector>
#include<algorithm>
#include<ctime>
#include<string>
#include<unistd.h>
#include<sstream>
#include<cmath>
using namespace std;
/* Function sets canvas size (drawing area) in pixels...
* that is what dimensions (x and y) your game will have
* Note that the bottom-left coordinate has value (0,0) and top-right coordinate has value (width-1,height-1)
* */
// Constants for window size
const int boardWidth = 900;
const int boardHeight = 900;
const int blockSize = 30;
const int blockRadius = 15;
int board[boardHeight][boardWidth];
// Constants for snake properties
int lenghtOfSnake=3;
const int maxSnakeLength = 100;
const float snakeHeadRadius = 15.0;
int snakeMoveinXDirection=0, snakeMoveinYDirection=0;
char snakeDirection='r';
int score=0;
int highScore=425;
int foodX1 = 0, foodY1 = 0, foodX2 = 0, foodY2 = 0, foodX3 = 0, foodY3 = 0, foodX4 = 0, foodY4 = 0, foodX5 = 0, foodY5 = 0;
int superFoodX,superFoodY;
int barrierX1 = 0, barrierY1 = 0, barrierX2 = 0, barrierY2 = 0;
bool foodVisible = false;
bool barrierVisible = false;
bool superFoodVisible = false;
int snakeX[maxSnakeLength] = {400, 370, 340};
int snakeY[maxSnakeLength] = {0,0,0};
bool seeGameHistory=false;
bool wantToSeeHS =false;
bool collisions=false;
bool gameOver = false;
bool Pause = false;
bool startGame = false;
int count = 0;
int lastFoodUpdateTime = 0, lastSuperFoodUpdateTime = 0, lastBarrierUpdateTime = 0;
int level = 1;
char newHighScoreString[30];
char highScoreString[50];
char scoreString[20];
char levelString[10];
void SetCanvasSize(int boardWidth, int boardHeight) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, boardWidth, 0, boardHeight+200, -1, 1); // set the screen size to given width and height.
glMatrixMode( GL_MODELVIEW);
glLoadIdentity();
}
void DrawBoard(){
//draw the screen where the snake is allowed to move
DrawSquare( 0, 0 , 900 ,colors[BLUE]);
}
void DrawFood(){
//get time from glut function
int currentTime = glutGet(GLUT_ELAPSED_TIME);
// if its been more than 15 seconds or the food isnt visible rn (only the first time) then go in loop to get coordinates and then draw the food
if (!foodVisible ||(currentTime - lastFoodUpdateTime > 15000)) {
// generate random numbers and save them as coordinates for the foods, this happens after every 15 secs
foodX1 = (rand() % (30));
foodY1 = (rand() % (30));
foodX2 = (rand() % (30));
foodY2 = (rand() % (30));
foodX3 = (rand() % (30));
foodY3 = (rand() % (30));
foodX4 = (rand() % (30));
foodY4 = (rand() % (30));
foodX5 = (rand() % (30));
foodY5 = (rand() % (30));
// Check and regenerate if any coordinates are sam
while ((foodX1 == foodX2) || (foodX1 == foodX3) || (foodX1 == foodX4) || (foodX1 == foodX5) ||
(foodY1 == foodY2) || (foodY1 == foodY3) || (foodY1 == foodY4) || (foodY1 == foodY5) ||
(foodX2 == foodX3) || (foodX2 == foodX4) || (foodX2 == foodX5) ||
(foodY2 == foodY3) || (foodY2 == foodY4) || (foodY2 == foodY5) ||
(foodX3 == foodX4) || (foodX3 == foodX5) ||
(foodY3 == foodY4) || (foodY3 == foodY5) ||
(foodX4 == foodX5) ||
(foodY4 == foodY5)) {
//couldve used individual conditions and only generated those that are same but its shorter to write and simpler to explain this way
foodX1 = (rand() % 30);
foodY1 = (rand() % 30);
foodX2 = (rand() % 30);
foodY2 = (rand() % 30);
foodX3 = (rand() % 30);
foodY3 = (rand() % 30);
foodX4 = (rand() % 30);
foodY4 = (rand() % 30);
foodX5 = (rand() % 30);
foodY5 = (rand() % 30);
}
//after getting random numbers for coordinates set bool to true to leave loop and reset the update time to current time
foodVisible = true;
lastFoodUpdateTime = currentTime;
}
//draw the food with the random numbers and align according to coordinates
//this i got by trial and error
//numbers are from 0 to 29 so they represent a single block
//so we make its coordinates accordingly
DrawCircle(foodX1 * 30+15, 900 - foodY1 * 30 - 15, 15, colors[RED]);
DrawCircle(foodX2 * 30 +15, 900 - foodY2 * 30 - 15, 15, colors[RED]);
DrawCircle(foodX3 * 30+15, 900 - foodY3 * 30 - 15, 15, colors[RED]);
DrawCircle(foodX4 * 30+15, 900 - foodY4 * 30 - 15, 15, colors[RED]);
DrawCircle(foodX5 * 30+15, 900 - foodY5 * 30 - 15, 15, colors[RED]);
}
void DrawSuperFood(){
//pretty much the same code for the super food except the time is 1 minute
int currentTime = glutGet(GLUT_ELAPSED_TIME);
if ( currentTime - lastSuperFoodUpdateTime > 60000) {
superFoodX = (rand() % (30));
superFoodY = (rand() % (30));
lastSuperFoodUpdateTime = currentTime;
}
DrawCircle(superFoodX * 30+15, 900 - superFoodY * 30 - 15, 15, colors[YELLOW]);
}
void DrawSnake() {
// snake position is such that the block after the head becomes the head
// and the block after that takes the old position of the block ahead and so on and this keeps happening until the whole lenght of the snake
for(int i=lenghtOfSnake-1;i>0;i--){
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
// whatever the direction is the head moves a block. if right it moves ahead, if left is moves back and if up it moves above etc
if(snakeDirection=='r') snakeX[0] +=30;
if(snakeDirection=='l') snakeX[0] -=30;
if(snakeDirection=='u') snakeY[0] +=30;
if(snakeDirection=='d') snakeY[0] -=30;
// Drawing the snake head (circle)
DrawCircle(snakeX[0]+15, snakeY[0]+15, snakeHeadRadius, colors[YELLOW_GREEN]);
// Drawing the snake body (squares)
for(int i=1;i<lenghtOfSnake;i++){
DrawSquare(snakeX[i], snakeY[i], blockSize, colors[YELLOW_GREEN]);
}
}
void UpdateFood(int foodNumber) {
//according to what food has been eaten we randomly generate its coordinates again
switch (foodNumber) {
case 1:
foodX1 = rand() % 30;
foodY1 = rand() % 30;
break;
case 2:
foodX2 = rand() % 30;
foodY2 = rand() % 30;
break;
case 3:
foodX3 = rand() % 30;
foodY3 = rand() % 30;
break;
case 4:
foodX4 = rand() % 30;
foodY4 = rand() % 30;
break;
case 5:
foodX5 = rand() % 30;
foodY5 = rand() % 30;
break;
case 6:
superFoodX = rand() % 30;
superFoodY = rand() % 30;
break;
}
}
void DrawBarriers(){
//get time from glut function to check if and then we check if its been 30 secs we change coordinates to new random numbers
int currentTime = glutGet(GLUT_ELAPSED_TIME);
int randomLenght;
if (!barrierVisible || (currentTime - lastBarrierUpdateTime > 30000)) {
barrierX1 = rand() % 30;
barrierY1 = rand() % 30;
randomLenght = rand() % 30-barrierY1;
barrierVisible = true;
lastBarrierUpdateTime = currentTime;
}
for(int i=0; i<randomLenght; i +=30){
DrawSquare( barrierX1*30 +i , barrierY1*30, 30, colors[YELLOW]);
}
}
void Display(){
// Note that r, g and b values must be in the range [0,1] where 0 means dim rid and 1 means pure red and so on.
glClearColor(0.45, 1, 0.5, 0);
glClear(GL_COLOR_BUFFER_BIT);
DrawString( 50, 1000, "SNAKE", colors[BLACK]);
//DrawLine(int x1, int y1, int x2, int y2, int lwidth, float *color)
DrawLine( 150 , 1005 , 450 , 1005 , 15 , colors[BLACK] );
if(score!=0){
DrawLine( 150 , 1005 , 150+ (score) , 1005 , 15 , colors[YELLOW] );
}
//change int to string and concatinate with string
sprintf (levelString,"Level: %d ", level);
DrawString( 600, 1000, levelString, colors[BLACK]);
//change int to string and concatinate with string
sprintf (scoreString,"Score: %d ", score);
DrawString( 800, 1000, scoreString, colors[BLACK]);
DrawBoard();
//to Draw the grid
//for(int i=0;i<30;i++){
//for(int j=0;j<30;j++){
// DrawSquare(i * 30, 900 - j * 30 - 30, 30, colors[PINK]);}}
DrawFood();
DrawSuperFood();
DrawBarriers();
DrawSnake();
//DrawCircle( 200 , 200 , 50 , colors[5]); // This will draw a circle at x=200,y=200 of radius 50
// v1( x,y ) v2( x,y ) , v3( x,y )
//DrawTriangle( 300, 50 , 500, 50 , 400 , 250, colors[MISTY_ROSE] ); // Trianlge Vertices v1(300,50) , v2(500,50) , v3(400,250)
if(!startGame){
DrawSquare( 0, 0 , 1100 ,colors[BLACK]);
DrawString( 300, 1000, "dedicated to all snakes out there", colors[MISTY_ROSE]);
DrawString( 400, 700, "Play", colors[YELLOW]);
DrawString( 400, 600, "High Score", colors[MISTY_ROSE]);
DrawString( 400, 500, "Resume", colors[MISTY_ROSE]);
DrawString( 400, 400, "Press nums 1-5 for Levels", colors[MISTY_ROSE]);
DrawString( 400, 300, "Game History", colors[MISTY_ROSE]);
DrawString( 400, 200, "Quit(PLEASE DONT)", colors[MISTY_ROSE]);
// Draw Top squares haha this will take a long timee (took 2 hrs )
DrawSquare(50, 950, 30, colors[GREEN]);
DrawSquare(80, 950, 30, colors[GREEN]);
DrawSquare(110, 950, 30, colors[GREEN]);
DrawSquare(180, 950, 30, colors[GREEN]);
DrawSquare(320, 950, 30, colors[GREEN]);
DrawSquare(455, 950, 30, colors[GREEN]);
DrawSquare(590, 950, 30, colors[GREEN]);
DrawSquare(680, 950, 30, colors[GREEN]);
DrawSquare(770, 950, 30, colors[GREEN]);
DrawSquare(800, 950, 30, colors[GREEN]);
DrawSquare(830, 950, 30, colors[GREEN]);
//draw 2nd
DrawSquare(50, 920, 30, colors[GREEN]);
DrawSquare(210, 940, 30, colors[GREEN]);
DrawSquare(430, 920, 30, colors[GREEN]);
DrawSquare(650, 920, 30, colors[GREEN]);
DrawSquare(180, 920, 30, colors[GREEN]);
DrawSquare(320, 920, 30, colors[GREEN]);
DrawSquare(480, 920, 30, colors[GREEN]);
DrawSquare(590, 920, 30, colors[GREEN]);
DrawSquare(770, 920, 30, colors[GREEN]);
// Third line
DrawSquare(50, 890, 30, colors[GREEN]);
DrawSquare(80, 890, 30, colors[GREEN]);
DrawSquare(110, 890, 30, colors[GREEN]);
DrawSquare(180, 890, 30, colors[GREEN]);
DrawSquare(240, 910, 30, colors[GREEN]);
DrawSquare(320, 890, 30, colors[GREEN]);
DrawSquare(425, 890, 30, colors[GREEN]);
DrawSquare(455, 890, 30, colors[GREEN]);
DrawSquare(485, 890, 30, colors[GREEN]);
DrawSquare(590, 890, 30, colors[GREEN]);
DrawSquare(620, 890, 30, colors[GREEN]);
DrawSquare(770, 890, 30, colors[GREEN]);
DrawSquare(800, 890, 30, colors[GREEN]);
// Fourth line
DrawSquare(110, 860, 30, colors[GREEN]);
DrawSquare(180, 860, 30, colors[GREEN]);
DrawSquare(260, 870, 30, colors[GREEN]);
DrawSquare(320, 860, 30, colors[GREEN]);
DrawSquare(410, 860, 30, colors[GREEN]);
DrawSquare(500, 860, 30, colors[GREEN]);
DrawSquare(590, 860, 30, colors[GREEN]);
DrawSquare(650, 860, 30, colors[GREEN]);
DrawSquare(770, 860, 30, colors[GREEN]);
// last line
DrawSquare(50, 830, 30, colors[GREEN]);
DrawSquare(80, 830, 30, colors[GREEN]);
DrawSquare(110, 830, 30, colors[GREEN]);
DrawSquare(180, 830, 30, colors[GREEN]);
DrawSquare(290, 840, 30, colors[GREEN]);
DrawSquare(320, 830, 30, colors[GREEN]);
DrawSquare(390, 830, 30, colors[GREEN]);
DrawSquare(520, 830, 30, colors[GREEN]);
DrawSquare(590, 830, 30, colors[GREEN]);
DrawSquare(680, 830, 30, colors[GREEN]);
DrawSquare(770, 830, 30, colors[GREEN]);
DrawSquare(800, 830, 30, colors[GREEN]);
DrawSquare(830, 830, 30, colors[GREEN]);
if(wantToSeeHS){
// DrawHighScoreScreen
ifstream file("highscore.txt");
file >> highScore;
DrawSquare( 0, 0 , 1100 ,colors[PURPLE]);
sprintf (highScoreString,"The highest score till now is %d ", highScore);
DrawString( 350, 600, highScoreString, colors[MISTY_ROSE]);
DrawString( 400, 200, "Click m for menu", colors[YELLOW]);
}
if (seeGameHistory) {
DrawSquare( 0, 0 , 1100 ,colors[PURPLE]);
DrawString( 400, 1000, "GAME HISTORY", colors[BLACK]);
}
}
if(gameOver){
//if gameover bool is true display gameover screen
DrawSquare(0,0,1100,colors[YELLOW]);
if (score>highScore){
highScore= score;
ofstream file("highscore.txt");
file << highScore;
sprintf(newHighScoreString, "New Highscore: %d ", highScore);
DrawString(350, 600, newHighScoreString, colors[RED]);
}
else{
sprintf (scoreString,"score: %d ", score);
DrawString( 350, 600, scoreString, colors[RED]);
}
DrawString( 352,500,"GAME OVER :(",colors[RED]);
DrawString( 349,700,"Press P to play again",colors[BLUE]);
}
glutSwapBuffers(); // do not modify this line..
}
/*This function is called (automatically) whenever any non-printable key (such as up-arrow, down-arraw)
* is pressed from the keyboard
* This function has three argument variable key contains the ASCII of the key pressed, while x and y tells the
* program coordinates of mouse pointer when key was pressed.
*
* */
void NonPrintableKeys(int key, int x, int y) {s
/*if the direction entered by the user is
left/right/up/down and the snake isnt already moving right,left,down,up
the snake moves a block behind,ahead,above,below
*/
if (key == GLUT_KEY_LEFT ) {
if(snakeDirection!='r'){
snakeDirection = 'l';
snakeMoveinXDirection -=30;
}
} else if (key == GLUT_KEY_RIGHT ) {
if(snakeDirection!='l'){
snakeDirection = 'r';
snakeMoveinXDirection +=30;
}
} else if (key == GLUT_KEY_UP) {
if(snakeDirection!='d'){
snakeDirection = 'u';
snakeMoveinYDirection += 30;
}
}
else if (key == GLUT_KEY_DOWN) {
if(snakeDirection!='u'){
snakeDirection = 'd';
snakeMoveinYDirection -=30;
}
}
//to redraw
glutPostRedisplay();
}
/*This function is called (automatically) whenever any printable key (such as x,b, enter, etc.)
* is pressed from the keyboard
* This function has three argument variable key contains the ASCII of the key pressed, while x and y tells the
* program coordinates of mouse pointer when key was pressed.
* */
void PrintableKeys(unsigned char key, int x, int y) {
if (key == KEY_ESC || key == 'q' || key == 'Q') {
exit(1);
}
/*if p is pressed the game plays so the menu screen or gameover screen goes away
the level and score and lenght of snake reset
*/
if (int(key) == 'r'){
startGame=true;
}
if (int(key) == 'p'){
startGame=true;
gameOver=false;
level=1;
score=0;
lenghtOfSnake=3;
}
//m displays menu by turning bool false
else if (int(key) == 'm'){
startGame=false;
wantToSeeHS=false;
seeGameHistory=false;
}
else if (int(key) == 'h'){
wantToSeeHS=true;
}
if (int(key) == 'H'){
seeGameHistory=true;
}
// to manually switch levels using keys, each time levels are changed lenght of snake, level and score are reset
else if (int(key) == '1'){
startGame=true;
level=1;
score=0;
lenghtOfSnake=3;
}
else if (int(key) == '2'){
startGame=true;
level=2;
score=0;
lenghtOfSnake=3;
}
else if (int(key) == '3'){
startGame=true;
level=3;
score=0;
lenghtOfSnake=3;
}
else if (int(key) == '4'){
startGame=true;
level=4;
score=0;
lenghtOfSnake=3;
}
else if (int(key) == '5'){
startGame=true;
level=5;
score=0;
lenghtOfSnake=3;
}
if (key == 'g' ) {gameOver=true;}
//a s w d keys to move the snake, just like the arrow keys
if (key == 'a' ) {
if(snakeDirection!='r'){
snakeDirection = 'l';
snakeMoveinXDirection -=30;
}
} else if (key == 'd' ) {
if(snakeDirection!='l'){
snakeDirection = 'r';
snakeMoveinXDirection +=30;
}
} else if (key == 'w') {
if(snakeDirection!='d'){
snakeDirection = 'u';
snakeMoveinYDirection += 30;
}
}
else if (key == 's') {
if(snakeDirection!='u'){
snakeDirection = 'd';
snakeMoveinYDirection -=30;
}
}
glutPostRedisplay();
}
/*
* This function is called after every 1000.0/FPS milliseconds
* (FPS is defined on in the beginning).
* You can use this function to animate objects and control the
* speed of different moving objects by varying the constant FPS.
*
* */
void snakeMovement(){
//snake comes back from the other side
// note a problem here at the top of the screen that idk how to fix yet
if (snakeY[0] >=870) snakeY[0] = 0;
else if (snakeY[0] <0) snakeY[0] = 870;
else if (snakeX[0] >=900) snakeX[0] = 0;
else if (snakeX[0] <0) snakeX[0] = 870;
}
void FoodLogic(){
// if the food x and y coordinates (BOTH ) are the same as the snake x and y coordinates that means that the score increases and the food coordinates change and also the bar at the top is changed
// we insert an int into update food function, that number signifies what food has been eaten, where super food is 6
if( (900-foodY1*30-15 == snakeY[0]+15 ) && (foodX1* 30+15 == snakeX[0] +15) ) {
score +=5;
//we take the score variable and change it to int and store its value in scoreString
sprintf(scoreString,"score: %d ", score);
lenghtOfSnake++;
UpdateFood(1);
glutPostRedisplay();
}
if( (900-foodY2*30-15 == snakeY[0] +15) && (foodX2* 30+15 == snakeX[0] +15) ) {
score +=5;
sprintf (scoreString,"score: %d ", score);
lenghtOfSnake++;
UpdateFood(2);
glutPostRedisplay();
}
if( (900-foodY3*30-15 == snakeY[0] +15) && (foodX3* 30+15 == snakeX[0] +15) ) {
score +=5;
sprintf (scoreString,"score: %d ", score);
lenghtOfSnake++;
UpdateFood(3);
glutPostRedisplay();
}
if( (900-foodY4*30-15 == snakeY[0] +15) && (foodX4* 30+15 == snakeX[0] +15) ) {
score +=5;
sprintf (scoreString,"score: %d ", score);
lenghtOfSnake++;
UpdateFood(4);
glutPostRedisplay();
}
if( (900-foodY5*30-15 == snakeY[0] +15) && (foodX5* 30+15 == snakeX[0] +15) ) {
score +=5;
sprintf (scoreString,"score: %d ", score);
lenghtOfSnake++;
UpdateFood(5);
glutPostRedisplay();
}
if( (900-superFoodY*30-15 == snakeY[0] +15) && (superFoodX* 30+15 == snakeX[0] +15) ) {
score +=20;
sprintf (scoreString,"score: %d ", score);
lenghtOfSnake++;
UpdateFood(6);
glutPostRedisplay();
}
}
bool gameEnds() {
bool collision=false;
// if the snake head coordinates are equal to another snake coordinate then the game must end
for (int i = 1; i < lenghtOfSnake; i++) {
if ((snakeX[0] + 15 == snakeX[i]) && (snakeY[0] + 15 == snakeY[i])) {
collision = true;
break;
}
}
// if the snakes head coordinates are equal to the barrier coordinates then the game must end
for (int i = 1; i <= 3; i *= 30) {
if ((snakeX[0] + 15 == barrierX1 * 30 + i) && (snakeY[0] + 15 == barrierY1 * 30)) {
collision = true;
break;
}
}
if (collision) {
gameOver = true;
glutPostRedisplay();
}
return gameOver;
}
void logic(){
snakeMovement();
//Game Over Logic
// if the snake head coordinates are equal to another snake coordinate then the game must end
for(int i=1; i<lenghtOfSnake; i++){
if((snakeX[0] + 15 == snakeX[i]) || (snakeY[0] +15 == snakeY[i])) {
gameOver=true;
glutPostRedisplay();
}
}
// if the snakes head coordinates are equal to the barrier coordinates then the game must end
for(int i=1;i<=3; i *=30){
if ( (snakeX[0] + 15 == barrierX1*30 + i) && (snakeY[0] + 15== barrierY1*30) ){
gameOver= true;
glutPostRedisplay();
}
}
FoodLogic();
if (score>300 && level<5){
level++;
score=0;
lenghtOfSnake=3;
sprintf (levelString,"level: %d ", level);
}
else{
if (lenghtOfSnake > maxSnakeLength){
lenghtOfSnake=maxSnakeLength;
}
}
}
void Timer(int m) {
logic();
glutPostRedisplay();
glutTimerFunc(1000.0 / (FPS*level), Timer, 0);
}
int main(int argc, char*argv[]) {
InitRandomizer();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(50, 50);
glutInitWindowSize(1000, 1000);
glutCreateWindow("aleena's snake game");
SetCanvasSize(boardWidth, boardHeight);
glutDisplayFunc(Display); // tell library which function to call for drawing Canvas.
// calls inputs
glutSpecialFunc(NonPrintableKeys);
glutKeyboardFunc(PrintableKeys);
logic(); //game's logic
glutTimerFunc(1000.0 / FPS, Timer, 0);
glutMainLoop();
return 1;
}
#endif