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Black_Jack.py
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Black_Jack.py
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import tkinter
class BlackJackScreen(tkinter.Frame):
def __init__(self, master, player1, player2, go_to_next):
super(BlackJackScreen, self).__init__(master)
# objects
self.player1 = player1
self.player2 = player2
# for Exit
self.call_on_results = go_to_next
self.create_widgets()
self.grid()
def create_widgets(self):
tkinter.Label(self, text='You', font=('Helvetica', 16)).grid(row=1, column=0)
self.player1.start(3)
self.player2.start(3)
if self.player1.player_status() != 'True' or self.player2.player_status() != 'True':
tkinter.Button(self, text='Results', command=self.results_clicked, bg='green', font=('Helvetica', 16)).grid(row=7, column=4)
self.draw_bttn = tkinter.Button(self, text='Draw', command=self.draw_clicked, bg='green', font=('Helvetica', 16))
self.draw_bttn.grid(row=6, column=1)
self.display_image()
def display_image(self):
self.column = 1
keys = list(self.player1.hand.keys())
for k in keys:
for card in self.player1.hand[k]:
self.image_name = str(k) + str(card) + '.gif'
image = tkinter.PhotoImage(file=self.image_name)
w = tkinter.Label(self, image=image)
w.photo = image
w.grid(row=3, column=self.column)
self.column += 1
def draw_clicked(self):
if self.player1.player_status() == 'True' and self.player2.player_status() == 'True':
self.player1.draw()
self.player2.draw()
self.display_image()
else:
self.draw_bttn.destroy()
tkinter.Button(self, text='Results', command=self.results_clicked, bg='green', font=('Helvetica', 16)).grid(row=7, column=4)
def results_clicked(self):
# called when the results button clicked
self.call_on_results()