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addiction.cpp
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addiction.cpp
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#include "addiction.h"
void addict_effect(game *g, addiction &add)
{
int in = add.intensity;
switch (add.type) {
case ADD_CIG:
if (in > 20 || one_in((500 - 20 * in))) {
g->add_msg("You %s a cigarette.",
rng(0, 6) < in ? "need" : "could use");
g->cancel_activity_query("You have a nicotine craving.");
g->u.add_morale(MORALE_CRAVING_NICOTINE, -15, -50);
if (one_in(800 - 50 * in))
g->u.fatigue++;
if (one_in(400 - 20 * in))
g->u.stim--;
}
break;
case ADD_CAFFEINE:
g->u.moves -= 2;
if (in > 20 || one_in((500 - 20 * in))) {
g->add_msg("You want some caffeine.");
g->cancel_activity_query("You have a caffeine craving.");
g->u.add_morale(MORALE_CRAVING_CAFFEINE, -5, -30);
if (rng(0, 10) < in)
g->u.stim--;
if (rng(8, 400) < in) {
g->add_msg("Your hands start shaking... you need it bad!");
g->u.add_disease(DI_SHAKES, 20, g);
}
}
break;
case ADD_ALCOHOL:
g->u.per_cur--;
g->u.int_cur--;
if (rng(40, 1200) <= in * 10)
g->u.health--;
if (one_in(20) && rng(0, 20) < in) {
g->add_msg("You could use a drink.");
g->cancel_activity_query("You have an alcohol craving.");
g->u.add_morale(MORALE_CRAVING_ALCOHOL, -35, -120);
} else if (rng(8, 300) < in) {
g->add_msg("Your hands start shaking... you need a drink bad!");
g->cancel_activity_query("You have an alcohol craving.");
g->u.add_morale(MORALE_CRAVING_ALCOHOL, -35, -120);
g->u.add_disease(DI_SHAKES, 50, g);
} else if (!g->u.has_disease(DI_HALLU) && rng(10, 1600) < in)
g->u.add_disease(DI_HALLU, 3600, g);
break;
case ADD_SLEEP:
// No effects here--just in player::can_sleep()
// EXCEPT! Prolong this addiction longer than usual.
if (one_in(2) && add.sated < 0)
add.sated++;
break;
case ADD_PKILLER:
if ((in >= 25 || int(g->turn) % (100 - in * 4) == 0) && g->u.pkill > 0)
g->u.pkill--; // Tolerance increases!
if (g->u.pkill >= 35) // No further effects if we're doped up.
add.sated = 0;
else {
g->u.str_cur -= 1 + int(in / 7);
g->u.per_cur--;
g->u.dex_cur--;
if (g->u.pain < in * 3)
g->u.pain++;
if (in >= 40 || one_in((1200 - 30 * in)))
g->u.health--;
if (one_in(20) && dice(2, 20) < in) {
g->add_msg("Your hands start shaking... you need some painkillers.");
g->cancel_activity_query("You have an opiate craving.");
g->u.add_morale(MORALE_CRAVING_OPIATE, -40, -200);
g->u.add_disease(DI_SHAKES, 20 + in * 5, g);
} else if (one_in(20) && dice(2, 30) < in) {
g->add_msg("You feel anxious. You need your painkillers!");
g->u.add_morale(MORALE_CRAVING_OPIATE, -30, -200);
g->cancel_activity_query("You have a craving.");
} else if (one_in(50) && dice(3, 50) < in) {
g->add_msg("You throw up heavily!");
g->cancel_activity_query("Throwing up.");
g->u.vomit(g);
}
}
break;
case ADD_SPEED: {
int move_pen = in * 5;
if (move_pen > 30)
move_pen = 30;
g->u.moves -= move_pen;
g->u.int_cur--;
g->u.str_cur--;
if (g->u.stim > -100 && (in >= 20 || int(g->turn) % (100 - in * 5) == 0))
g->u.stim--;
if (rng(0, 150) <= in)
g->u.health--;
if (dice(2, 100) < in) {
g->add_msg("You feel depressed. Speed would help.");
g->cancel_activity_query("You have a speed craving.");
g->u.add_morale(MORALE_CRAVING_SPEED, -25, -200);
} else if (one_in(10) && dice(2, 80) < in) {
g->add_msg("Your hands start shaking... you need a pick-me-up.");
g->cancel_activity_query("You have a speed craving.");
g->u.add_morale(MORALE_CRAVING_SPEED, -25, -200);
g->u.add_disease(DI_SHAKES, in * 20, g);
} else if (one_in(50) && dice(2, 100) < in) {
g->add_msg("You stop suddenly, feeling bewildered.");
g->cancel_activity();
g->u.moves -= 300;
} else if (!g->u.has_disease(DI_HALLU) && one_in(20) &&
8 + dice(2, 80) < in)
g->u.add_disease(DI_HALLU, 3600, g);
} break;
case ADD_COKE:
g->u.int_cur--;
g->u.per_cur--;
if (in >= 30 || one_in((900 - 30 * in))) {
g->add_msg("You feel like you need a bump.");
g->cancel_activity_query("You have a craving for cocaine.");
g->u.add_morale(MORALE_CRAVING_COCAINE, -20, -250);
}
if (dice(2, 80) <= in) {
g->add_msg("You feel like you need a bump.");
g->cancel_activity_query("You have a craving for cocaine.");
g->u.add_morale(MORALE_CRAVING_COCAINE, -20, -250);
g->u.stim -= 3;
}
break;
case ADD_CRACK:
g->u.int_cur--;
g->u.per_cur--;
if (in >= 30 || one_in((900 - 30 * in))) {
g->add_msg("You're shivering, you need some crack.");
g->cancel_activity_query("You have a craving for crack.");
g->u.add_morale(MORALE_CRAVING_CRACK, -80, -250);
}
if (dice(2, 80) <= in) {
g->add_msg("You're shivering, you need some crack.");
g->cancel_activity_query("You have a craving for crack.");
g->u.add_morale(MORALE_CRAVING_CRACK, -80, -250);
g->u.stim -= 3;
}
break;
}
}
std::string addiction_name(addiction cur)
{
switch (cur.type) {
case ADD_CIG: return "Nicotine Withdrawal";
case ADD_CAFFEINE: return "Caffeine Withdrawal";
case ADD_ALCOHOL: return "Alcohol Withdrawal";
case ADD_SLEEP: return "Sleeping Pill Dependance";
case ADD_PKILLER: return "Opiate Withdrawal";
case ADD_SPEED: return "Amphetamine Withdrawal";
case ADD_COKE: return "Cocaine Withdrawal";
case ADD_CRACK: return "Crack Cocaine Withdrawal";
default: return "Erroneous addiction";
}
}
add_type addiction_type(std::string name)
{
if (name == "nicotine")
return ADD_CIG;
else if (name == "caffeine")
return ADD_CAFFEINE;
else if (name == "alcohol")
return ADD_ALCOHOL;
else if (name == "sleeping pill")
return ADD_SLEEP;
else if (name == "opiate")
return ADD_PKILLER;
else if (name == "amphetamine")
return ADD_SPEED;
else if (name == "cocaine")
return ADD_COKE;
else if (name == "crack")
return ADD_CRACK;
else
return ADD_NULL;
}
std::string addiction_text(addiction cur)
{
std::stringstream dump;
int strpen = 1 + int(cur.intensity / 7);
switch (cur.type) {
case ADD_CIG:
return "Intelligence - 1; Occasional cravings";
case ADD_CAFFEINE:
return "Strength - 1; Slight sluggishness; Occasional cravings";
case ADD_ALCOHOL:
return "\
Perception - 1; Intelligence - 1; Occasional Cravings;\n\
Risk of delirium tremens";
case ADD_SLEEP:
return "You may find it difficult to sleep without medication.";
case ADD_PKILLER:
dump << "Strength -" << strpen << "; Perception - 1; Dexterity - 1;" <<
std::endl <<
"Depression and physical pain to some degree. Frequent cravings. Vomiting.";
return dump.str();
case ADD_SPEED:
return "Strength - 1; Intelligence - 1;\n\
Movement rate reduction. Depression. Weak immune system. Frequent cravings.";
case ADD_COKE:
return "Perception - 1; Intelligence - 1; Frequent cravings.";
case ADD_CRACK:
return "Perception - 2; Intelligence - 2; Frequent cravings.";
default:
return "";
}
}