title | description |
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Terrain Editor |
The Terrain Editor tools generate and sculpt realistic terrain environments such as mountains, bodies of water, grass-covered hills, or a flat desert. |
The Terrain Editor, accessible from the Home or View tab, lets you generate and manipulate environmental terrain through its Create and Edit toolsets.
For detailed instructions on working with terrain, see the [Terrain](../parts/terrain.md) guide.The Create tab includes the Import, Generate, and Clear tools.
The Import tool imports a heightmap and optional colormap and applies them to a selected region.
Heightmap Colormap Generated terrainSelection Settings | |
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Size, position, and snapping options as outlined for the [Select](#select) tool. | |
Heightmap Settings | |
**Heightmap** | Imports a heightmap from a local image file. |
**Colormap** | Imports a colormap from a local image file to use alongside a heightmap. |
**Default Material** | Specifies one consistent material to apply across all of the generated terrain. This is overridden by materials based on the colormap, if imported. |
The Generate tool procedurally generates terrain within a selected region. This is useful if you want to create a large map and then fine-tune terrain details using the Edit tab tools.
Selection Settings | |
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Size, position, and snapping options as outlined for the [Select](#select) tool. | |
Biome Settings | |
**Biomes** | Includes the selected biomes in the generated terrain. |
**Blending** | Adjusts how the biomes blend into one another, with higher values a bit smoother. |
**Caves** | Includes caves in the generated terrain. |
**Biome Size** | Sets the size of the biomes within the overall terrain size. |
**Seed** | A number that Studio generates to determine the shape of the terrain. When you change this number, Studio generates a new terrain with the same settings. |
The Clear tool reveals a button that clears all terrain within the entire place.
The Edit tab includes the Select, Transform, Fill, Sea Level, Draw, Sculpt, Smooth, Paint, and Flatten tools.
The Select tool is a universal tool for selecting rectangular regions of terrain. With the tool enabled, select a region by clicking and dragging in the 3D viewport, reposition it with the move draggers, and edit its size with the scale handles. Alternatively, enter values into the tool's X/Y/Z inputs to set a specific position and size.
Selection Settings | |
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**Size** | Sets specific **X**/**Y**/**Z** values for the selection's size, in studs. |
**Position** | Sets specific **X**/**Y**/**Z** values for the selection's position. |
**Snap to Voxels** | Snaps the selection bounds to the nearest voxel. |
Studio also supports the following keyboard and mouse shortcuts, assuming the Select tool is active and nothing is selected in the Explorer hierarchy.
Windows | Mac | Action |
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CtrlC | ⌘C | Copy terrain within the selected region to the clipboard. |
CtrlV | ⌘V | Paste terrain that has been copied to the clipboard and swap to the [Transform](#transform) tool so that the new terrain can be transformed. |
CtrlX | ⌘X | Cut terrain within the selected region to the clipboard. |
CtrlD | ⌘D | Duplicate terrain within the selected region and swap to the [Transform](#transform) tool so that the new terrain can be transformed. |
Delete | Delete | Delete terrain within the selected region. |
Shift | Shift | When held down while dragging any **scale** handle, scales the region proportionally across all other axes. |
Ctrl | ⌘ | When held down while dragging any **scale** handle, scales the region equally in both the positive and negative direction along that axis. |
The Transform tool manipulates entire selected regions to a new position, size, or orientation. With the tool enabled, transform a selected region with the move draggers, rotate rings, and scale handles. Alternatively, enter values into the tool's X/Y/Z inputs to set a specific position, size, and rotation.
Transform Settings | |
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**Size** | Sets specific **X**/**Y**/**Z** values for the selection's size in studs. |
**Position** | Sets specific **X**/**Y**/**Z** values for the selection's position. |
**Rotation** | Sets specific **X**/**Y**/**Z** values for the selection's rotation in degrees. |
**Merge Empty** | When enabled, air voxels in the selection will overwrite existing voxels at the destination. |
**Live Edit** | When enabled, terrain is constantly updated while being transformed. To view only a wireframe preview of the transformation, disable live edit mode and then, while transforming, press Enter/Return or click the **Apply** button to apply the changes. |
**Snap to Voxels** | Snaps the selection bounds to the nearest voxel. |
The Fill tool fills an entire selected region with a specific material, or replaces all material within the region with another material.
Selection Settings | |
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Size, position, and snapping options as outlined for the [Select](#select) tool. | |
Material Settings | |
**Fill Mode** | Toggles the tool between **Fill** and **Replace** mode. |
**Source Material** | In **Fill** mode, the desired fill material. In **Replace** mode, the material to replace. |
**Target Material** | In **Replace** mode, the material to replace the source material with. |
The Sea Level tool lets you create a consistent water level or remove all water within a region.
Sea Level Settings | |
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**Size** | Sets specific **X**/**Y**/**Z** values for the selection's size in studs. |
**Position** | Sets specific **X**/**Y**/**Z** values for the selection's position. |
**Snap to Voxels** | Snaps the selection bounds to the nearest voxel. |
The Draw tool adds or subtracts terrain using the brush. This tool functions in a dual mode where holding down Ctrl or ⌘ toggles on "subtract" mode instead of the default "add" mode. Additionally, holding down Shift temporarily activates the Smooth tool.
The Sculpt tool adds or subtracts terrain using the brush. Unlike the Draw tool, this tool includes a strength slider/input to allow for more gentle manipulation of terrain. This tool functions in a dual mode where holding down Ctrl or ⌘ toggles on "subtract" mode instead of the default "add" mode, and holding down Shift temporarily activates the Smooth tool.
The Smooth tool smoothes out abrupt edges in terrain using the brush. This tool can be used in standalone mode, or you can toggle it on by holding Shift while using the Draw or Sculpt tools.
The Paint tool, using the brush, paints a terrain material over an existing material or replaces one material with another material.
The Flatten tool flattens terrain to a consistent level across a visualized plane. By default, the tool lowers terrain above the plane and raises terrain below to the plane, but you can opt to selectively lower or raise through the tool's Flatten Mode option.
For tools which use the brush (Draw, Sculpt, Smooth, Flatten, Paint), Studio supports the following keyboard and mouse shortcuts.
Windows | Mac | Action |
---|---|---|
Ctrl | ⌘ | When held down while using the [Draw](#draw) and [Sculpt](#sculpt) tools, toggles on the alternate brush mode. For example, toggles on "subtract" mode instead of the default "add" mode. |
Shift | Shift | When held down while using the [Draw](#draw) and [Sculpt](#sculpt) tools, temporarily activates the [Smooth](#smooth) tool. |
B | B | When held down while dragging the mouse or using the scroll wheel, adjusts the brush's **base size**. |
CtrlB | ⌘B | When held down while dragging the mouse or using the scroll wheel, adjusts the brush's **height**. Only applies if the brush's shape is set to **box** or **cylinder**. |
ShiftB | ShiftB | When held down while dragging the mouse or using the scroll wheel, adjusts the brush's **strength**. Only applies when using the [Sculpt](#sculpt), [Smooth](#smooth), or [Flatten](#flatten) tool. |
Alt | ⌥ | When held down on mouse click, shows the material picker. |