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Screenshots #2 #5

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alexeik opened this issue Mar 21, 2020 · 15 comments
Open

Screenshots #2 #5

alexeik opened this issue Mar 21, 2020 · 15 comments

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@alexeik
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alexeik commented Mar 21, 2020

Previous screnshoots #1

So...many undergound deals were done to come closer to this
ShaderToy like is here

openrahg shaderif

@alexeik alexeik mentioned this issue Apr 3, 2020
@alexeik
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alexeik commented Apr 8, 2020

openra total2

Repository owner deleted a comment from cookgreen Apr 13, 2020
@alexeik
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alexeik commented Apr 13, 2020

Now u can mod with debugger
Option to dump graphics from openRA to PNG to catch or optimize your sequences.yaml files

2020-04-13_19h24_51

@alexeik
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alexeik commented Apr 13, 2020

Megatexture ? Now available

2020-04-13_19h32_30

@alexeik
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alexeik commented May 19, 2020

We are ready for Campaigns scenarios.
Just code and original res.

2020-05-19_16h41_27

@cookgreen
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nice

@alexeik
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alexeik commented May 20, 2020

Raise ...
2020-05-20_21h41_35
Betweeen it is resolution independent.
On demo 640 x 400, original 320 x 200 for houses and map.

@alexeik
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alexeik commented May 21, 2020

State of the campaign completed...
2020-05-22_00h13_50
It comes with CampaignWidget
Map can be any picture that modder can create.

@alexeik
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alexeik commented May 22, 2020

2020-05-22_23h09_36

@alexeik
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alexeik commented May 24, 2020

Up ,down and back

2020-05-24_22h25_22

@alexeik
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alexeik commented May 27, 2020

Fully featured campaign widget & campaignDB.yaml

2020-05-27_19h32_46

@alexeik
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alexeik commented Jun 1, 2020

Come closer to full campaign scenario.
2020-06-02_02h22_17

@alexeik
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alexeik commented Feb 8, 2021

Introducing PixelPatcher YAML file

  • DrawNewSprite1:AtrMapChamber
    • CollectionName:patched
    • CollectionItem:mapchamatr
    • RectangleTopLeft:0,0
    • RectangleBottomRight:320,200
    • Commands:
      • DrawSprite:
        • CollectionName:maproom
        • CollectionItem:background
        • RectangleTopLeft:0,0
        • RectangleBottomRight:320,200
        • Palette:shroud
      • DrawSprite1:
        • CollectionName:atrsign
        • CollectionItem:background
        • RectangleTopLeft:2,145
        • RectangleBottomRight:53,54
        • Palette:shroud
      • DrawSprite2:
        • CollectionName:atrsign
        • CollectionItem:background
        • RectangleTopLeft:266,145
        • RectangleBottomRight:53,54
        • Palette:shroud
      • FillRect:
        • RectangleTopLeft:7,24
        • RectangleBottomRight:312,143
        • PrimitivesColor:000000
        • Palette:shroud

Includes from Chrome.yaml

  • maproom: maproomcps
    • background : 0,0,320,200
      • stretched: true
  • atrsign: housessign
    • background : 66,137,53,54

&

from misc.yaml

  • maproomcps:
    • idle: MAPMACH.CPS
      • Background:0,0,320,200
  • housessign:
    • idle: FAME.CPS
      • Length: *

image

This is how u can draw any sprite now :)

@alexeik
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alexeik commented Feb 13, 2021

Video

IMAGE ALT TEXT HERE

@alexeik
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alexeik commented Feb 13, 2021

Video : Background generated from shader for MAP & UI
IMAGE ALT TEXT HERE

@alexeik
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alexeik commented Feb 27, 2021

New nice HG arrived.
IMAGE ALT TEXT HERE

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