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dinoGame.wlk
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dinoGame.wlk
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import wollok.game.*
object juego{
method configurar(){
game.width(18)
game.height(8)
game.title("Dino Game")
game.boardGround("fondo.png")
game.addVisual(suelo)
game.addVisual(cactus)
game.addVisual(dino)
game.addVisual(reloj)
keyboard.space().onPressDo{ self.jugar()}
game.onCollideDo(dino,{ obstaculo => obstaculo.chocar()})
}
method iniciar(){
dino.iniciar()
reloj.iniciar()
cactus.iniciar()
}
method jugar(){
if (dino.estaVivo())
dino.saltar()
else {
game.removeVisual(gameOver)
self.iniciar()
}
}
method terminar(){
game.addVisual(gameOver)
reloj.tiempo(0)
cactus.detener()
reloj.detener()
}
}
object gameOver {
method position() = game.center()
method text() = "GAME OVER"
}
object reloj {
var property tiempo = 0
method text() = tiempo.toString()
//method textColor() = "00FF00FF"
method position() = game.at(1, game.height()-1)
method pasarTiempo() {
tiempo = tiempo + 1
}
method iniciar(){
tiempo = 0
game.onTick(100,"tiempo",{self.pasarTiempo()})
}
method detener(){
game.removeTickEvent("tiempo")
}
}
object cactus {
var property position = self.posicionInicial()
var property velocidad = 210
method image() = "cactus.png"
method posicionInicial() = game.at(11,suelo.position().y())
method iniciar(){
position = self.posicionInicial()
game.onTick(velocidad,"moverCactus",{self.mover()})
}
method aumentoVelocidad() {
if (velocidad != 10) {velocidad = velocidad - 10}
}
method mover(){
position = position.left(1)
if (position.x() < 0)
position = game.at(11,suelo.position().y())
}
method chocar(){
dino.morir()
self.detener()
}
method detener(){
game.removeTickEvent("moverCactus")
}
}
object suelo{
method position() = game.origin().up(1)
method image() = "suelo.png"
}
object dino {
var vivo = true
var property position = game.at(1,suelo.position().y())
method image() = "dino.png"
method estaEnPiso() = position.y() == suelo.position().y()
method saltar(){
if (self.estaEnPiso()) {
self.subir()
game.schedule(reloj.tiempo() + 200, {self.subir()})
game.schedule(reloj.tiempo() + 400, {self.bajar()})
game.schedule(reloj.tiempo() + 600, {self.bajar()})
}
}
method subir(){
position = position.up(1)
}
method bajar(){
position = position.down(1)
}
method morir(){
game.say(self,"¡Auch!")
juego.terminar()
vivo = false
}
method iniciar() {
vivo = true
}
method estaVivo() {
return vivo
}
}