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autoshop.pl
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autoshop.pl
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package autoshop;
=head1 NAME
autoshop - an autoshop plugin for openkore
=head1 VERSION
Version 0.8
=head1 DESCRIPTION
The autoshop plugin creates a map of the area and adds players, shops and
chat rooms with different weights.
A player has a weight of 5. If that player has opened a shop the surrounding
fields will bei weighted depending on the distance to that player. Same for
chat rooms. The intension is to find a place where B<our> shop won't overlap
with others.
=head1 USAGE
=head2 configuration
=over
=item autoshop_maxweight
The maximum fieldweight that's accepted to be 'free'. Must be between 0 and 5.
Default is 0.
=item autoshop_tries
Number of tries to find a free place before giving up. Must be between 1 and 100.
Default is 16.
=item autoshop_radius
Start looking for a free place within the given radius. If it fails the radius
will be doubled. Must be between 1 and 14. Default is 5.
=item autoshop_reopenOnClose
Whether or not to reopen the shop when it's closed. Must be 0 or 1. Default is 0.
=back
=head2 commands
=over
=item suggest
Print suitable coordinates
=item shopmap
Dump the contents of the array to a file (C<shopmap.txt>)
=back
=head1 FOR THOSE WHO WANT TO KNOW
In a 30x30 array we save player characters (and homunculi) with a weight of 5.
If they own a shop or if they opened a chat room their surrounding fields will
get weights of 3 to 1. Non-walkable fields (walls, obstacles) cannot be
selected for a possible new position.
Example (size reduced):
....1..........
...121.........
..12321........
.1235321....... <- there is a shop (5)
..12321........
...121.X....... <- the X marks our position
....1..........
...........5... <- the 5 marks another player
...............
...............
...............
two shops (not overlapping)
...1...1.......
..121.121......
.123222321.....
12354445321.... <- the weights accumulate
.123222321.....
..121.121......
...1...1.......
two shops (overlapping)
...1.1.........
..12221........
.1244421.......
124767421...... <- the '7' mark the players
.1244421.......
..12221........
...1.1.........
=head1 AVAILABILITY
C<svn co https://svn.sourceforge.net/svnroot/openkore/plugins/trunk/>
=head1 COPYRIGHT
This source code is licensed under the GNU General Public License, Version 2.
See L<http://www.gnu.org/licenses/gpl.html>
=head1 AUTHOR
Arachno <arachnophobia at users dot sf dot net>
=cut
use strict;
use Plugins;
use Globals;
use Utils;
use Misc;
use Log qw(message warning error);
use AI;
my $maxRad = 14;
my @vendermap;
my @chtRooms;
my $shopopen = 0;
Plugins::register('autoshop', 'checks our environment before opening shop', \&Unload, \&Unload);
my $hooks = Plugins::addHooks(
['start3', \&checkConfig, undef],
['AI_pre', \&autoshop, undef],
['Command_post', \&commandHandler, undef]
);
sub Unload {
Plugins::delHooks($hooks);
message "autoshop unloaded.\n"
}
# checks configuration for silly settings
sub checkConfig {
my $configs = {
'autoshop_maxweight' => [0, 5, 0],
'autoshop_tries' => [1, 100, 16],
'autoshop_radius' => [1, $maxRad, 5],
'autoshop_reopenOnClose' => [0, 1, 0]
};
foreach my $k (keys %{$configs}) {
if ($::config{$k} < $configs->{$k}->[0] || $::config{$k} > $configs->{$k}->[1]) {
error(sprintf("Your %s setting is either too high or too low (%d). Using default value (%d).\n",
$k, $::config{$k}, $configs->{$k}->[2]));
configModify($k, $configs->{$k}->[2])
}
}
}
# just a facade for "suggest" and "shopmap"
sub commandHandler {
my (undef, $param) = @_;
if ($param->{switch} eq 'suggest') {
clearVendermap(); buildVendermap();
if ($vendermap[$maxRad][$maxRad] <= $::config{autoshop_maxweight}) {
message "your current position is okay (weight $vendermap[$maxRad][$maxRad])\n", "list"
}
my ($x, $y) = suggest($::config{autoshop_radius});
if ($x && $y) {
message "this would be a nice place for a shop: $x $y\n", "list"
} else {
message "could not find a free place. Try increasing autoshop_maxweight.\n", "list"
}
$param->{return} = 1
} elsif ($param->{switch} eq 'shopmap') {
showmap();
$param->{return} = 1
}
}
# walk to arg1, arg2
sub walkto {
my %args;
($args{move_to}{x}, $args{move_to}{y}) = @_;
$args{time_move} = $char->{time_move};
$args{ai_move_giveup}{timeout} = $timeout{ai_move_giveup}{timeout};
AI::queue("move", \%args)
}
# suggests new coordinates
sub suggest {
my $radius = shift;
if ($radius > $maxRad) {
$radius = $maxRad
}
my $pos = calcPosition($char);
my ($randX, $randY, $realrandX, $realrandY);
for (my $try = 0; $try <= $::config{autoshop_tries}; $try++) {
$randX = $maxRad + $radius - int(rand(($radius*2)+1));
$randY = $maxRad + $radius - int(rand(($radius*2)+1));
next if $vendermap[$randX][$randY] > $::config{autoshop_maxweight};
$realrandX = $pos->{x}+$randX-$maxRad;
$realrandY = $pos->{y}+$randY-$maxRad;
next unless $field->isWalkable($realrandX, $realrandY);
return ($realrandX, $realrandY)
}
if ($radius == $maxRad) {
warning "Could not find free coordinates. Giving up.";
return (0,0)
} else {
return suggest($radius*2)
}
}
# when called, this function checks whether we are on an already occupied field
# or a field with a weight > maxweight. If so, selects new coordinates and calls
# walk_and_recheck. If not, open shop.
sub autoshop {
# exit if plugin is disabled
return unless $::config{autoshop};
# exit if the shop is already open
return if $shopstarted;
# exit when not connected
if ($conState < 5) {
$timeout{ai_autoshop}{time} = $timeout{ai_shop}{time} = time;
return
}
# exit when ai is not idle
unless (AI::isIdle) {
$timeout{ai_shop}{time} = time;
return
}
# reset shop status
if ($::config{autoshop_reopenOnClose} && $shopopen) {
$shopopen = 0
}
# exit when shop is marked open and we don't want to open it again
return if $shopopen;
# else
if (timeOut($timeout{ai_autoshop}) && !$char->{muted} && !$char->{sitting}) {
clearVendermap(); buildVendermap();
if ($vendermap[$maxRad][$maxRad] > $::config{autoshop_maxweight}) {
my ($x, $y) = suggest($::config{autoshop_radius});
walkto($x, $y) if ($x && $y)
} elsif (timeOut($timeout{ai_shop}) && !$shopopen) {
$shopopen = 1;
::openShop();
return
}
$timeout{ai_autoshop}{time} = time
}
}
# for those who are interested: dump the map to a file
sub showmap {
clearVendermap(); buildVendermap();
my $pos = calcPosition($char);
open SHOPMAP, "> $Settings::logs_folder/shopmap.txt";
for (my $y = $maxRad*2; $y > 0; $y--) {
my ($line, $realX, $realY);
$realY = $pos->{y}+$y-$maxRad;
for (my $x = 0; $x <= $maxRad*2; $x++) {
$realX = $pos->{x}+$x-$maxRad;
if ($x == $maxRad && $y == $maxRad) {
$line .= "X"
} else {
if (!$field->isWalkable($realX, $realY)) {
$line .= "#"
} elsif ($vendermap[$x][$y] == 0) {
$line .= " "
} else {
$line .= sprintf("%X",$vendermap[$x][$y])
}
}
}
$line .= "\n";
print SHOPMAP $line
}
close SHOPMAP;
message "wrote shopmap.\n", "list"
}
# adds the shop environment of a vendor to the map
sub addToVendermap {
my ($posX, $posY, $type, $realX, $realY) = @_;
return unless $posX;
if ($posX < 0 || $posY < 0) {
error "[autoshop] $type ($realX $realY) out of array ($posX $posY)\n";
return
}
if ($type eq 'player') {
$vendermap[$posX][$posY] += 5;
return
}
for (my $a = 0; $a < 3; $a++) {
$vendermap[$posX+$a-3][$posY] += $a+1 if $posX+$a-3 >= 0;
$vendermap[$posX-$a+3][$posY] += $a+1 if $posX-$a+3 <= 30;
$vendermap[$posX][$posY+$a-3] += $a+1 if $posX+$a-3 >= 0;
$vendermap[$posX][$posY-$a+3] += $a+1 if $posX-$a+3 <= 30
}
$vendermap[$posX+1][$posY+1] += 2;
$vendermap[$posX+1][$posY+2] += 1;
$vendermap[$posX+2][$posY+1] += 1;
if ($posX >= 1) {
$vendermap[$posX-1][$posY+1] += 2;
$vendermap[$posX-1][$posY+2] += 1;
$vendermap[$posX-2][$posY+1] += 1 if $posX >= 2
}
if ($posY >= 1) {
$vendermap[$posX+1][$posY-1] += 2;
$vendermap[$posX+2][$posY-1] += 1;
$vendermap[$posX+1][$posY-2] += 1 if $posY >= 2
}
if ($posX >= 1 && $posY >= 1) {
$vendermap[$posX-1][$posY-1] += 2;
$vendermap[$posX-1][$posY-2] += 1 if $posY >= 2;
$vendermap[$posX-2][$posY-1] += 1 if $posX >= 2
}
}
# scans for players / vendors and builds the map
sub buildVendermap {
my $arr = $_[0];
if (!$arr) {
buildVendermap(\@::venderListsID);
refreshChatRooms();
buildVendermap(\@chtRooms);
buildVendermap(\@::playersID);
return
}
my $pos = calcPosition($char);
for (my $i = 0; $i < @{$arr}; $i++) {
next unless $$arr[$i];
my $player = $players{$$arr[$i]};
next unless $player->{pos_to}{x};
addToVendermap(
$maxRad - $pos->{x} + $player->{pos_to}{x},
$maxRad + $player->{pos_to}{y} - $pos->{y},
($arr == \@::playersID)?'player':'vender',
$player->{pos_to}{x},
$player->{pos_to}{y}
)
}
}
sub clearVendermap {
@vendermap = ();
for (my $x = 0; $x <= $maxRad*2; $x++) {
for (my $y = 0; $y <= $maxRad*2; $y++) {
$vendermap[$x][$y] = 0
}
}
}
sub refreshChatRooms {
@chtRooms = ();
for (my $i = 0; $i < @::chatRoomsID; $i++) {
push(@chtRooms, $::chatRooms{$::chatRoomsID[$i]}{'ownerID'})
}
}
1;