diff --git a/crates/bevy_internal/src/lib.rs b/crates/bevy_internal/src/lib.rs index 90482b3e3615b..a1e42d64a12fe 100644 --- a/crates/bevy_internal/src/lib.rs +++ b/crates/bevy_internal/src/lib.rs @@ -138,7 +138,7 @@ pub mod render { //! Cameras, meshes, textures, shaders, and pipelines. //! Use [`RenderDevice::features`](crate::render::renderer::RenderDevice::features), //! [`RenderDevice::limits`](crate::render::renderer::RenderDevice::limits), and the - //! [`WgpuAdapterInfo`](crate::render::render_resource::WgpuAdapterInfo) resource to + //! [`RenderAdapterInfo`](crate::render::renderer::RenderAdapterInfo) resource to //! get runtime information about the actual adapter, backend, features, and limits. pub use bevy_render::*; } diff --git a/crates/bevy_render/src/settings.rs b/crates/bevy_render/src/settings.rs index b65c878cee8d6..62bdc7be43ba2 100644 --- a/crates/bevy_render/src/settings.rs +++ b/crates/bevy_render/src/settings.rs @@ -14,12 +14,12 @@ pub enum WgpuSettingsPriority { } /// Provides configuration for renderer initialization. Use [`RenderDevice::features`](crate::renderer::RenderDevice::features), -/// [`RenderDevice::limits`](crate::renderer::RenderDevice::limits), and the [`WgpuAdapterInfo`](crate::render_resource::WgpuAdapterInfo) +/// [`RenderDevice::limits`](crate::renderer::RenderDevice::limits), and the [`RenderAdapterInfo`](crate::renderer::RenderAdapterInfo) /// resource to get runtime information about the actual adapter, backend, features, and limits. /// NOTE: [`Backends::DX12`](Backends::DX12), [`Backends::METAL`](Backends::METAL), and /// [`Backends::VULKAN`](Backends::VULKAN) are enabled by default for non-web and the best choice /// is automatically selected. Web using the `webgl` feature uses [`Backends::GL`](Backends::GL). -/// NOTE: If you want to use [`Backends::GL`](Backends::GL) in a native app on Windows, you must +/// NOTE: If you want to use [`Backends::GL`](Backends::GL) in a native app on `Windows` and/or `macOS`, you must /// use [`ANGLE`](https://github.com/gfx-rs/wgpu#angle). This is because wgpu requires EGL to /// create a GL context without a window and only ANGLE supports that. #[derive(Clone)]