The 3 variants implemented for the mobs are the following:
Identified in the original mod as Elite. The most common and "easy" variant to deal with. Not too much to worry about!
This mob is identified by its purple bossbar with cyan text name and its purple dust particles.
Features:
- Random skills range: 2-4
- Spawning chance: 10% (1 in 10 hostile/neutral mobs could be a Rare one)
- Health boost: 80%
- XP drop boost: 5x 10pts orbs
- Custom death loot table: chainmail items1, iron items1, cookies
A strong variant with more powerful attributes. Recommended to equip a good armor, weapon, and enough food with you!
This mob is identified by its pink bossbar with yellow text name and its potion effect particles.
Features:
- Random skills range: 5-8
- Spawning chance: 2% (2 in 100 hostile/neutral mobs could be an Ultra one)
- Health boost: 160%
- XP drop boost: 9x 10pts orbs
- Custom death loot table: chainmail items1, iron items1, gold items1, bow1, blaze powder, enchanted book2
The most difficult variant to fight against. Having items with enchantments (armor, weapons, potions and even food) should be your priority from now!
This mob is identified by its red bossbar with orange text name, its purple dust and entity effect particles.
Important
To see properly the infernal variants bossbars, you should set the GUI scale to 2 in the game settings.
Features:
- Random skills range: 9-12
- Spawning chance: 0.66% (6 in 1000 hostile/neutral mobs could be an Infernal one)
- Health boost: 240%
- XP drop boost: 13x 10pts orbs
- Custom death loot table: chainmail items1, diamond items1, ender pearl, enchanted book2
Footnotes
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Weapons and armor items are enchanted randomly and with random enchantments, depending on the mob's variant: stronger the mob, more powerful enchantements. ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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Books are spawned just with one random enchantment, which depends on mob's variant: stronger the variant, more powerful enchantements. ↩ ↩2