Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UNet Deprecation #225

Open
jholland918 opened this issue Nov 22, 2018 · 5 comments
Open

UNet Deprecation #225

jholland918 opened this issue Nov 22, 2018 · 5 comments

Comments

@jholland918
Copy link

jholland918 commented Nov 22, 2018

Now that Unity has deprecated UNet (https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/), are there any plans on switching out the UNet dependencies to another transport layer?

I suppose just upgrading to whatever libraries Unity comes out with next might also be an option.

@hyakugei
Copy link

hyakugei commented Dec 5, 2018

I have an interest in getting it working with Mirror (https://github.com/vis2k/Mirror), which is a replacement based on the old UNET HLAPI. I can see that there is already a branch somebody has created for this, and so am reaching out to them about doing the work to get it working with Mirror.

@jholland918
Copy link
Author

I tried switching out the UNet dep with vis2k/Mirror a few weeks ago. There were a couple config classes that Mirror didn't have so I stopped because I'm no expert in networking. I suppose another option would be to look into another open source project like RevenantX/LiteNetLib.

@hyakugei
Copy link

hyakugei commented Dec 5, 2018

Yeah, in smashing my head against this for 3 hours last night, i think it will be easier to actually do something else. Am now doing a Proof-of-Concept in Unity using a HTTP server to launch processes(games) via GET requests. So far so good.

@JordanDargaville
Copy link

Did anyone get Mirror working with barebones-masterserver? I've been trying to manually swap it out, but there seems to be a lot missing.

@Knightluozichu
Copy link

can use multiplayer HLAPI

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants