RollingSky project is a clone of the popular game published by Cheetah Games in 2016, where the main objective for the player is to avoid obstacles by controlling a speedy ball. The game, programmed with Unity engine, C# and using VS Code and Atom as the main IDE for the project, features three different levels. The first level follows a similar esthetic than Tron: Legacy, the sc-fi Disney film released in 2010. The second level was inspired by the iconic Nintendo franchise Super Mario with its colorful world and iconic villains. The third level was a small tribute to one of our favorite anime series the world have ever seen: Dragon Ball.
- Player movement and animation
- Obstacle behaviour
- Graphic appearance
- Architectural design
- Level generation
- C# from the ground up. Due to its similarities with other lenguages such as C++ or Java, it was not really hard using it for our project.
- Unity engine
- 3D Builder and other software for creating 3D Tiles
- Software design and patterns
- Teamwork and organization
Note that God Mode is activated, so the ball does not experience any collision whatsoever.
Note that God Mode is activated, so the ball does not experience any collision whatsoever.
Feel free to read, use or modify all or part of our work. Some credit would be apreciated 😊.