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Try to reproduce it in native and see how it behaves, then we can make a conclusion |
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I'm trying to reproduce the following effect using Direct2D1:
I thought it would be a "simple" case of using the built-in turbulence effect, and adjusting the offset property, as the documentation says:
So I coded this simple turbulence effect:
However, the render outputs a turbulence image slowly crawling rightward, acting as if the turbulence offset was indeed a translation, unlike what I understand from the documentation quoted above.
Could it be a bug in Vortice? Is my understanding of the docs incorrect? If not, what would be the correct way to implement the desired effect?
Reference image source
Vortice.Direct2D1 2.4.2
.NET Target Framework:
net6.0-windows10.0.19041.0
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