You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
zwlr_layer_surface_v1@11: error 1: the layer surface has a width of 0 but its anchor doesn't include the left and the right screen edge wl_display_dispatch: Protocol error
#6
wlr_layer_surface_v1@11: error 0: a buffer has been attached to a layer surface prior to the first layer_surface.configure event
wl_display_dispatch: Protocol error
libinput error: client bug: timer event11 hold: scheduled expiry is in the past (-58ms), your system is too slow
libinput error: event3 - AT Translated Set 2 keyboard: client bug: event processing lagging behind by 34ms, your system is too slow
The text was updated successfully, but these errors were encountered:
🤷 Traied, traied hard and failed. The issue is cause the rendering the surface outside of layer_surface_configure. This can be fixed by setting/checking state->height != 0 in render_frame and layer_surface_configure. The bug is gone, but I hit another issue where only first frame is drawn to the TOP layer, the other one is rendered in normal layer and thus displayed bellow all other windows.
wlr_layer_surface_v1@11: error 0: a buffer has been attached to a layer surface prior to the first layer_surface.configure event
wl_display_dispatch: Protocol error
libinput error: client bug: timer event11 hold: scheduled expiry is in the past (-58ms), your system is too slow
libinput error: event3 - AT Translated Set 2 keyboard: client bug: event processing lagging behind by 34ms, your system is too slow
The text was updated successfully, but these errors were encountered: