-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathgame_agents.py
46 lines (38 loc) · 1.29 KB
/
game_agents.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
from pygame.locals import *
class HumanAgent:
def __init__(self, name, game_obj):
self.name = name
self.game = game_obj
self.sprite = None
self.score = 0
def take_action(self, **kwargs):
keys = []
events = []
# Parse kwargs
for kwarg in kwargs:
if kwarg == "keys":
keys = kwargs[kwarg]
elif kwarg == "events":
events = kwargs[kwarg]
else:
raise KeyError
# Check what keys are pressed, take an action accordingly
if keys[K_w]:
self.sprite.move(move_direction='forward')
if keys[K_s]:
self.sprite.move(move_direction='reverse')
for event in events:
if event.type == KEYDOWN and event.key == K_a:
self.sprite.rotate90(rotation='clockwise')
elif event.type == KEYDOWN and event.key == K_d:
self.sprite.rotate90(rotation='anticlockwise')
elif event.type == KEYDOWN and event.key == K_SPACE:
self.sprite.fire()
class RLAgent:
def __init__(self, name, game_obj):
self.name = name
self.game = game_obj
self.sprite = None
self.score = 0
def take_action(self, **kwargs):
pass