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Releases: amtep/ck3-tiger

v0.9.2

11 Mar 19:21
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Version 0.9.2

CK3 1.12.2.1
Vic3 1.6.1

Bugfixes:
* fix occasional crash
* modif lookups are always case insensitive
* hide errors in dlc content behind --show-vanilla

Features:
* ck3: check that every epidemic has a deathreason
* ck3: validate event_effect_2d
* ck3: validate legitimacy
* ck3: validate legends
* ck3: validate epidemics
* gui: add startandle and endangle for piechart
* vic3: misc missing fields

v0.9.1

06 Mar 18:08
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Version 0.9.1

CK3 1.12.1
Vic3 1.6.0

Features
* vic3: update for 1.6.0
* vic3: validate more item types

v0.9.0

05 Mar 18:13
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Version 0.9.0

CK3 1.12.1
Vic3 1.5.13

Bugfixes
* vic3: make vic3-tiger-auto work
* rivers.png: fix a bug in green rivers detection

Features
* ck3: adapt for 1.12 release (doesn't validate the new item types yet)
* validate against DLC content too (if it's locally installed)
* ck3: validate common/province_terrain
* ck3: be more forgiving of missing localization for names
* vic3: handle replace_paths in metadata files
* vic3: validate scripted rules
* imperator: support prev.prev
* performance: 20% faster on big mods

v0.8.12

29 Feb 00:26
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Version 0.8.12

CK3 1.11.5
Vic3 1.5.13

Bugfixes
* ck3: fix ancestor cycle detection
* Fix --unused output
* vic3: accept user-defined modifs, add missing modifs
* vic3: update list of effects that accept script values

Features
* command-line argument --config for config file location
* validate tutorials
* ck3: validate climate.txt
* ck3: validate lease contracts
* ck3: validate fervor modifiers
* ck3: validate artifact reforge blueprints
* ck3: validate guest system, courtier guest managementa
* ck3: validate ai war stances
* ck3: validate cultural name equivalency lists
* ck3: validate history wars
* ck3: warn about conflicting religious doctrines
* vic3: validate alerts
* vic3: validate new combat units, combat unit experience levels
* vic3: validate commander ranks and orders
* vic3: validate company types
* vic3: update ai_strategies validation
* vic3: validate journal entry groups
* gui: validate @icon! strings in gui texts
* warn about files outside common that should be in common
* performance: 12% faster

v0.8.11

08 Feb 15:01
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Version 0.8.11

CK3 1.11.5
Vic3 1.5.12

False positives
* Better checking of modifs

Features
* ck3: culture parameters and layers validation
* ck3 history: character lifeline validation
* imperator: almost complete
* performance: 5% speedup

v0.8.10

30 Jan 15:06
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Version 0.8.10

Vic3 1.5.12
Ck3 1.11.3

False positives
* Support macro calls with `OPERATOR = >=`
* Saved scope handling in modifier blocks
* ck3: house unity stage validation
* ck3: `tax_slot_type` in government definition
* gui: allow `mirror = horizontal|vertical`

Features
* Comprehensive support for triggers with `( )` arguments
* Put directory name in msg about file in unexpected directory
* vic3: update to 1.5.12
* ck3: update to 1.11.3

Other
* Move minimum rust version from 1.67 to 1.70

v0.8.9

25 Jan 19:10
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Fixes for ck3

v0.8.8 for CK3 1.11.3

21 Jan 07:40
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Updated CK3 support to 1.11.3

v0.8.7

29 Aug 11:18
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Version 0.8.7

Vic3 1.4.0
Ck3 1.10.0.1

Bugfixes

  • ck3 activity phase is_valid has root = activity

Fix false positives

  • ck3 allow multiple aliases fields in game concepts
  • ck3 allow arbitrary flags in game rules
  • ck3 allow "icon" in court-type artifact slots
  • datatypes: don't validate arguments if there are multiple conflicting
    possibilities

Features

  • vic3 update to 1.4.0 (Irish Breakfast)
  • ck3 replace sounds/GUIDs.txt with sound list taken from object browser
  • ck3 validate culture tradition categories
  • allow abs = yes in script values

v0.8.6 for CK3 1.10.0

22 Aug 17:27
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Features

  • Update for CK3 1.10.0
  • vic3: validate lots more things

Bugfixes

  • ck3: fix validation of ..._modifier_duration_remaining triggers

Secret stuff

  • Imperator: validate lots more things