All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.
- Add GLSL version override functionality
- Add eliminate-dead-input-components to -Os
- Add enhanced-msgs option
- Explicitly use Python 3 for builds
- Add support for SPIR-V 1.6
- Add support for Vulkan 1.3
- Add --hlsl-dx-position-w option
- Add support for targeting Vulkan 1.2 in the C API
- Atomic memory function only for shader storage block member or shared variable
- Add support for gl_MaxVaryingVectors for ogl
- Fix loading bool arrays from interface blocks
- Generate separate stores for partially swizzled memory stores
- Allow layout(std430) uniform with GL_EXT_scalar_block_layout
- Support for pragma STDGL invariant(all)
- Support for GL_NV_ray_tracing_motion_blur
- Implement GLSL_EXT_shader_atomic_float2
- Implement GL_EXT_spirv_intrinsics
- Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs
- only declare compatibility gl_ variables in compatibility mode
- Add support for float spec const vector initialization
- Implement GL_EXT_subgroup_uniform_control_flow.
- Fix arrays dimensioned with spec constant sized gl_WorkGroupSize
- Add support for 64bit integer scalar and vector types to bitCount() builtin
- Fix to keep source compatible with CMake 3.10.2
- Added --depfile
- Added --auto-sampled-textures
- Now supports InterpolateAt-based functions
- Supports cross-stage automatic IO mapping
- Supports GL_EXT_vulkan_glsl_relaxed (-R option)
- Removed Python requirement when not building with spirv-tools
- Add support for GL_EXT_shared_memory_block
- Implement GL_EXT_null_initializer
- Add CMake support for Fuschia
- Added ray-tracing extension support
As scheduled, Microsoft Visual Studio 2013 is no longer officially supported. Please upgrade to at least Visual Studio 2015.
- The following files have been removed:
glslang/include/revision.h
glslang/include/revision.template
The GLSLANG_MINOR_VERSION
and GLSLANG_PATCH_LEVEL
defines have been removed
from the public headers.
Instead each build script now uses the new build_info.py
script along with the build_info.h.tmpl
and this CHANGES.md
file to generate
the glslang build-time generated header glslang/build_info.h
.
The new public API to obtain the glslang
version is glslang::GetVersion()
.
glslang
shared objects produced by CMake are nowSONAME
versioned using Semantic Versioning 2.0.0.