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This repository has been archived by the owner on Dec 20, 2022. It is now read-only.

History

Revisions

  • commits 878caf2 and 417995c changed these method signatures, so I've updated them to match.

    @lukemcraig lukemcraig committed Dec 3, 2017
    ca79d32
  • Fixed Ego event name

    @gogoprog gogoprog committed Jun 29, 2017
    9b13901
  • Added missing parens

    @gogoprog gogoprog committed Jun 28, 2017
    79806c9
  • Added missing parens

    @gogoprog gogoprog committed Jun 28, 2017
    6ad95dc
  • Updated Creating and Destroying GameObjects and Components (markdown)

    @andoowhy andoowhy committed Mar 27, 2017
    ad95cf2
  • fixing the rigidbody = ... line as well as the readability of the Ego.AddComponent<C>( gameObject.GetComponent<EgoComponent>())` replaces `gameObject.AddComponent<C>() line

    @theBurningVoid theBurningVoid committed Mar 26, 2017
    e2f0889
  • the AddComponent<C>() function only takes an EgoComponent at this time not the GameObject its attached to

    @theBurningVoid theBurningVoid committed Mar 26, 2017
    63ac026
  • Updated MonoBehavior Messages (markdown)

    @andoowhy andoowhy committed Mar 5, 2017
    c4d337f
  • Updated Events and the Event Queue (markdown)

    @andoowhy andoowhy committed Feb 25, 2017
    b2247d3
  • Updated Events and the Event Queue (markdown)

    @andoowhy andoowhy committed Feb 25, 2017
    cf053d7
  • Updated Creating and Destroying GameObjects and Components (markdown)

    @andoowhy andoowhy committed Feb 4, 2017
    5e7a5f8
  • Initial changes for 2.0 API

    @andoowhy andoowhy committed Jan 30, 2017
    cb96302
  • Updated Systems (markdown)

    @andoowhy andoowhy committed May 1, 2016
    fec8749
  • Updated Creating and Destroying GameObjects and Components (markdown)

    @andoowhy andoowhy committed Apr 30, 2016
    6c8f0b1
  • Updated MonoBehavior Messages (markdown)

    @andoowhy andoowhy committed Apr 30, 2016
    fc0166f
  • Updated Why Use an Entity Component System (markdown)

    @andoowhy andoowhy committed Apr 28, 2016
    84cbdcc
  • Updated Events and the Event Queue (markdown)

    @andoowhy andoowhy committed Apr 28, 2016
    2c7d024
  • Updated Events and the Event Queue (markdown)

    @andoowhy andoowhy committed Apr 28, 2016
    adfcebc
  • Updated Systems (markdown)

    @andoowhy andoowhy committed Apr 28, 2016
    41f4ffb
  • Updated Systems (markdown)

    @andoowhy andoowhy committed Apr 26, 2016
    7ffe82e
  • Updated Events and the Event Queue (markdown)

    @andoowhy andoowhy committed Mar 16, 2016
    88e37dd
  • Updated Events and the Event Queue (markdown)

    @andoowhy andoowhy committed Mar 16, 2016
    ee42332
  • Updated Debugging Systems (markdown)

    @andoowhy andoowhy committed Mar 13, 2016
    3e0652c
  • Added Debugging System images

    @andoowhy andoowhy committed Mar 13, 2016
    4b6f507
  • Updated _Sidebar (markdown)

    @andoowhy andoowhy committed Mar 13, 2016
    7946493
  • Updated Home (markdown)

    @andoowhy andoowhy committed Mar 13, 2016
    df782cc
  • Created Debugging Systems (markdown)

    @andoowhy andoowhy committed Mar 13, 2016
    5ff8b62
  • EgoCS 2d Trigger event names were wrong in the table

    @bitbutter bitbutter committed Feb 20, 2016
    980b5fc
  • Updated Why Use an Entity Component System (markdown)

    @bitbutter bitbutter committed Feb 14, 2016
    90b2fc9
  • Removed deprecated "EgoEvents.Invoke" lines

    @andoowhy andoowhy committed Feb 4, 2016
    529e1d3