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After spawning, a summoner can move every 24 hours. Every summoner spawns on a random location inside the spawn square, which is two weeks of travel wide. The spawn square is in the middle of a massive space to explore, which borders can be reached in two years.
The contract is upgradeable, if asked to, I will delegate / burn my upgrade ability. I made it upgradable to allow for total freedom of creativity on top of the map.
Implications
The map has sparked some discussions. The most anticipated feature seems to be land claiming. We can imagine guild wars for territory, ressources tied to specific places, dungeons available in specific locations, commerce across the land, etc.
Roadmap
With another interested dev, we are in discussion about land claiming implementation.
to support
address for bounty (any amount welcome) 0x188e62B5995932EE1c9b810DdB6400a03153c3Cb
Thanks for reading !
The text was updated successfully, but these errors were encountered:
Introduction
The world map provides 2D coordinates and a way to move as a new building block for new ideas.
What has been done
UI -> http://rarity-map.world
Contract -> https://ftmscan.com/address/0xe6CDE3b637A9c28Ab38D51147B531C323CA35021.
links
Contract code -> https://github.com/npasquie/Rarity-World-Map
UI code -> https://github.com/npasquie/rarity-map-front
medium announcement -> https://tobou.medium.com/introducing-raritys-world-map-7605021966f6
twitter announcement -> https://twitter.com/t0bou/status/1436694510025781255
screenshots
Design choices
After spawning, a summoner can move every 24 hours. Every summoner spawns on a random location inside the spawn square, which is two weeks of travel wide. The spawn square is in the middle of a massive space to explore, which borders can be reached in two years.
The contract is upgradeable, if asked to, I will delegate / burn my upgrade ability. I made it upgradable to allow for total freedom of creativity on top of the map.
Implications
The map has sparked some discussions. The most anticipated feature seems to be land claiming. We can imagine guild wars for territory, ressources tied to specific places, dungeons available in specific locations, commerce across the land, etc.
Roadmap
With another interested dev, we are in discussion about land claiming implementation.
to support
address for bounty (any amount welcome)
0x188e62B5995932EE1c9b810DdB6400a03153c3Cb
Thanks for reading !
The text was updated successfully, but these errors were encountered: