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This gives good visuals with both minifcation and magnification.
It's not possible to set this filter via the gl_texturemode command, but it is a valid filter, and it is exposed in D3D10+ hardware via the D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR filter mode, so we can be absolutely confident it also exists on any of the hardware Ironwail targets.
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The best texture filter for "Crunchy Pixels" mode is:
GL_TEXTURE_MIN_FILTER: GL_LINEAR_MIPMAP_LINEAR
GL_TEXTURE_MAG_FILTER: GL_NEAREST
This gives good visuals with both minifcation and magnification.
It's not possible to set this filter via the gl_texturemode command, but it is a valid filter, and it is exposed in D3D10+ hardware via the D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR filter mode, so we can be absolutely confident it also exists on any of the hardware Ironwail targets.
What's the best way to expose this via Ironwail?
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