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[FeatReq] Qss external model textures #304

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lavenderdotpet opened this issue Feb 19, 2024 · 5 comments
Open

[FeatReq] Qss external model textures #304

lavenderdotpet opened this issue Feb 19, 2024 · 5 comments

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@lavenderdotpet
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QSS, QSS-M, FTEQW and MarkV all support loading external model textures
would be useful if Ironwail also supported such a feature
and by implementing such a feature would make it more of a standard between quake engines

the code for the feature can be found here

QSS gl_draw.c

QSS menu.c

@perondeidad
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wait, zircon and darkplaces engine don't support external model textures?

@lavenderdotpet
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wait, zircon and darkplaces engine don't support external model textures?

oh shoot forgot to mention darkplaces
Ive never heard of zircon so wouldn't know

@perondeidad
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wait, zircon and darkplaces engine don't support external model textures?

oh shoot forgot to mention darkplaces Ive never heard of zircon so wouldn't know

it's a fork of a fork of darkplaces engine 2021

@mhQuake
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mhQuake commented Feb 19, 2024

Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.

@lavenderdotpet
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Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.

the alot of engines do it for model is s_light.mdl_O.png
so thats aleady thought out
i belive the # is for skins so thats thought out as well

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3 participants