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[FeatReq] Qss external model textures #304
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wait, zircon and darkplaces engine don't support external model textures? |
oh shoot forgot to mention darkplaces |
it's a fork of a fork of darkplaces engine 2021 |
Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough. |
the alot of engines do it for model is s_light.mdl_O.png |
QSS, QSS-M, FTEQW and MarkV all support loading external model textures
would be useful if Ironwail also supported such a feature
and by implementing such a feature would make it more of a standard between quake engines
the code for the feature can be found here
QSS gl_draw.c
QSS menu.c
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