Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature Request] Gyroscope and adaptive triggers support for Dualsense #163

Closed
victorator opened this issue Jan 25, 2023 · 2 comments · Fixed by #279 · May be fixed by #309
Closed

[Feature Request] Gyroscope and adaptive triggers support for Dualsense #163

victorator opened this issue Jan 25, 2023 · 2 comments · Fixed by #279 · May be fixed by #309

Comments

@victorator
Copy link

It would be amazing to have Ironwail support the gyro for gamepads that have them and bind them to +mlook.

Adaptive triggers in dualsense would be another thing to look at.

@sndein
Copy link

sndein commented Nov 20, 2023

Yamagi Quake 2 has a really good implementation of gyro controls based on SDL's sensor API that would likely make a good reference if someone were to add this to Ironwail. All the functionality is also nicely exposed in the menus and it even supports flick stick for the right analog stick.
This of course would apply to any controller with gyro that SDL supports, not just the Dualsense.

@sndein
Copy link

sndein commented Nov 30, 2023

I've started work on adding gyro based on the code from Yamagi Quake 2 over here https://github.com/sndein/ironwail/tree/gyro_aim
Will make a PR once I'm happy with it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants