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feat(examples): add
examples/demo.yml
as an example of scene file (#63
) * feat(demo): add demo file `examples/demo.yml` * feat(examples/demo.yml): improve scene syntax description Co-authored-by: andros21 <andrea.ros21@e.email>
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# demo.yml | ||
# ======== | ||
# scene composition of `demo` subcommand formatted as yaml, | ||
# ready to be parsed by `render` subcommand | ||
# | ||
# a scene can be composed by different blocks: | ||
# + camera | ||
# + colors | ||
# + materials | ||
# + transformations | ||
# + shapes | ||
# also | ||
# * same block repetition is not permitted | ||
# * camera, shapes (and so materials) blocks | ||
# are mandatory to create a scene | ||
# * colors and transformations for simple scene | ||
# (e.g. IDENTITY transformation, BLACK and WHITE color) | ||
# could be an optional | ||
# | ||
# **warning:** between infra-blocks an arbitrary | ||
# number of break lines ('\n') are allowed, | ||
# instead per-block, | ||
# between the defined elements of a block, | ||
# white spaces are not allowed | ||
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# camera block | ||
# ------------ | ||
# the characteristics of the camera are defined here, | ||
# default available camera types: | ||
# + "perspective" (string) | ||
# + "orthogonal" (string) | ||
# | ||
# **note:** distance field make sense only with "perspective" camera, | ||
# so remove relative line when "orthogonal" camera is chosen | ||
# | ||
# **note:** RATIO and DISTANCE are special keywords that will tell | ||
# parser to look at cli parameters to set ratio and distance field | ||
# otherwise for both a float number can be specified | ||
camera: | ||
type: "perspective" | ||
ratio: RATIO | ||
distance: DISTANCE | ||
transformation: camera_tr | ||
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# colors block | ||
# ------------ | ||
# colors are defined here to be used afterwards, | ||
# default available colors: | ||
# + BLACK | ||
# + WHITE | ||
# otherwise a raw rgb color [r, g, b] [float; 3] | ||
# | ||
# **note**: it's possible to use a previously defined colors | ||
# in a new color block | ||
colors: | ||
- name: green | ||
color: [0.3, 0.5, 0.1] | ||
- name: blue | ||
color: [0.1, 0.2, 0.5] | ||
# - name: <color-name> | ||
# color: [r, g, b] | ||
# - ... | ||
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# materials block | ||
# --------------- | ||
# materials are defined here to be used afterwards | ||
# default available material types: | ||
# + diffuse | ||
# + specular | ||
# default available material scattered pigments: | ||
# + uniform: <color-name> | ||
# + checkered: [<color-name>, <color-name>, steps (integer)] | ||
# + image: "pfm-image-path" (string) | ||
# default available material emitted pigments: | ||
# + uniform: <color-name> | ||
# + checkered: [<color-name>, <color-name>, steps (integer)] | ||
# + image: "pfm-image-path" (string) | ||
materials: | ||
- name: sky | ||
diffuse: | ||
uniform: BLACK | ||
uniform: [1, 0.9, 0.5] | ||
- name: ground | ||
diffuse: | ||
checkered: [green, blue, 4] | ||
uniform: BLACK | ||
- name: red_mirror | ||
specular: | ||
uniform: [0.6, 0.2, 0.3] | ||
uniform: BLACK | ||
- name: light_blue | ||
diffuse: | ||
uniform: [0.3, 0.4, 0.8] | ||
uniform: BLACK | ||
# - name: <material-name> | ||
# <material-type>: | ||
# <scattered-pigment>: ... | ||
# <emitted-pigment>: ... | ||
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# transformations block | ||
# --------------------- | ||
# transformations are defined here to be used afterwards, | ||
# default available transformations to compose: | ||
# + IDENTITY | ||
# + rotationx: angle_deg (float) | ||
# + rotationy: angle_deg (float) | ||
# + rotationz: angle_deg (float) | ||
# + translation: [x, y, z] [float; 3] | ||
# + scaling: [x, y, z] [float; 3] | ||
# | ||
# **note**: it's possible to use a previously defined transformation | ||
# in a new transformation compose block | ||
# | ||
# **note:** it's possible to name a new transformation as a default one | ||
# (e.g. rotationx), this will not override the default one, but | ||
# obviously will only override an already user-defined transformation | ||
# with the same name (to maintain unicity) | ||
transformations: | ||
- name: camera_tr | ||
compose: | ||
- translation: [-2, 0, 0.5] | ||
- name: raise_sky | ||
compose: | ||
- scaling: [200, 200, 200] | ||
- translation: [0, 0, 0.4] | ||
- name: raise_sphere | ||
compose: | ||
- translation: [0, 0, 0.1] | ||
- name: move_mirror | ||
compose: | ||
- translation: [1.0, 2.5, 0.0] | ||
# - name: <transformation-name> | ||
# compose: | ||
# - ... | ||
# - ... | ||
# - ... | ||
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# shapes block | ||
# ------------ | ||
# here where the scene is composed by adding shapes | ||
# with the respective material and transformation, | ||
# default available shape types: | ||
# + plane | ||
# + sphere | ||
shapes: | ||
- sphere: # sky | ||
material: sky # . | ||
transformation: raise_sky # . | ||
- plane: # ground | ||
material: ground # . | ||
transformation: IDENTITY # . | ||
- sphere: # opaque sphere | ||
material: light_blue # . | ||
transformation: raise_sphere # . | ||
- sphere: # mirror sphere | ||
material: red_mirror # . | ||
transformation: move_mirror # . | ||
# - <shape-type>: | ||
# material: <material> | ||
# transformations: <transformation> |