Ideas for Scrapyard Roguelike
Idea dump: 7/4/2017
=== Creature Ideas ===
--- WD-40 or Lube Can --- Barter: Makes Fireball Befriend: Makes fireballs anytime! Battle: mostly oil, maybe some metal
--- The Crusher --- Barter: converts a tool back to materials Friend: gives attack as a friend Battle: very tough but lucrative
--- Socket Wrench Puppy --- Barter: give stuff to restore HP Befriend: heals HP after every battle Battle: metal and an oil
--- Tap Spider --- Barter: anything to fabric or duct tape Befriend: makes fabric as a friend Battle: easy, has a little of each
--- Tig Welder --- Barter: builds tools saving a duct tape Befriend:
--- Fidget Spinner Swarm --- Build: hip magnet (extra metal) Befriend: extra XP each battle Battle: metal and oil
--- Petulant Sewing Machine --- Barter: anything to fabric Befriend: anything to fabric any time Battle: metal, fabric, and an oil
--- Bolt Rats --- Barter: anything to metal Befriend: gives metal each round Battle: mostly metal, some oil. Easy.
--- Oil Nymph --- Barter: anything to oil Befriend: saves one oil on any build Battle: tons of oil and fabric, fireball
--- Toaster --- Barter: upgrade Attack Befriend: upgrade Attack after every battle Battle: all metal
--- Minor Ductwork --- Barter: anything to duct tape Build: anything to duct tape any time Battle: metal and fabric, with 1 duct tape.
--- Major Ductwork --- Barter: anything to duct tape, better rates Befriend: anything to duct tape any time, better rates Battle: metal and fabric, with 1 duct tape.
--Mechanics-- One card for resources: XP, HP, Attack, Creature HP.
Divide card into sections so you can have level maximums for what you can carry. (Too much?)
Flip when you level up? What's on the flip side?
One card for tools: Fabric helper Metal helper (magnet): gain more metal each round Oil fireball for attack: oil+fabric Duct tape helper Zeppelin: victory. Takes a lot of everything. And resources Metal Fabric Oil Duct Tape
Maybe the resource card tracks raw resources and tools, and the character card tracks hit points and stuff.
Or use actual components or dice to track the amounts. Coins for metal. Cube for oils. Wink for duct tape. Another wink for fabric.
Maybe bartering is used for building tools! So you give resources and they give you an item.