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Player.cpp
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#include "Player.h"
Player::Player(string imgDirectory, float posX, float posY)
{
try
{
if (!playerTexture.loadFromFile(imgDirectory)) {
throw "Error loading Plyer";
}
}
catch (const char* msg)
{
cout << msg;
}
playerSprite.setTexture(playerTexture);
playerSprite.setScale(Vector2f(0.8f, 0.8f));
//playerSprite.setOrigin(Vector2f(playerSprite.getGlobalBounds().width / 2, playerSprite.getGlobalBounds().height / 2));
//playerSprite.setRotation(45);
this->posX = posX;
this->posY = posY;
}
void Player::drawPlayer(RenderWindow& window)
{
window.draw(playerSprite);
playerSprite.setPosition(posX, posY);
}
void Player::movePlayer(char direction)
{
if (direction == 'u') {
if (playerSprite.getPosition().y >= 0 + acc) {
posY -= acc;
}
}
if (direction == 'd') {
if (playerSprite.getPosition().y <= 900 - acc) {
posY += acc;
}
}
if (direction == 'l') {
if (playerSprite.getPosition().x >= 600 + acc) {
posX -= acc;
}
}
if (direction == 'r') {
if (playerSprite.getPosition().x < 1260 - acc) {
posX += acc;
}
}
playerSprite.setPosition(Vector2f(posX, posY));
}
float Player::getPosX()
{
return this->posX;
}
float Player::getPosY()
{
return this->posY;
}
int Player::getLife()
{
return this->life;
}
void Player::setLife(int life)
{
this->life = life;
}