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snake.py
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snake.py
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import pygame
import numpy as np
import time
import random
def collision_with_apple(apple_position, score):
apple_position = [random.randrange(1,50)*10,random.randrange(1,50)*10]
score += 1
return apple_position, score
def collision_with_boundaries(snake_head):
if snake_head[0]>=500 or snake_head[0]<0 or snake_head[1]>=500 or snake_head[1]<0 :
return 1
else:
return 0
def collision_with_self(snake_position):
snake_head = snake_position[0]
if snake_head in snake_position[1:]:
return 1
else:
return 0
def is_direction_blocked(snake_position, current_direction_vector):
next_step = snake_position[0]+ current_direction_vector
snake_head = snake_position[0]
if collision_with_boundaries(snake_head) == 1 or collision_with_self(snake_position) == 1:
return 1
else:
return 0
def generate_snake(snake_head, snake_position, apple_position, button_direction, score):
if button_direction == 1:
snake_head[0] += 10
elif button_direction == 0:
snake_head[0] -= 10
elif button_direction == 2:
snake_head[1] += 10
elif button_direction == 3:
snake_head[1] -= 10
else:
pass
if snake_head == apple_position:
apple_position, score = collision_with_apple(apple_position, score)
snake_position.insert(0,list(snake_head))
else:
snake_position.insert(0,list(snake_head))
snake_position.pop()
return snake_position, apple_position, score
def display_snake(snake_position):
for position in snake_position:
pygame.draw.rect(display,red,pygame.Rect(position[0],position[1],10,10))
def display_apple(display,apple_position):
pygame.draw.rect(display,(0,0,0),pygame.Rect(apple_position[0], apple_position[1],10,10))
def play_game(snake_head, snake_position, apple_position, button_direction, score):
crashed = False
prev_button_direction = 1
button_direction = 1
current_direction_vector = np.array(snake_position[0])-np.array(snake_position[1])
while crashed is not True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and prev_button_direction != 1:
button_direction = 0
elif event.key == pygame.K_RIGHT and prev_button_direction != 0:
button_direction = 1
elif event.key == pygame.K_UP and prev_button_direction != 2:
button_direction = 3
elif event.key == pygame.K_DOWN and prev_button_direction != 3:
button_direction = 2
else:
button_direction = button_direction
display.fill(window_color)
display_apple(display,apple_position)
display_snake(snake_position)
snake_position, apple_position, score = generate_snake(snake_head, snake_position, apple_position, button_direction, score)
pygame.display.set_caption("Snake Game"+" "+"SCORE: "+str(score))
pygame.display.update()
prev_button_direction = button_direction
if is_direction_blocked(snake_position, current_direction_vector) == 1:
crashed = True
clock.tick(15)
return score
def display_final_score(display_text, final_score):
largeText = pygame.font.Font('freesansbold.ttf',35)
TextSurf = largeText.render(display_text, True, black)
TextRect = TextSurf.get_rect()
TextRect.center = ((display_width/2),(display_height/2))
display.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
if __name__ == "__main__":
###### initialize required parameters ########
display_width = 500
display_height = 500
green = (0,255,0)
red = (255,0,0)
black = (0,0,0)
window_color = (200,200,200)
clock=pygame.time.Clock()
snake_head = [250,250]
snake_position = [[250,250],[240,250],[230,250]]
apple_position = [random.randrange(1,50)*10,random.randrange(1,50)*10]
score = 0
pygame.init() #initialize pygame modules
#### display game window #####
display = pygame.display.set_mode((display_width,display_height))
display.fill(window_color)
pygame.display.update()
final_score = play_game(snake_head, snake_position, apple_position, 1, score)
display = pygame.display.set_mode((display_width,display_height))
display.fill(window_color)
pygame.display.update()
display_text = 'Your Score is: ' + str(final_score)
display_final_score(display_text, final_score)
pygame.quit()