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grid.cpp
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grid.cpp
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/**************************************************************
grid.cpp - Simple test grid
---------------------------------------------------------
Switchres Modeline generation engine for emulation
License GPL-2.0+
Copyright 2010-2022 Chris Kennedy, Antonio Giner,
Alexandre Wodarczyk, Gil Delescluse,
Radek Dutkiewicz
**************************************************************/
// To add additional text lines:
// export GRID_TEXT="$(echo -e "\nArrows - screen position, Page Up/Down - H size\n\nH size: 1.0\nH position: 0\nV position: 0")"
// To remove additional lines:
// unset GRID_TEXT
#define SDL_MAIN_HANDLED
#define NUM_GRIDS 2
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "font.h"
#include <string.h>
#include <iostream>
#include <vector>
#include <algorithm>
#include <math.h>
#define FONT_SIZE 11
enum GRID_ADJUST
{
LEFT = 64,
RIGHT,
UP,
DOWN,
H_SIZE_INC,
H_SIZE_DEC
};
typedef struct grid_display
{
int index;
int width;
int height;
SDL_Window *window;
SDL_Renderer *renderer;
std::vector<SDL_Texture*> textures;
} GRID_DISPLAY;
SDL_Surface *surface;
TTF_Font *font;
std::vector<std::string> grid_texts;
//============================================================
// draw_grid
//============================================================
void draw_grid(int num_grid, int width, int height, SDL_Renderer *renderer, std::vector<SDL_Texture*> textures)
{
// Clean the surface
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_Rect rect {0, 0, width, height};
switch (num_grid)
{
case 0:
// 16 x 12 squares
{
// Fill the screen with red
rect = {0, 0, width, height};
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect);
// Draw white rectangle
rect = {width / 32, height / 24 , width - width / 16, height - height / 12};
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &rect);
// Draw grid using black rectangles
SDL_Rect rects[16 * 12];
// Set the thickness of horizontal and vertical lines based on the screen resolution
int line_w = round(float(width) / 320.0);
int line_h = round(float(height) / 240.0);
if ( line_w < 1 ) line_w = 1;
if ( line_h < 1 ) line_h = 1;
float rect_w = (width - line_w * 17) / 16.0;
float rect_h = (height - line_h * 13) / 12.0;
for (int i = 0; i < 16; i++)
{
int x_pos1 = ceil(i * rect_w);
int x_pos2 = ceil((i+1) * rect_w);
for (int j = 0; j < 12; j++)
{
int y_pos1 = ceil(j * rect_h);
int y_pos2 = ceil((j+1) * rect_h);
rects[i + j * 16] = {x_pos1 + (i+1) * line_w , y_pos1 + (j+1) * line_h, x_pos2 - x_pos1, y_pos2 - y_pos1};
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRects(renderer, rects, 16 * 12);
}
break;
case 1:
// cps2 grid
// Draw outer rectangle
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDrawRect(renderer, &rect);
for (int i = 0; i < width / 16; i++)
{
for (int j = 0; j < height / 16; j++)
{
if (i == 0 || j == 0 || i == (width / 16) - 1 || j == (height / 16) - 1)
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
else
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
rect = {i * 16, j * 16, 16, 16};
SDL_RenderDrawRect(renderer, &rect);
rect = {i * 16 + 7, j * 16 + 7, 2, 2};
SDL_RenderDrawRect(renderer, &rect);
}
}
break;
}
// Compute text scaling factors
int text_scale_w = std::max(1, (int)floor(width / 320 + 0.5));
int text_scale_h = std::max(1, (int)floor(height / 240 + 0.5));
SDL_Rect text_frame = {0, 0, 0, 0};
// Compute text frame size
for (SDL_Texture *t : textures)
{
int texture_width = 0;
int texture_height = 0;
SDL_QueryTexture(t, NULL, NULL, &texture_width, &texture_height);
text_frame.w = std::max(text_frame.w, texture_width);
text_frame.h += texture_height;
}
text_frame.w *= text_scale_w;
text_frame.h *= text_scale_h;
text_frame.w += FONT_SIZE * text_scale_w; // margin x
text_frame.h += FONT_SIZE * text_scale_h; // margin y
text_frame.x = ceil((width - text_frame.w ) / 2);
text_frame.y = ceil((height - text_frame.h ) / 2);
// Draw Text background
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, &text_frame);
// Draw Text frame
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDrawRect(renderer, &text_frame);
// Draw text lines
SDL_Rect text_rect = {0, text_frame.y + FONT_SIZE * text_scale_h / 2, 0, 0};
for (SDL_Texture *t : textures)
{
int texture_width = 0;
int texture_height = 0;
SDL_QueryTexture(t, NULL, NULL, &texture_width, &texture_height);
text_rect.w = texture_width *= text_scale_w;
text_rect.h = texture_height *= text_scale_h;
text_rect.x = ceil((width - text_rect.w ) / 2);
SDL_RenderCopy(renderer, t, NULL, &text_rect);
text_rect.y += text_rect.h;
}
SDL_RenderPresent(renderer);
}
//============================================================
// main
//============================================================
int main(int argc, char **argv)
{
SDL_Window* win_array[10] = {};
GRID_DISPLAY display_array[10] = {};
int display_total = 0;
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
printf("error initializing SDL: %s\n", SDL_GetError());
return 1;
}
// Get target displays
if (argc > 1)
{
// Parse command line for display indexes
int display_index = 0;
int num_displays = SDL_GetNumVideoDisplays();
for (int arg = 1; arg < argc; arg++)
{
sscanf(argv[arg], "%d", &display_index);
if (display_index < 0 || display_index > num_displays - 1)
{
printf("error, bad display_index: %d\n", display_index);
return 1;
}
display_array[display_total].index = display_index;
display_total++;
}
}
else
{
// No display specified, use default
display_array[0].index = 0;
display_total = 1;
}
// Initialize text
TTF_Init();
SDL_RWops* font_resource = SDL_RWFromConstMem(ATTRACTPLUS_TTF, (sizeof(ATTRACTPLUS_TTF)) / (sizeof(ATTRACTPLUS_TTF[0])));
font = TTF_OpenFontRW(font_resource, 1, FONT_SIZE);
grid_texts.push_back(" "); // empty line for screen resolution
char *grid_text = getenv("GRID_TEXT");
if ( grid_text != NULL )
{
char* p = strtok(grid_text, "\n");
while(p)
{
grid_texts.push_back(p);
p = strtok(NULL, "\n");
}
}
// Create windows
for (int disp = 0; disp < display_total; disp++)
{
// Get target display size
SDL_DisplayMode dm;
SDL_GetCurrentDisplayMode(display_array[disp].index, &dm);
SDL_ShowCursor(SDL_DISABLE);
display_array[disp].width = dm.w;
display_array[disp].height = dm.h;
// Create window
display_array[disp].window = SDL_CreateWindow("Switchres test grid", SDL_WINDOWPOS_CENTERED_DISPLAY(display_array[disp].index), SDL_WINDOWPOS_CENTERED, dm.w, dm.h, SDL_WINDOW_FULLSCREEN_DESKTOP);
// Required by Window multi-monitor
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
// Create renderer
display_array[disp].renderer = SDL_CreateRenderer(display_array[disp].window, -1, SDL_RENDERER_ACCELERATED);
SDL_RenderPresent(display_array[disp].renderer);
// Render first text
grid_texts[0] = "Mode: " + std::to_string(dm.w) + " x " + std::to_string(dm.h) + " @ " + std::to_string(dm.refresh_rate);
for ( int i = 0; i < grid_texts.size(); i++ )
{
surface = TTF_RenderText_Solid(font, grid_texts[i].c_str(), {255, 255, 255});
display_array[disp].textures.push_back(SDL_CreateTextureFromSurface(display_array[disp].renderer, surface));
}
// Draw grid
draw_grid(0, display_array[disp].width, display_array[disp].height, display_array[disp].renderer, display_array[disp].textures);
}
// Wait for escape key
bool close = false;
int num_grid = 0;
int return_code = 0;
int CTRL_modifier = 0;
while (!close)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
close = true;
break;
case SDL_KEYDOWN:
if (event.key.keysym.mod & KMOD_LCTRL || event.key.keysym.mod & KMOD_RCTRL)
CTRL_modifier = 1<<7;
switch (event.key.keysym.scancode)
{
case SDL_SCANCODE_ESCAPE:
case SDL_SCANCODE_Q:
close = true;
return_code = 1;
break;
case SDL_SCANCODE_BACKSPACE:
case SDL_SCANCODE_DELETE:
close = true;
return_code = 2;
break;
case SDL_SCANCODE_R:
close = true;
return_code = 3;
break;
case SDL_SCANCODE_RETURN:
case SDL_SCANCODE_KP_ENTER:
close = true;
break;
case SDL_SCANCODE_TAB:
num_grid ++;
for (int disp = 0; disp < display_total; disp++)
draw_grid(num_grid % NUM_GRIDS, display_array[disp].width, display_array[disp].height, display_array[disp].renderer, display_array[disp].textures);
break;
case SDL_SCANCODE_LEFT:
close = true;
return_code = GRID_ADJUST::LEFT;
break;
case SDL_SCANCODE_RIGHT:
close = true;
return_code = GRID_ADJUST::RIGHT;
break;
case SDL_SCANCODE_UP:
close = true;
return_code = GRID_ADJUST::UP;
break;
case SDL_SCANCODE_DOWN:
close = true;
return_code = GRID_ADJUST::DOWN;
break;
case SDL_SCANCODE_PAGEUP:
close = true;
return_code = GRID_ADJUST::H_SIZE_INC;
break;
case SDL_SCANCODE_PAGEDOWN:
close = true;
return_code = GRID_ADJUST::H_SIZE_DEC;
break;
default:
break;
}
}
}
}
// Destroy font
SDL_FreeSurface(surface);
TTF_CloseFont(font);
TTF_Quit();
// Destroy all windows
for (int disp = 0; disp < display_total; disp++)
{
for (SDL_Texture *t : display_array[disp].textures)
SDL_DestroyTexture(t);
SDL_DestroyWindow(display_array[disp].window);
}
SDL_Quit();
return return_code | CTRL_modifier;
}