Skip to content

Java game client and server based on the popular argentina MMORPG Argentum Online

Notifications You must be signed in to change notification settings

ao-libre/finisterra

Repository files navigation

Finisterra CI Build Status GitHub release (latest by date including pre-releases) Language

MMORPG de código abierto basado en Argentum Online. Escrito en Java usando Artemis, Kryonet y libGDX.

Open Source MMORPG based on Argentum Online. Written in Java, using Artemis, Kryonet and libGDX.

Redes Website Discord

Colaboradores

game preview image

Fugaz Get Started

basado en OpenJDK versión 15:

git clone https://github.com/ao-libre/finisterra.git
cd finisterra
./gradlew desktop:run -x :shared:fluid  

Getting Started (IntelliJ)

Requerido JDK 15

  • Importar como proyecto seleccionando build.gradle
  • Configurar JDK en el IDE:
    • Settear JDK al proyecto: File -> Project Structure... -> Project (en Project Settings) -> Project SDK
    • Settear JDK a gradle: buscar Gradle en las settings o File -> Settings... -> Build, Execution, Deployment -> Build Tools -> Gradle -> Gradle JVM
  • Ejectuar la tarea build con gradle:
    • Desde la pestaña gradle (en la barra lateral derecha), navegar y ejecutar la tarea: finisterra -> Tasks -> build -> build

Java

Compatible con Eclipse, Netbeans y IntelliJ

ECS (entity-component-system)

To understand ECS, I recommend to read this. Using artemis framework has been really useful to start rewriting this game.

Kryonet

Avoid creating huge game protocol since we can use Requests and Responses, which can be processed easily with 'visitor' design pattern. Read more here

LibGDX

It allows us to create application game logic, create screens and render all that we need using OpenGL.