Electron is a framework that uses web technologies (HTML, CSS, and JS) to build cross-platform desktop applications.
- Cordova Electron
- System Requirements
- Quick Start
- Customizing the Application's Icon
- Customizing the Application's Window Options
- Customizing the Electron's Main Process
- Bundling Node Modules
- DevTools
- Debugging the Application's Main Process
- Enable Developer Tool Exrtensions (Chrome Extensions)
- Build Configurations
- Signing Configurations
- Plugins
- Python version 2.7.x. It is recommended to check your Python version since some distributions like CentOS 6.x still use Python 2.6.x.
- Python version 2.7.x with support for TLS 1.2.
- Xcode, the IDE for macOS, comes bundled with necessary software development tools to code signing and compiling native code for macOS. Version 8.2.1 or higher.
- RedHat Build Support
-
Homebrew, one of the available macOS package managers, is used for installing additional tools and dependencies. Homebrew is needed to install RPM packaging dependencies. Brew Install Step
-
RPM, a standard package manager for multiple Linux distributions, is the tool used for creating the Linux RPM package. To install this tool, use the following Homebrew command:
brew install rpm
-
- Python version 2.7.10 or higher.
- PowerShell, for Windows 7 users, must be at version 3.0 or greater for app signing.
- Debugging Tools for Windows is a toolkit for enhancing debug capabilities. It is recommended to install with the Windows SDK 10.0.15063.468.
npm i -g cordova
cordova create sampleApp
cd sampleApp
cordova platform add electron
Notice: If using Cordova CLI prior to version 9.x, you will need to use the cordova-electron
argument instead of electron
for any command that requires the platform's name. For example:
cordova platform add cordova-electron
cordova run cordova-electron
It is not necessary to build the Electron application for previewing. Since the building process can be slow, it is recommended to pass in the --nobuild
flag to disable the build process when previewing.
cordova run electron --nobuild
Debug Builds
cordova build electron
cordova build electron --debug
Release Builds
cordova build electron --release
Customized icon(s) can be declared with the <icon>
element(s) in the config.xml
file. There are two types of icons that can be defined, the application icon and the package installer icon. These icons should be defined in the Electron's platform node <platform name="electron">
.
One icon can be used for the application and installer, but this icon should be at least 512x512 pixels to work across all operating systems.
Notice: If a customized icon is not provided, the Apache Cordova default icons are used.
Notice: macOS does not display custom icons when using cordova run
. It defaults to the Electron's icon.
<platform name="electron">
<icon src="res/electron/icon.png" />
</platform>
You can supply unique icons for the application and installer by setting the target
attribute. As mentioned above, the installer image should be 512x512 pixels to work across all platforms.
<platform name="electron">
<icon src="res/electron/app.png" target="app" />
<icon src="res/electron/installer.png" target="installer" />
</platform>
For devices that support high-DPI resolutions, such as Apple's Retina display, you can create a set of images with the same base filename but suffix with its multiplier.
For example, if the base image's filename icon.png
and is the standard resolution, then icon@2x.png
will be treated as a high-resolution image that with a DPI doubled from the base.
- icon.png (256px x 256px)
- icon@2x.png (512px x 512px)
If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:
<platform name="electron">
<icon src="res/electron/icon.png" />
<icon src="res/electron/icon@1.5x.png" />
<icon src="res/electron/icon@2x.png" />
<icon src="res/electron/icon@4x.png" target="installer" />
</platform>
Electron provides many options to manipulate the BrowserWindow
. This section will cover how to configure a few basic options. For a full list of options, please see the Electron's Docs - BrowserWindow Options.
Working with a Cordova project, it is recommended to create an Electron settings file within the project's root directory, and set its the relative path in the preference option ElectronSettingsFilePath
, in the config.xml
file.
Example config.xml
:
<platform name="electron">
<preference name="ElectronSettingsFilePath" value="res/electron/settings.json" />
</platform>
To override or set any BrowserWindow options or supply arguments to the loadURL method (BrowserWindow instance method), in this file the options are added to the browserWindow
or browserWindowInstance
property accordingly.
Example res/electron/settings.json
:
{
"browserWindow": { ... },
"browserWindowInstance": { ... }
}
By default, the width
is set to 800 and the height
set to 600. This can be overridden by setting the width
and height
property.
Example:
{
"browserWindow": {
"width": 1024,
"height": 768
}
}
Setting the resizable
flag property, you can disable the user's ability to resize your application's window.
Example:
{
"browserWindow": {
"resizable": false
}
}
Using the fullscreen
flag property, you can force the application to launch in fullscreen.
Example:
{
"browserWindow": {
"fullscreen": true
}
}
Set the nodeIntegration
flag property to true
. By default, this property flag is set to false
to support popular libraries that insert symbols with the same names that Node.js and Electron already uses.
You can read more about this at Electron docs: I can not use jQuery/RequireJS/Meteor/AngularJS in Electron.
Example:
{
"browserWindow": {
"webPreferences": {
"nodeIntegration": false
}
}
}
Objects created with new BrowserWindow
have instance methods, one of such is loadURL
.
By default, loadURL
loads a local HTML file which should be defined in config.xml
under content
tag.
The content
tag value can be a remote address (e.g. http://
) or a path to a local HTML file using the file://
protocol.
For Cordova Electron only: It is possible to override this option from the Electron settings file which additionally provides more options.
Learn more about loadURL - BrowserWindow Instance Method.
To override the local HTML file, place your HTML file anywhere in the {project_dir}/www
directory and define the path in the Electron settings file.
Example
"browserWindowInstance": {
"loadURL": {
"url": "custom.html"
}
}
To override the local HTML file using a full path, define the location of the local HTML file in the Electron settings file.
Example
"browserWindowInstance": {
"loadURL": {
"url": "file://{full_path}/index.html"
}
}
To load a remote address, define the url
in the Electron settings file.
Example
"browserWindowInstance": {
"loadURL": {
"url": "https://cordova.apache.org"
}
}
It is also possible to supply additional parameters using the [optional] options
argument.
Example
"browserWindowInstance": {
"loadURL": {
"url": "https://cordova.apache.org",
"options": {
"extraHeaders": "Content-Type: text/html"
}
}
}
For more information refer to Electron documentation.
If it is necessary to customize the Electron's main process beyond the scope of the Electron's configuration settings, changes can be added directly to the cdv-electron-main.js
file located in {PROJECT_ROOT_DIR}/platform/electron/platform_www/
. This is the application's main process.
❗ However, it is not recommended to modify this file as the upgrade process for
cordova-electron
is to remove the old platform before adding the new version.
Supporting node modules with your application is possible by bundling them with your app. Installing modules, with npm, as a dependency of the Cordova project will automatically bundle them with your app.
Below, is example instructions on how to bundle and enable the use of lodash
.
-
Create a project using the steps from "Create a Project".
-
Install
lodash
npm i -S loash
-
Enable Node.js support by following the "How to Support Node.js and Electron APIs"
-
Import
lodash
in your application usingrequire
const _ = require('lodash');
By default, all Cordova packages are currently installed as dependencies
of the project.
It is recommended that all Cordova packages are defined as devDependencies
in the package.json
file. It is safe to move them manually.
Packages defined as a dependency will be bundled with the application and can increase the built application's size.
The --release
and --debug
flags control the visibility of the DevTools. DevTools are shown by default on Debug Builds (without a flag
or with --debug
). If you want to hide the DevTools pass in the --release
flag when building or running the application.
Note: DevTools can be closed or opened manually with the debug build.
If you need to debug the application's main process, you can do so by enabling the inspector with the Election's inspect
or inspect-brk
flags.
As these flags are provided by Electron, you will need to separate the Cordova flags from Electron flags with an additional --
separator.
For example:
cordova run electron --nobuild --debug -- --inspect-brk=5858
To enable a devtool extension, for a debug build, add the devToolsExtension
collection to the Cordova Electron Settings file (ElectronSettingsFilePath
).
For example:
{
"devToolsExtension": [
"VUEJS_DEVTOOLS"
]
}
Below is a list of pre-provided devtools that can be added.
EMBER_INSPECTOR
REACT_DEVELOPER_TOOLS
BACKBONE_DEBUGGER
JQUERY_DEBUGGER
ANGULARJS_BATARANG
VUEJS_DEVTOOLS
REDUX_DEVTOOLS
REACT_PERF
CYCLEJS_DEVTOOL
APOLLO_DEVELOPER_TOOLS
MOBX_DEVTOOLS
If there are any devtools or extensions you wish to use that are avaiable in the Chrome App Store, you can add them by provided the extension's app ID.
Note: The developer tools & extensions are not installed on a release build.
Example:
{
"browserWindow": {
"width": 1024,
"height": 768
}
}
By default, with no additional configuration, cordova build electron
will build default packages for the host operating system (OS) that triggers the command. Below, are the list of default packages for each OS.
Linux
Package | Arch |
---|---|
tar.gz | x64 |
Mac
Package | Arch |
---|---|
dmg | x64 |
zip | x64 |
Windows
Package | Arch |
---|---|
nsis | x64 |
If for any reason you would like to customize the build configurations, modifications are placed within the build.json
file located in the project's root directory. E.g. {PROJECT_ROOT_DIR}/build.json
. This file contains all build configurations for all platforms (Android, Electron, iOS, Windows).
Example Config Structure
{
"electron": {}
}
Since the Electron framework is for creating cross-platform applications, multiple configurations are required for each OS build. The electron
node, in the build.json
file, contains three properties that separate the build configurations for each OS.
Example Config Structure with Each Platform
{
"electron": {
"linux": {},
"mac": {},
"windows": {}
}
}
Each OS node contains properties that are used to identify what package to generate and how to sign.
OS Properties:
package
is an array of package formats that will be generated.arch
is an array of architectures that each package is built for.signing
is an object that contains signing information. See Signing Configurations for more information.
Any properties that are undefined will fallback to default values.
The package
property is an array list of packages to be outputted. If the property is defined, the default packages are not used unless added. The order of the packages has no importance.
The configuration example below will generate tar.gz
, dmg
and zip
packages for macOS.
{
"electron": {
"mac": {
"package": [
"dmg",
"tar.gz",
"zip"
]
}
}
}
Available Packages by Operating System
Package Type | Linux | macOS | Windows |
---|---|---|---|
default | - | dmg zip |
- |
dmg | - | ✅ | - |
mas | - | ✅ | - |
mas-dev | ✅ | - | |
pkg | - | ✅ | - |
7z | ✅ | ✅ | ✅ |
zip | ✅ | ✅ | ✅ |
tar.xz | ✅ | ✅ | ✅ |
tar.lz | ✅ | ✅ | ✅ |
tar.gz | ✅ | ✅ | ✅ |
tar.bz2 | ✅ | ✅ | ✅ |
dir | ✅ | ✅ | ✅ |
nsis | - | - | ✅ |
nsis-web | - | - | ✅ |
portable | - | - | ✅ |
appx | - | - | ✅ [1] |
msi | - | - | ✅ |
AppImage | ✅ | - | - |
snap | ✅ | - | - |
deb | ✅ | - | - |
rpm | ✅ | - | - |
freebsd | ✅ | - | - |
pacman | ✅ | - | - |
p5p | ✅ | - | - |
apk | ✅ | - | - |
- [1] Only Window 10 can build AppX packages.
The arch
property is an array list of architectures that each package is built for. When the property is defined, the default arch is not used unless added.
❗ Not all architectures are available for every operating system. Please review the Electron Releases to identify valid combinations. For example, macOS (Darwin) only supports x64.
Available Arch
- ia32
- x64
- armv71
- arm64
The example above will generate an x64
dmg
package.
{
"electron": {
"mac": {
"package": [ "dmg" ],
"arch": [ "x64" ]
}
}
}
❗ Not all platforms support this feature and may have limitations.
Building for multiple platforms on a single operating system may possible but has limitations. It is recommended that the builder's operating system (host OS) matches with the platform that is being built.
The matrix below shows each host OS and for which platforms they are capable of building applications.
Host [1] | Linux | Mac | Window |
---|---|---|---|
Linux | ✅ | ❗ [2] | |
Mac [3] | ✅ | ✅ | ❗ [2] |
Window | ✅ |
Limitations:
- [1] If the app contains native dependency, it can only be compiled on the targeted platform.
- [2] Linux and macOS are unable to build Windows Appx packages for Windows Store.
- [3] All required system dependencies, except rpm, will be downloaded automatically on demand. RPM can be installed with brew. (macOS Sierra 10.12+)
The example below enables multi-platform build for all OS and uses the default build configurations.
{
"electron": {
"linux": {},
"mac": {},
"windows": {}
}
}
There are three types of signing targets. (debug
, release
, and store
). Each section has the following properties:
key | description |
---|---|
entitlements | String path value to entitlements file. |
entitlementsInherit | String path value to the entitlements file which inherits the security settings. |
identity | String value of the name of the certificate. |
requirements | String path value of requirements file. ❗ This is not available for the mas (store) signing configurations. |
provisioningProfile | String path value of the provisioning profile. |
Example Config:
{
"electron": {
"mac": {
"package": [
"dmg",
"mas",
"mas-dev"
],
"signing": {
"release": {
"identity": "APACHE CORDOVA (TEAMID)",
"provisioningProfile": "release.mobileprovision"
}
}
}
}
}
For macOS signing, there are a few exceptions to how the signing information is used.
By default, all packages with the exception of mas
and mas-dev
, use the debug
and release
signing configurations.
Using the example config above, let's go over some use cases to better understand the exceptions.
Use Case 1:
cordova build electron --debug
The command above will:
- Generate a
dmg
build andmas-dev
build using thedebug
signing configurations. - Ignore the
mas
target package.
Use Case 2:
cordova build electron --release
The command above will:
- Generate a
dmg
build using therelease
config. - Generate a
mas
build using thestore
config. - Ignore the
mas-dev
target package.
The signing information is comprised of two types. (debug
, release
). Each section has the following properties:
key | description |
---|---|
certificateFile | String path to the certificate file. |
certificatePassword | String value of the certificate file's password. Alternative: The password can be set on the environment variable CSC_KEY_PASSWORD . |
certificateSubjectName | String value of the signing certificate's subject. ❗ Required for EV Code Signing and requires Windows |
certificateSha1 | String value of the SHA1 hash of the signing certificate. ❗ Requires Windows |
signingHashAlgorithms | Collection of singing algorithms to be used. (sha1 , sha256 )❗ AppX builds only support sha256 |
additionalCertificateFile | String path to the additional certificate files. |
Example Config:
{
"electron": {
"windows": {
"package": [ "nsis" ],
"signing": {
"release": {
"certificateFile": "path_to_files",
"certificatePassword": "password"
}
}
}
}
}
There are not signing requirements for Linux builds.
All browser-based plugins are usable with the Electron platform.
When adding a plugin, if the plugin supports both the electron
and browser
platform, the electron
portion will be used. If the plugin misses electron
but contains the browser
implementation, it will fall back on the browser
implementation.
Internally, Electron is using Chromium (Chrome) as its web view. Some plugins may have conditions written specifically for each different browser. In this case, it may affect the behavior of what is intended. Since Electron may support feature that the browser does not, these plugins would possibly need to be updated for the electron
platform.