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PlayerSessionEvent.md

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PlayerSessionEvent

Properties

Name Type Description Notes
Type Pointer to string Possible values are: ready, play, pause, resume, seek.backward, seek.forward, end [optional]
EmittedAt Pointer to string When an event occurred, presented in ATOM UTC format. [optional]
At Pointer to int32 [optional]
From Pointer to int32 [optional]
To Pointer to int32 [optional]

Methods

NewPlayerSessionEvent

func NewPlayerSessionEvent() *PlayerSessionEvent

NewPlayerSessionEvent instantiates a new PlayerSessionEvent object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPlayerSessionEventWithDefaults

func NewPlayerSessionEventWithDefaults() *PlayerSessionEvent

NewPlayerSessionEventWithDefaults instantiates a new PlayerSessionEvent object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetType

func (o *PlayerSessionEvent) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *PlayerSessionEvent) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *PlayerSessionEvent) SetType(v string)

SetType sets Type field to given value.

HasType

func (o *PlayerSessionEvent) HasType() bool

HasType returns a boolean if a field has been set.

GetEmittedAt

func (o *PlayerSessionEvent) GetEmittedAt() string

GetEmittedAt returns the EmittedAt field if non-nil, zero value otherwise.

GetEmittedAtOk

func (o *PlayerSessionEvent) GetEmittedAtOk() (*string, bool)

GetEmittedAtOk returns a tuple with the EmittedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEmittedAt

func (o *PlayerSessionEvent) SetEmittedAt(v string)

SetEmittedAt sets EmittedAt field to given value.

HasEmittedAt

func (o *PlayerSessionEvent) HasEmittedAt() bool

HasEmittedAt returns a boolean if a field has been set.

GetAt

func (o *PlayerSessionEvent) GetAt() int32

GetAt returns the At field if non-nil, zero value otherwise.

GetAtOk

func (o *PlayerSessionEvent) GetAtOk() (*int32, bool)

GetAtOk returns a tuple with the At field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAt

func (o *PlayerSessionEvent) SetAt(v int32)

SetAt sets At field to given value.

HasAt

func (o *PlayerSessionEvent) HasAt() bool

HasAt returns a boolean if a field has been set.

GetFrom

func (o *PlayerSessionEvent) GetFrom() int32

GetFrom returns the From field if non-nil, zero value otherwise.

GetFromOk

func (o *PlayerSessionEvent) GetFromOk() (*int32, bool)

GetFromOk returns a tuple with the From field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetFrom

func (o *PlayerSessionEvent) SetFrom(v int32)

SetFrom sets From field to given value.

HasFrom

func (o *PlayerSessionEvent) HasFrom() bool

HasFrom returns a boolean if a field has been set.

GetTo

func (o *PlayerSessionEvent) GetTo() int32

GetTo returns the To field if non-nil, zero value otherwise.

GetToOk

func (o *PlayerSessionEvent) GetToOk() (*int32, bool)

GetToOk returns a tuple with the To field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTo

func (o *PlayerSessionEvent) SetTo(v int32)

SetTo sets To field to given value.

HasTo

func (o *PlayerSessionEvent) HasTo() bool

HasTo returns a boolean if a field has been set.

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