Name | Type | Description | Notes |
---|---|---|---|
Type | Pointer to string | Possible values are: ready, play, pause, resume, seek.backward, seek.forward, end | [optional] |
EmittedAt | Pointer to string | When an event occurred, presented in ATOM UTC format. | [optional] |
At | Pointer to int32 | [optional] | |
From | Pointer to int32 | [optional] | |
To | Pointer to int32 | [optional] |
func NewPlayerSessionEvent() *PlayerSessionEvent
NewPlayerSessionEvent instantiates a new PlayerSessionEvent object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewPlayerSessionEventWithDefaults() *PlayerSessionEvent
NewPlayerSessionEventWithDefaults instantiates a new PlayerSessionEvent object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *PlayerSessionEvent) GetType() string
GetType returns the Type field if non-nil, zero value otherwise.
func (o *PlayerSessionEvent) GetTypeOk() (*string, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSessionEvent) SetType(v string)
SetType sets Type field to given value.
func (o *PlayerSessionEvent) HasType() bool
HasType returns a boolean if a field has been set.
func (o *PlayerSessionEvent) GetEmittedAt() string
GetEmittedAt returns the EmittedAt field if non-nil, zero value otherwise.
func (o *PlayerSessionEvent) GetEmittedAtOk() (*string, bool)
GetEmittedAtOk returns a tuple with the EmittedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSessionEvent) SetEmittedAt(v string)
SetEmittedAt sets EmittedAt field to given value.
func (o *PlayerSessionEvent) HasEmittedAt() bool
HasEmittedAt returns a boolean if a field has been set.
func (o *PlayerSessionEvent) GetAt() int32
GetAt returns the At field if non-nil, zero value otherwise.
func (o *PlayerSessionEvent) GetAtOk() (*int32, bool)
GetAtOk returns a tuple with the At field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSessionEvent) SetAt(v int32)
SetAt sets At field to given value.
func (o *PlayerSessionEvent) HasAt() bool
HasAt returns a boolean if a field has been set.
func (o *PlayerSessionEvent) GetFrom() int32
GetFrom returns the From field if non-nil, zero value otherwise.
func (o *PlayerSessionEvent) GetFromOk() (*int32, bool)
GetFromOk returns a tuple with the From field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSessionEvent) SetFrom(v int32)
SetFrom sets From field to given value.
func (o *PlayerSessionEvent) HasFrom() bool
HasFrom returns a boolean if a field has been set.
func (o *PlayerSessionEvent) GetTo() int32
GetTo returns the To field if non-nil, zero value otherwise.
func (o *PlayerSessionEvent) GetToOk() (*int32, bool)
GetToOk returns a tuple with the To field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSessionEvent) SetTo(v int32)
SetTo sets To field to given value.
func (o *PlayerSessionEvent) HasTo() bool
HasTo returns a boolean if a field has been set.