Name | Type | Description | Notes |
---|---|---|---|
Logo | Pointer to string | The name of the file containing the logo you want to use. | [optional] |
Link | Pointer to string | The path to the file containing your logo. | [optional] |
func NewPlayerThemeAssets() *PlayerThemeAssets
NewPlayerThemeAssets instantiates a new PlayerThemeAssets object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewPlayerThemeAssetsWithDefaults() *PlayerThemeAssets
NewPlayerThemeAssetsWithDefaults instantiates a new PlayerThemeAssets object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *PlayerThemeAssets) GetLogo() string
GetLogo returns the Logo field if non-nil, zero value otherwise.
func (o *PlayerThemeAssets) GetLogoOk() (*string, bool)
GetLogoOk returns a tuple with the Logo field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerThemeAssets) SetLogo(v string)
SetLogo sets Logo field to given value.
func (o *PlayerThemeAssets) HasLogo() bool
HasLogo returns a boolean if a field has been set.
func (o *PlayerThemeAssets) GetLink() string
GetLink returns the Link field if non-nil, zero value otherwise.
func (o *PlayerThemeAssets) GetLinkOk() (*string, bool)
GetLinkOk returns a tuple with the Link field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerThemeAssets) SetLink(v string)
SetLink sets Link field to given value.
func (o *PlayerThemeAssets) HasLink() bool
HasLink returns a boolean if a field has been set.