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PlayerThemeAssets.md

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PlayerThemeAssets

Properties

Name Type Description Notes
Logo Pointer to string The name of the file containing the logo you want to use. [optional]
Link Pointer to string The path to the file containing your logo. [optional]

Methods

NewPlayerThemeAssets

func NewPlayerThemeAssets() *PlayerThemeAssets

NewPlayerThemeAssets instantiates a new PlayerThemeAssets object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPlayerThemeAssetsWithDefaults

func NewPlayerThemeAssetsWithDefaults() *PlayerThemeAssets

NewPlayerThemeAssetsWithDefaults instantiates a new PlayerThemeAssets object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetLogo

func (o *PlayerThemeAssets) GetLogo() string

GetLogo returns the Logo field if non-nil, zero value otherwise.

GetLogoOk

func (o *PlayerThemeAssets) GetLogoOk() (*string, bool)

GetLogoOk returns a tuple with the Logo field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLogo

func (o *PlayerThemeAssets) SetLogo(v string)

SetLogo sets Logo field to given value.

HasLogo

func (o *PlayerThemeAssets) HasLogo() bool

HasLogo returns a boolean if a field has been set.

GetLink

func (o *PlayerThemeAssets) GetLink() string

GetLink returns the Link field if non-nil, zero value otherwise.

GetLinkOk

func (o *PlayerThemeAssets) GetLinkOk() (*string, bool)

GetLinkOk returns a tuple with the Link field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLink

func (o *PlayerThemeAssets) SetLink(v string)

SetLink sets Link field to given value.

HasLink

func (o *PlayerThemeAssets) HasLink() bool

HasLink returns a boolean if a field has been set.

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