diff --git a/_posts/2023-10-29-godot-physics-vs-box2d-vs-rapier2d.md b/_posts/2023-10-29-godot-physics-vs-box2d-vs-rapier2d.md index 1cdc139..e7af9c7 100644 --- a/_posts/2023-10-29-godot-physics-vs-box2d-vs-rapier2d.md +++ b/_posts/2023-10-29-godot-physics-vs-box2d-vs-rapier2d.md @@ -169,10 +169,16 @@ The stackability might be improved when warmstarter is implemented. ## Box2D (2.4.1) -- performance a little bit worse than godot. +Pros: + - best stackability. - best joint stability. +Cons: + +- performance a little bit worse than godot. +- missing simd and cross platform determinism. + Notes: - CharacterBody2D.move_and_slide implementation is very jittery (this does not reflect on the libray but on me, the one who wrote the wrapper that integrates Box2D). @@ -189,6 +195,7 @@ Cons: - in reality after a certain amount of objects, it starts to jitter a lot, making it completely unusable (eg. objects pass through things and other bad things). - stability last place. - stackability last place. +- missing simd and cross platform determinism. ---