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main.cpp
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#include <iostream>
#include <vector>
#include <genie/resource/PalFile.h>
#include <fstream>
#include <genie/resource/SlpFile.h>
#include <genie/resource/SlpFrame.h>
#include "genie/resource/DrsFile.h"
#include "genie/resource/SlpFile.h"
#include "genie/resource/Color.h"
#include <genie/script/ScnFile.h>
#include <genie/file/Compressor.h>
#include <genie/lang/LangFile.h>
#include <genie/dat/Research.h>
#include <genie/dat/DatFile.h>
#include <boost/iostreams/copy.hpp>
#include <boost/smart_ptr.hpp>
/*
sf::Image createSfImage(uint32_t width, uint32_t height, const uint8_t* pixels,
genie::PalFilePtr palette, uint8_t transparent_pixel)
{
sf::Image img;
img.create(width, height, sf::Color::Transparent);
for (uint32_t row=0; row < height; row++)
for (uint32_t col=0; col < width; col++)
{
uint8_t c_index = pixels[row * width + col];
if (c_index != transparent_pixel)
{
genie::Color g_color = (*palette)[c_index];
img.setPixel(col, row, sf::Color(g_color.r, g_color.g, g_color.b));
}
}
return img;
}
sf::Image createSfImage(genie::SlpFramePtr frame, genie::PalFilePtr palette)
{
return createSfImage(frame->getWidth(), frame->getHeight(),
frame->getPixelIndexes(), palette,
frame->getTransparentPixelIndex());
}
*/
void testDrs()
{/*
genie::DrsFile interfac;
interfac.setGameVersion(genie::GV_AoK);
interfac.load("slptest/interfac.drs");
genie::PalFilePtr pal = interfac.getPalFile(50500);
genie::DrsFile drs;
// drs.setGameVersion(genie::GV_AoE);
// drs.load("slptest/graphics_aoe.drs");
// drs.setGameVersion(genie::GV_SWGB);
// drs.load("slptest/graphics_x1.drs");
drs.setGameVersion(genie::GV_AoK);
// drs.load("slptest/graphics.drs");
drs.load("slptest/terrain.drs");
sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");
uint32_t slp_id = 15001;//1057 ;
sf::Texture text, text2;
genie::SlpFilePtr slpf = drs.getSlpFile(slp_id);
drs.getSlpFile(slp_id);
sf::Image img;
img.loadFromFile("image_part.bmp");
text.loadFromImage(createSfImage(slpf->getFrame(1), pal));
text2.loadFromImage(img);
sf::Sprite Sprite(text);
sf::Sprite Sprite2(text2);
Sprite.setPosition(0, 0);
Sprite2.setPosition(100,50);
// Start game loop
while (App.isOpen())
{
// Process events
sf::Event Event;
while (App.pollEvent(Event))
{
// Close window : exit
if (Event.type == sf::Event::Closed)
App.close();
}
// Clear screen
App.clear();
// Display sprite in our window
App.draw(Sprite);
App.draw(Sprite2);
// Display window contents on screen
App.display();
}*/
}
void testScn()
{
genie::ScnFile scn;
scn.extractRaw("testmap_small_random.scx", "raw.scx");
// scn.extractRaw("test2.scx", "raw.scx");
// scn.extractRaw("Gwyndlegard - Multiplayer Edition 1,0.scx", "raw.scx");
scn.load("Nomadic Asia by Wolfy.scx");
// scn.load("testmap_small_random.scx");
// scn.load("Gwyndlegard - Multiplayer Edition 1,0.scx");
std::cout << "Original filename: " << scn.originalFileName << std::endl;
// std::cout << scn.scenarioInstructions << std::endl;
// std::cout << scn.resource.instructions << std::endl;
// std::cout << scn.resource.scouts << std::endl;
// std::cout << scn.resource.bitmapIncluded << std::endl;
std::cout << "Bitmap byte size: " << scn.resource.bitmapByteSize << std::endl;
//sf::Image img;
//std::cout << "AI Name 0: " << scn.playerData2.aiNames[0] << std::endl;
//std::cout << "AI Name 15: " << scn.playerData2.aiNames[15] << std::endl;
//std::cout << scn.map.width << "x" << scn.map.height << std::endl;
/*
std::ofstream ofs;
ofs.open("qqq", std::ios::binary);
ofs.write(scn.resource.bitmap, scn.resource.bitmapByteSize);
ofs.close();
*/
// scn.saveAs("xxxx.scx");
// genie::ScnFile scn2;
// scn2.load("xxxx.scx");
// std::cout << "Original filename: " << scn2.originalFileName << std::endl;
}
void testLang()
{
genie::LangFile lf;
lf.load("language.dll");
std::cout << "GetString: " << lf.getString(42320) << std::endl;
lf.setString(42320, "Test pcrio ftw! U: ö ü ä ÜÄÖ haha");
std::cout << "GetOtherString: " << lf.getString(4442) << std::endl;
lf.saveAs("new_lang.dll");
lf.load("new_lang.dll");
std::cout << "GetSaved String: \"" << lf.getString(42320) << "\"" << std::endl;
lf.setString(1, "new one");
std::cout << lf.getString(1) << std::endl;
std::cout << "Loading aoe lang: " << std::endl;
lf.load("lang/aoe/language.dll");
lf.getString(54518);
genie::LangFile *lptr = new genie::LangFile();
lptr->load("lang/sw/language.dll");
lptr->getString(3064);
delete lptr;
}
int main(int argc, char **argv) {
genie::Logger::setLogLevel(genie::Logger::L_INFO);
std::ofstream log_out;
log_out.open("log.txt");
genie::Logger::setGlobalOutputStream(log_out);
// testDrs();
// testScn();
// testLang();
genie::ISerializable::setDefaultGameVersion(genie::GV_AoK);
genie::Research rs;
std::vector<genie::Research> vec;
vec.push_back(rs);
vec.push_back(rs);
vec.push_back(rs);
genie::DatFile df;
df.load("empires2.dat");
std::cout << df.getGameVersion() << std::endl;
std::cout << rs.getGameVersion() << std::endl;
genie::ISerializable::updateGameVersion(genie::GV_CC, vec);
std::cout << vec[1].getGameVersion() << std::endl;
df.Civs[0].setGameVersion(genie::GV_SWGB);
std::cout << df.Civs[0].Units[0].getGameVersion() << std::endl;
/*
std::ifstream ifs;
std::ofstream ofs;
ifs.open("tmp/empires2.dat", std::ios::binary);
ofs.open("q.dat", std::ios::binary);
genie::Compressor c;
boost::shared_ptr<std::istream> unc = c.startDecompression(&ifs);
boost::iostreams::copy((*unc), ofs);
c.stopDecompression();
// delete unc;
ifs.close();
ofs.close();
*/
return 0;
}