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bot.js
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bot.js
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import * as THREE from './three.module.js';
import {
world,
Subparcel,
SubparcelObject,
} from './world.js';
import {
SUBPARCEL_SIZE,
PLANET_OBJECT_SLOTS,
} from './constants.js';
function * gen() {
for (;;) {
const subparcel = world.getSubparcel(14, 29, 16);
const subparcel2 = subparcel.clone();
const position = new THREE.Vector3(
subparcel2.x * SUBPARCEL_SIZE,
subparcel2.y * SUBPARCEL_SIZE + SUBPARCEL_SIZE - 3,
subparcel2.z * SUBPARCEL_SIZE,
);
const quaternion = new THREE.Quaternion();
const center = new THREE.Vector3(SUBPARCEL_SIZE / 2, SUBPARCEL_SIZE / 2, SUBPARCEL_SIZE / 2);
const radius = 3;
const maxDistance = Math.sqrt(radius * radius * 3);
subparcel2.setCube(center.x, center.y, center.z, radius, (x, y, z) => {
const p = new THREE.Vector3(x, y, z);
return maxDistance - center.distanceTo(p);
});
const build = subparcel2.addBuild('floor', position, quaternion);
new Uint8Array(subparcel.data).set(new Uint8Array(subparcel2.data));
subparcel.reload();
subparcel.update();
yield;
subparcel2.clearCube(center.x, center.y, center.z, radius);
subparcel2.removeBuild(build);
new Uint8Array(subparcel.data).set(new Uint8Array(subparcel2.data));
subparcel.reload();
subparcel.update();
yield;
}
}
export class Bot {
constructor() {
return;
const f = gen();
this.interval = setInterval(() => {
f.next();
}, 1000);
}
}