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geometry-worker.js
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geometry-worker.js
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importScripts('./bin/geometry.js');
const SUBPARCEL_SIZE = 10;
const SUBPARCEL_SIZE_P1 = SUBPARCEL_SIZE + 1;
const MAX_NAME_LENGTH = 32;
function abs(n) {
return (n ^ (n >> 31)) - (n >> 31);
}
function sign(n) {
return -(n >> 31);
}
const _getSubparcelIndex = (x, y, z) => abs(x) | (abs(y) << 9) | (abs(z) << 18) | (sign(x) << 27) | (sign(y) << 28) | (sign(z) << 29);
const _getFieldIndex = (x, y, z) => x + (z * SUBPARCEL_SIZE_P1) + (y * SUBPARCEL_SIZE_P1 * SUBPARCEL_SIZE_P1);
const _align4 = n => {
const d = n % 4;
return d ? (n + 4 - d) : n;
};
class Allocator {
constructor() {
this.offsets = [];
}
alloc(constructor, size) {
const offset = self.Module._malloc(size * constructor.BYTES_PER_ELEMENT);
const b = new constructor(self.Module.HEAP8.buffer, self.Module.HEAP8.byteOffset + offset, size);
b.offset = offset;
this.offsets.push(offset);
return b;
}
free(offset) {
self.Module._doFree(offset);
this.offsets.splice(this.offsets.indexOf(offset), 1);
}
freeAll() {
for (let i = 0; i < this.offsets.length; i++) {
self.Module._doFree(this.offsets[i]);
}
this.offsets.length = 0;
}
}
const geometryRegistry = {};
const animalGeometries = [];
const _marchObjects = (x, y, z, objects, subparcelSpecs) => {
const geometries = objects.map(o => geometryRegistry[o.type]);
const _makeStats = () => ({
numPositions: 0,
numUvs: 0,
numColors: 0,
numIds: 0,
numSkyLights: 0,
numTorchLights: 0,
numIndices: 0,
});
const stats = _makeStats();
for (const geometrySpecs of geometries) {
for (const geometry of geometrySpecs) {
stats.numPositions += geometry.positions.length;
stats.numUvs += geometry.uvs ? geometry.uvs.length : 0;
stats.numColors += geometry.colors ? geometry.colors.length : 0;
stats.numIds += geometry.positions.length / 3;
stats.numSkyLights += geometry.positions.length / 3;
stats.numTorchLights += geometry.positions.length / 3;
stats.numIndices += geometry.indices.length;
}
}
let totalSize = 0;
totalSize += stats.numPositions * Float32Array.BYTES_PER_ELEMENT;
totalSize += stats.numUvs * Float32Array.BYTES_PER_ELEMENT;
totalSize += stats.numColors * Float32Array.BYTES_PER_ELEMENT;
totalSize += stats.numIds * Float32Array.BYTES_PER_ELEMENT;
totalSize += stats.numSkyLights * Uint8Array.BYTES_PER_ELEMENT;
totalSize += stats.numTorchLights * Uint8Array.BYTES_PER_ELEMENT;
totalSize = _align4(totalSize);
totalSize += stats.numIndices * Uint32Array.BYTES_PER_ELEMENT;
const arraybuffer = new ArrayBuffer(totalSize);
let index = 0;
const _makeSpec = () => {
const spec = {};
spec.positions = new Float32Array(arraybuffer, index, stats.numPositions);
index += stats.numPositions * Float32Array.BYTES_PER_ELEMENT;
spec.uvs = new Float32Array(arraybuffer, index, stats.numUvs);
index += stats.numUvs * Float32Array.BYTES_PER_ELEMENT;
spec.colors = new Float32Array(arraybuffer, index, stats.numColors);
index += stats.numColors * Float32Array.BYTES_PER_ELEMENT;
spec.ids = new Float32Array(arraybuffer, index, stats.numIds);
index += stats.numIds * Float32Array.BYTES_PER_ELEMENT;
spec.skyLights = new Uint8Array(arraybuffer, index, stats.numSkyLights);
index += stats.numSkyLights * Uint8Array.BYTES_PER_ELEMENT;
spec.torchLights = new Uint8Array(arraybuffer, index, stats.numTorchLights);
index += stats.numTorchLights * Uint8Array.BYTES_PER_ELEMENT;
index = _align4(index);
spec.indices = new Uint32Array(arraybuffer, index, stats.numIndices);
index += stats.numIndices * Uint32Array.BYTES_PER_ELEMENT;
spec.positionsIndex = 0;
spec.uvsIndex = 0;
spec.colorsIndex = 0;
spec.idsIndex = 0;
spec.skyLightsIndex = 0;
spec.torchLightsIndex = 0;
spec.indicesIndex = 0;
return spec;
};
const opaque = _makeSpec();
const subparcelSpecsMap = {};
for (const subparcel of subparcelSpecs) {
subparcelSpecsMap[subparcel.index] = subparcel;
}
for (let i = 0; i < geometries.length; i++) {
const geometrySpecs = geometries[i];
const object = objects[i];
const matrix = localMatrix.fromArray(object.matrix);
for (const geometry of geometrySpecs) {
const spec = opaque;
const indexOffset2 = spec.positionsIndex / 3;
for (let j = 0; j < geometry.indices.length; j++) {
spec.indices[spec.indicesIndex + j] = geometry.indices[j] + indexOffset2;
}
spec.indicesIndex += geometry.indices.length;
let jOffset = 0;
for (let j = 0; j < geometry.positions.length; j += 3, jOffset++) {
localVector
.fromArray(geometry.positions, j)
.applyMatrix4(matrix)
.toArray(spec.positions, spec.positionsIndex + j);
const ax = Math.floor(localVector.x);
const ay = Math.floor(localVector.y);
const az = Math.floor(localVector.z);
const sx = Math.floor(ax / SUBPARCEL_SIZE);
const sy = Math.floor(ay / SUBPARCEL_SIZE);
const sz = Math.floor(az / SUBPARCEL_SIZE);
const subparcelIndex = _getSubparcelIndex(sx, sy, sz);
const subparcel = subparcelSpecsMap[subparcelIndex];
if (subparcel) {
const lx = ax - SUBPARCEL_SIZE * sx;
const ly = ay - SUBPARCEL_SIZE * sy;
const lz = az - SUBPARCEL_SIZE * sz;
const fieldIndex = _getFieldIndex(lx, ly, lz);
spec.skyLights[spec.skyLightsIndex + jOffset] = subparcel.heightfield[fieldIndex] < 0 ? 0 : subparcel.heightfield[fieldIndex];
spec.torchLights[spec.torchLightsIndex + jOffset] = subparcel.lightfield[fieldIndex];
} else {
spec.skyLights[spec.skyLightsIndex + jOffset] = 0;
spec.torchLights[spec.torchLightsIndex + jOffset] = 0;
}
}
spec.positionsIndex += geometry.positions.length;
spec.skyLightsIndex += geometry.positions.length / 3;
spec.torchLightsIndex += geometry.positions.length / 3;
if (geometry.uvs) {
spec.uvs.set(geometry.uvs, spec.uvsIndex);
spec.uvsIndex += geometry.uvs.length;
}
if (geometry.colors) {
spec.colors.set(geometry.colors, spec.colorsIndex);
spec.colorsIndex += geometry.colors.length;
}
spec.ids.fill(object.id, spec.idsIndex, spec.idsIndex + geometry.positions.length / 3);
spec.idsIndex += geometry.positions.length / 3;
}
}
return [
{
opaque,
},
arraybuffer,
];
};
/* const _dracoDecode = arrayBuffer => {
const result = [];
const decoder = new decoderModule.Decoder();
const metadataQuerier = new decoderModule.MetadataQuerier();
for(let index = 0; index < arrayBuffer.byteLength;) {
const byteLength = new Uint32Array(arrayBuffer, index, 1)[0];
index += Uint32Array.BYTES_PER_ELEMENT;
const byteArray = new Uint8Array(arrayBuffer, index, byteLength);
index += byteLength;
index = _align4(index);
// Create the Draco decoder.
const buffer = new decoderModule.DecoderBuffer();
buffer.Init(byteArray, byteArray.length);
// Create a buffer to hold the encoded data.
const geometryType = decoder.GetEncodedGeometryType(buffer);
// Decode the encoded geometry.
let outputGeometry;
let status;
if (geometryType == decoderModule.TRIANGULAR_MESH) {
outputGeometry = new decoderModule.Mesh();
status = decoder.DecodeBufferToMesh(buffer, outputGeometry);
} else {
outputGeometry = new decoderModule.PointCloud();
status = decoder.DecodeBufferToPointCloud(buffer, outputGeometry);
}
const metadata = decoder.GetMetadata(outputGeometry);
const name = metadataQuerier.GetStringEntry(metadata, 'name');
const transparent = !!metadataQuerier.GetIntEntry(metadata, 'transparent');
const vegetation = !!metadataQuerier.GetIntEntry(metadata, 'vegetation');
const animal = !!metadataQuerier.GetIntEntry(metadata, 'animal');
let positions;
{
const id = decoder.GetAttributeId(outputGeometry, decoderModule.POSITION);
const attribute = decoder.GetAttribute(outputGeometry, id);
const numComponents = attribute.num_components();
const numPoints = outputGeometry.num_points();
const numValues = numPoints * numComponents;
const dracoArray = new decoderModule.DracoFloat32Array();
decoder.GetAttributeFloatForAllPoints( outputGeometry, attribute, dracoArray );
positions = new Float32Array( numValues );
for ( var i = 0; i < numValues; i ++ ) {
positions[ i ] = dracoArray.GetValue( i );
}
decoderModule.destroy( dracoArray );
}
let uvs;
{
const id = decoder.GetAttributeId(outputGeometry, decoderModule.TEX_COORD);
if (id !== -1) {
const attribute = decoder.GetAttribute(outputGeometry, id);
const numComponents = attribute.num_components();
const numPoints = outputGeometry.num_points();
const numValues = numPoints * numComponents;
const dracoArray = new decoderModule.DracoFloat32Array();
decoder.GetAttributeFloatForAllPoints( outputGeometry, attribute, dracoArray );
uvs = new Float32Array( numValues );
for ( var i = 0; i < numValues; i ++ ) {
uvs[ i ] = dracoArray.GetValue( i );
}
decoderModule.destroy( dracoArray );
} else {
uvs = null;
}
}
let colors;
{
const id = decoder.GetAttributeId(outputGeometry, decoderModule.COLOR);
if (id !== -1) {
const attribute = decoder.GetAttribute(outputGeometry, id);
const numComponents = attribute.num_components();
const numPoints = outputGeometry.num_points();
const numValues = numPoints * numComponents;
const dracoArray = new decoderModule.DracoUInt8Array();
decoder.GetAttributeUInt8ForAllPoints( outputGeometry, attribute, dracoArray );
colors = new Uint8Array( numValues );
for ( var i = 0; i < numValues; i ++ ) {
colors[ i ] = dracoArray.GetValue( i );
}
decoderModule.destroy( dracoArray );
} else {
colors = null;
}
}
let indices;
{
const numFaces = outputGeometry.num_faces();
const numIndices = numFaces * 3;
indices = new Uint16Array( numIndices );
const indexArray = new decoderModule.DracoInt32Array();
for ( var i = 0; i < numFaces; ++ i ) {
decoder.GetFaceFromMesh( outputGeometry, i, indexArray );
for ( var j = 0; j < 3; ++ j ) {
indices[ i * 3 + j ] = indexArray.GetValue( j );
}
}
}
const m = {
name,
transparent,
vegetation,
animal,
positions,
uvs,
colors,
indices,
};
result.push(m);
// You must explicitly delete objects created from the DracoDecoderModule
// or Decoder.
decoderModule.destroy(outputGeometry);
decoderModule.destroy(buffer);
}
decoderModule.destroy(decoder);
decoderModule.destroy(metadataQuerier);
return result;
}; */
/* const MAX_NAME_LENGTH = 128;
const _flatDecode = arrayBuffer => {
const result = [];
for (let index = 0; index < arrayBuffer.byteLength;) {
const nameLength = (() => {
const uint8Array = new Uint8Array(arrayBuffer, index);
for (let i = 0; i < MAX_NAME_LENGTH; i++) {
if (uint8Array[i] === 0) {
return i;
}
}
return MAX_NAME_LENGTH;
})();
const name = new TextDecoder().decode(new Uint8Array(arrayBuffer, index, nameLength));
index += MAX_NAME_LENGTH;
const transparent = !!new Uint32Array(arrayBuffer, index, 1)[0];
index += Uint32Array.BYTES_PER_ELEMENT;
const [numPositions, numUvs, numIndices] = new Uint32Array(arrayBuffer, index, 3);
index += Uint32Array.BYTES_PER_ELEMENT * 3;
const positions = new Float32Array(arrayBuffer, index, numPositions);
index += numPositions * Float32Array.BYTES_PER_ELEMENT;
const uvs = new Float32Array(arrayBuffer, index, numUvs);
index += numUvs * Float32Array.BYTES_PER_ELEMENT;
const indices = new Uint16Array(arrayBuffer, index, numIndices);
index += numIndices * Uint16Array.BYTES_PER_ELEMENT;
index = _align4(index);
const m = {
name,
transparent,
vegetation,
positions,
uvs,
indices,
};
result.push(m);
}
return result;
}; */
let geometrySet = null;
const queue = [];
let loaded = false;
const _handleMessage = async data => {
const {method} = data;
switch (method) {
case 'loadBake': {
if (!geometrySet) {
geometrySet = Module._makeGeometrySet();
}
const {url} = data;
const allocator = new Allocator();
let uint8Array;
{
const res = await fetch(url);
const arrayBuffer = await res.arrayBuffer();
uint8Array = allocator.alloc(Uint8Array, arrayBuffer.byteLength);
uint8Array.set(new Uint8Array(arrayBuffer));
}
Module._loadBake(geometrySet, uint8Array.offset, uint8Array.byteLength);
allocator.freeAll();
self.postMessage({
result: null,
});
break;
}
case 'requestGeometry': {
const {name} = data;
const allocator = new Allocator();
const srcNameUint8Array = new TextEncoder().encode(name);
const dstNameUint8Array = allocator.alloc(Uint8Array, srcNameUint8Array.byteLength);
dstNameUint8Array.set(srcNameUint8Array);
const positions = allocator.alloc(Uint32Array, 1);
const uvs = allocator.alloc(Uint32Array, 1);
const indices = allocator.alloc(Uint32Array, 1);
const numPositions = allocator.alloc(Uint32Array, 1);
const numUvs = allocator.alloc(Uint32Array, 1);
const numIndices = allocator.alloc(Uint32Array, 1);
Module._getGeometry(
geometrySet,
dstNameUint8Array.offset,
dstNameUint8Array.byteLength,
positions.offset,
uvs.offset,
indices.offset,
numPositions.offset,
numUvs.offset,
numIndices.offset,
);
const positions2 = new Float32Array(Module.HEAP8.buffer, positions[0], numPositions[0]).slice();
const uvs2 = new Float32Array(Module.HEAP8.buffer, uvs[0], numUvs[0]).slice();
const indices2 = new Uint32Array(Module.HEAP8.buffer, indices[0], numIndices[0]).slice();
allocator.freeAll();
self.postMessage({
result: {
positions: positions2,
uvs: uvs2,
indices: indices2,
},
}, [positions2.buffer, uvs2.buffer, indices2.buffer]);
break;
}
case 'requestAnimalGeometry': {
const {hash} = data;
const allocator = new Allocator();
const positions = allocator.alloc(Uint32Array, 1);
const colors = allocator.alloc(Uint32Array, 1);
const indices = allocator.alloc(Uint32Array, 1);
const heads = allocator.alloc(Uint32Array, 1);
const legs = allocator.alloc(Uint32Array, 1);
const numPositions = allocator.alloc(Uint32Array, 1);
const numColors = allocator.alloc(Uint32Array, 1);
const numIndices = allocator.alloc(Uint32Array, 1);
const numHeads = allocator.alloc(Uint32Array, 1);
const numLegs = allocator.alloc(Uint32Array, 1);
const headPivot = allocator.alloc(Float32Array, 3);
const aabb = allocator.alloc(Float32Array, 6);
Module._getAnimalGeometry(
geometrySet,
hash,
positions.offset,
colors.offset,
indices.offset,
heads.offset,
legs.offset,
numPositions.offset,
numColors.offset,
numIndices.offset,
numHeads.offset,
numLegs.offset,
headPivot.offset,
aabb.offset,
);
const positions2 = new Float32Array(Module.HEAP8.buffer, positions[0], numPositions[0]).slice();
const colors2 = new Uint8Array(Module.HEAP8.buffer, colors[0], numColors[0]).slice();
const indices2 = new Uint32Array(Module.HEAP8.buffer, indices[0], numIndices[0]).slice();
const heads2 = new Float32Array(Module.HEAP8.buffer, heads[0], numHeads[0]).slice();
const legs2 = new Float32Array(Module.HEAP8.buffer, legs[0], numLegs[0]).slice();
const headPivot2 = headPivot.slice();
const aabb2 = aabb.slice();
allocator.freeAll();
self.postMessage({
result: {
positions: positions2,
colors: colors2,
indices: indices2,
heads: heads2,
legs: legs2,
headPivot: headPivot2,
aabb: aabb2,
},
}, [positions2.buffer, colors2.buffer, indices2.buffer, heads2.buffer, legs2.buffer, headPivot2.buffer, aabb2.buffer]);
break;
}
case 'marchObjects': {
const {x, y, z, objects, subparcelSpecs} = data;
const allocator = new Allocator();
const marchObjectSize = Uint32Array.BYTES_PER_ELEMENT +
MAX_NAME_LENGTH * Uint8Array.BYTES_PER_ELEMENT +
Float32Array.BYTES_PER_ELEMENT * 3 +
Float32Array.BYTES_PER_ELEMENT * 4;
const numMarchObjects = objects.length;
const marchObjects = allocator.alloc(Uint8Array, marchObjectSize * numMarchObjects);
{
let index = 0;
for (const object of objects) {
new Uint32Array(marchObjects.buffer, marchObjects.offset + index, 1)[0] = object.id;
index += Uint32Array.BYTES_PER_ELEMENT;
const nameUint8Array = new TextEncoder().encode(object.name);
new Uint8Array(marchObjects.buffer, marchObjects.offset + index, MAX_NAME_LENGTH).set(nameUint8Array);
index += MAX_NAME_LENGTH;
new Float32Array(marchObjects.buffer, marchObjects.offset + index, 3).set(object.position);
index += Float32Array.BYTES_PER_ELEMENT * 3;
new Float32Array(marchObjects.buffer, marchObjects.offset + index, 4).set(object.quaternion);
index += Float32Array.BYTES_PER_ELEMENT * 4;
}
}
const subparcelObjectSize = Int32Array.BYTES_PER_ELEMENT +
SUBPARCEL_SIZE_P1 * SUBPARCEL_SIZE_P1 * SUBPARCEL_SIZE_P1 + 1 +
SUBPARCEL_SIZE_P1 * SUBPARCEL_SIZE_P1 * SUBPARCEL_SIZE_P1 + 1;
const numSubparcelObjects = subparcelSpecs.length;
const subparcelObjects = allocator.alloc(Uint8Array, subparcelObjectSize * numSubparcelObjects);
{
let index = 0;
for (const subparcelSpec of subparcelSpecs) {
new Int32Array(subparcelObjects.buffer, subparcelObjects.offset + index, 1)[0] = subparcelSpec.index;
index += Int32Array.BYTES_PER_ELEMENT;
new Int8Array(subparcelObjects.buffer, subparcelObjects.offset + index, subparcelSpec.heightfield.length).set(subparcelSpec.heightfield);
index += subparcelSpec.heightfield.length * Int8Array.BYTES_PER_ELEMENT;
index += 1; // align
new Uint8Array(subparcelObjects.buffer, subparcelObjects.offset + index, subparcelSpec.lightfield.length).set(subparcelSpec.lightfield);
index += subparcelSpec.lightfield.length * Uint8Array.BYTES_PER_ELEMENT;
index += 1; // align
}
}
const positions = allocator.alloc(Float32Array, 1024 * 1024);
const uvs = allocator.alloc(Float32Array, 1024 * 1024);
const ids = allocator.alloc(Float32Array, 1024 * 1024);
const indices = allocator.alloc(Uint32Array, 1024 * 1024);
const skyLights = allocator.alloc(Uint8Array, 1024 * 1024);
const torchLights = allocator.alloc(Uint8Array, 1024 * 1024);
const numPositions = allocator.alloc(Uint32Array, 1);
const numUvs = allocator.alloc(Uint32Array, 1);
const numIds = allocator.alloc(Uint32Array, 1);
const numIndices = allocator.alloc(Uint32Array, 1);
const numSkyLights = allocator.alloc(Uint32Array, 1);
const numTorchLights = allocator.alloc(Uint32Array, 1);
Module._marchObjects(
geometrySet,
x,
y,
z,
marchObjects.offset,
numMarchObjects,
subparcelObjects.offset,
numSubparcelObjects,
positions.offset,
uvs.offset,
ids.offset,
indices.offset,
skyLights.offset,
torchLights.offset,
numPositions.offset,
numUvs.offset,
numIds.offset,
numIndices.offset,
numSkyLights.offset,
numTorchLights.offset,
);
const positions2 = positions.slice(0, numPositions[0]);
const uvs2 = uvs.slice(0, numUvs[0]);
const ids2 = ids.slice(0, numIds[0]);
const indices2 = indices.slice(0, numIndices[0]);
const skyLights2 = skyLights.slice(0, numSkyLights[0]);
const torchLights2 = torchLights.slice(0, numTorchLights[0]);
allocator.freeAll();
self.postMessage({
result: {
positions: positions2,
uvs: uvs2,
ids: ids2,
indices: indices2,
skyLights: skyLights2,
torchLights: torchLights2,
},
}, [positions2.buffer, uvs2.buffer, ids2.buffer, indices2.buffer, skyLights2.buffer, torchLights2.buffer]);
break;
}
default: {
console.warn('unknown method', data.method);
break;
}
}
};
const _flushMessages = () => {
for (let i = 0; i < queue.length; i++) {
_handleMessage(queue[i]);
}
queue.length = 0;
};
self.onmessage = e => {
const {data} = e;
if (!loaded) {
queue.push(data);
} else {
_handleMessage(data);
}
};
wasmModulePromise.then(() => {
loaded = true;
_flushMessages();
}).catch(err => {
console.warn(err.stack);
});