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react-dnd.d.ts
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react-dnd.d.ts
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// Type definitions for React DnD v1.1.4
// Project: https://github.com/gaearon/react-dnd
// Definitions by: Asana <https://asana.com>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
///<reference path='../react/react.d.ts' />
declare module __ReactDnd {
import React = __React;
// Decorated React Components
// ----------------------------------------------------------------------
class ContextComponent<P, S> extends React.Component<P, S> {
getDecoratedComponentInstance(): React.Component<P, S>;
// Note: getManager is not yet documented on the React DnD docs.
getManager(): any;
}
class DndComponent<P, S> extends React.Component<P, S> {
getDecoratedComponentInstance(): React.Component<P, S>;
getHandlerId(): Identifier;
}
interface ContextComponentClass<P> extends React.ComponentClass<P> {
new(props?: P, context?: any): ContextComponent<P, any>;
DecoratedComponent: React.ComponentClass<P>;
}
interface DndComponentClass<P> extends React.ComponentClass<P> {
new(props?: P, context?: any): DndComponent<P, any>;
DecoratedComponent: React.ComponentClass<P>;
}
// Top-level API
// ----------------------------------------------------------------------
export function DragSource<P>(
type: Identifier | ((props: P) => Identifier),
spec: DragSourceSpec<P>,
collect: (connect: DragSourceConnector, monitor: DragSourceMonitor) => Object,
options?: DndOptions<P>
): (componentClass: React.ComponentClass<P>) => DndComponentClass<P>;
export function DropTarget<P>(
types: Identifier | Identifier[] | ((props: P) => Identifier | Identifier[]),
spec: DropTargetSpec<P>,
collect: (connect: DropTargetConnector, monitor: DropTargetMonitor) => Object,
options?: DndOptions<P>
): (componentClass: React.ComponentClass<P>) => DndComponentClass<P>;
export function DragDropContext<P>(
backend: Backend
): (componentClass: React.ComponentClass<P>) => ContextComponentClass<P>;
export function DragLayer<P>(
collect: (monitor: DragLayerMonitor) => Object,
options?: DndOptions<P>
): (componentClass: React.ComponentClass<P>) => DndComponentClass<P>;
// Shared
// ----------------------------------------------------------------------
// The React DnD docs say that this can also be the ES6 Symbol.
type Identifier = string;
interface ClientOffset {
x: number;
y: number;
}
interface DndOptions<P> {
arePropsEqual?(props: P, otherProps: P): boolean;
}
// DragSource
// ----------------------------------------------------------------------
interface DragSourceSpec<P> {
beginDrag(props: P, monitor?: DragSourceMonitor, component?: React.Component<P, any>): Object;
endDrag?(props: P, monitor?: DragSourceMonitor, component?: React.Component<P, any>): void;
canDrag?(props: P, monitor?: DragSourceMonitor): boolean;
isDragging?(props: P, monitor?: DragSourceMonitor): boolean;
}
class DragSourceMonitor {
canDrag(): boolean;
isDragging(): boolean;
getItemType(): Identifier;
getItem(): Object;
getDropResult(): Object;
didDrop(): boolean;
getInitialClientOffset(): ClientOffset;
getInitialSourceClientOffset(): ClientOffset;
getClientOffset(): ClientOffset;
getDifferenceFromInitialOffset(): ClientOffset;
getSourceClientOffset(): ClientOffset;
}
class DragSourceConnector {
dragSource(): ConnectDragSource;
dragPreview(): ConnectDragPreview;
}
interface DragElementWrapper<O> {
<P>(elementOrNode: React.ReactElement<P>, options?: O): React.ReactElement<P>;
}
interface DragSourceOptions {
dropEffect?: string;
}
interface DragPreviewOptions {
captureDraggingState?: boolean;
anchorX?: number;
anchorY?: number;
}
type ConnectDragSource = DragElementWrapper<DragSourceOptions>;
type ConnectDragPreview = DragElementWrapper<DragPreviewOptions>;
/// DropTarget
// ----------------------------------------------------------------------
interface DropTargetSpec<P> {
drop?(props: P, monitor?: DropTargetMonitor, component?: React.Component<P, any>): Object|void;
hover?(props: P, monitor?: DropTargetMonitor, component?: React.Component<P, any>): void;
canDrop?(props: P, monitor?: DropTargetMonitor): boolean;
}
class DropTargetMonitor {
canDrop(): boolean;
isOver(options?: { shallow: boolean }): boolean;
getItemType(): Identifier;
getItem(): Object;
getDropResult(): Object;
didDrop(): boolean;
getInitialClientOffset(): ClientOffset;
getInitialSourceClientOffset(): ClientOffset;
getClientOffset(): ClientOffset;
getDifferenceFromInitialOffset(): ClientOffset;
getSourceClientOffset(): ClientOffset;
}
class DropTargetConnector {
dropTarget(): ConnectDropTarget;
}
type ConnectDropTarget = <P>(elementOrNode: React.ReactElement<P>) => React.ReactElement<P>;
/// DragLayerMonitor
// ----------------------------------------------------------------------
class DragLayerMonitor {
isDragging(): boolean;
getItemType(): Identifier;
getItem(): Object;
getInitialClientOffset(): ClientOffset;
getInitialSourceClientOffset(): ClientOffset;
getClientOffset(): ClientOffset;
getDifferenceFromInitialOffset(): ClientOffset;
getSourceClientOffset(): ClientOffset;
}
/// Backend
/// ---------------------------------------------------------------------
// TODO: Fill in the Backend interface.
// The React DnD docs do not cover this, and this is only needed for
// creating custom backends (i.e. not using the built-in HTML5Backend).
interface Backend {}
}
declare module "react-dnd" {
export = __ReactDnd;
}
declare module "react-dnd/modules/backends/HTML5" {
export enum NativeTypes { FILE, URL, TEXT }
export function getEmptyImage(): any; // Image
export default class HTML5Backend implements __ReactDnd.Backend {}
}
declare module "react-dnd/modules/backends/Test" {
class TestBackend {
setup(): void;
teardown(): void;
connectDragSource(): void;
connectDropTarget(): void;
simulateBeginDrag(sourceIds: __ReactDnd.Identifier[], options?: {}): void;
simulatePublishDragSource(): void;
simulateHover(targetIds: __ReactDnd.Identifier[], options?: {}): void;
simulateDrop(): void;
simulateEndDrag(): void;
}
export = TestBackend;
}