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Gameplay.java
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package multiplayer_tank;
/**
*
* @author Anunava
*/
import java.util.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.Timer;
public class Gameplay extends JPanel implements ActionListener
{
private brick br;
private ImageIcon player1;
private int player1X = 200;
private int player1Y = 550;
private boolean player1right = false;
private boolean player1left = false;
private boolean player1down = false;
private boolean player1up = true;
private int player1score = 0;
private int player1lives = 5;
private boolean player1Shoot = false;
private String bulletShootDir1 = "";
private ImageIcon player2;
private int player2X = 400;
private int player2Y = 550;
private boolean player2right = false;
private boolean player2left = false;
private boolean player2down = false;
private boolean player2up = true;
private int player2score = 0;
private int player2lives = 5;
private boolean player2Shoot = false;
private String bulletShootDir2 = "";
private Timer timer;
private int delay=8;
private Player1Listener player1Listener;
private Player2Listener player2Listener;
private Player1Bullet player1Bullet = null;
private Player2Bullet player2Bullet = null;
private boolean play = true;
public Gameplay()
{
br = new brick();
player1Listener = new Player1Listener();
player2Listener = new Player2Listener();
setFocusable(true);
//addKeyListener(this);
addKeyListener(player1Listener);
addKeyListener(player2Listener);
setFocusTraversalKeysEnabled(false);
timer=new Timer(delay,this);
timer.start();
}
public void paint(Graphics g)
{
// play background
g.setColor(Color.black);
g.fillRect(0, 0, 650, 600);
// right side background
g.setColor(Color.DARK_GRAY);
g.fillRect(660, 0, 140, 600);
// draw solid bricks
br.drawSolids(this, g);
// draw Breakable bricks
br.draw(this, g);
if(play)
{
// draw player 1
if(player1up)
player1=new ImageIcon("player1_tank_up.png");
else if(player1down)
player1=new ImageIcon("player1_tank_down.png");
else if(player1right)
player1=new ImageIcon("player1_tank_right.png");
else if(player1left)
player1=new ImageIcon("player1_tank_left.png");
player1.paintIcon(this, g, player1X, player1Y);
// draw player 2
if(player2up)
player2=new ImageIcon("player2_tank_up.png");
else if(player2down)
player2=new ImageIcon("player2_tank_down.png");
else if(player2right)
player2=new ImageIcon("player2_tank_right.png");
else if(player2left)
player2=new ImageIcon("player2_tank_left.png");
player2.paintIcon(this, g, player2X, player2Y);
if(player1Bullet != null && player1Shoot)
{
if(bulletShootDir1.equals(""))
{
if(player1up)
{
bulletShootDir1 = "up";
}
else if(player1down)
{
bulletShootDir1 = "down";
}
else if(player1right)
{
bulletShootDir1 = "right";
}
else if(player1left)
{
bulletShootDir1 = "left";
}
}
else
{
player1Bullet.move(bulletShootDir1);
player1Bullet.draw(g);
}
if(new Rectangle(player1Bullet.getX(), player1Bullet.getY(), 10, 10)
.intersects(new Rectangle(player2X, player2Y, 50, 50)))
{
player1score += 10;
player2lives -= 1;
player1Bullet = null;
player1Shoot = false;
bulletShootDir1 = "";
}
if(br.checkCollision(player1Bullet.getX(), player1Bullet.getY())
|| br.checkSolidCollision(player1Bullet.getX(), player1Bullet.getY()))
{
player1Bullet = null;
player1Shoot = false;
bulletShootDir1 = "";
}
if(player1Bullet.getY() < 1
|| player1Bullet.getY() > 580
|| player1Bullet.getX() < 1
|| player1Bullet.getX() > 630)
{
player1Bullet = null;
player1Shoot = false;
bulletShootDir1 = "";
}
}
if(player2Bullet != null && player2Shoot)
{
if(bulletShootDir2.equals(""))
{
if(player2up)
{
bulletShootDir2 = "up";
}
else if(player2down)
{
bulletShootDir2 = "down";
}
else if(player2right)
{
bulletShootDir2 = "right";
}
else if(player2left)
{
bulletShootDir2 = "left";
}
}
else
{
player2Bullet.move(bulletShootDir2);
player2Bullet.draw(g);
}
if(new Rectangle(player2Bullet.getX(), player2Bullet.getY(), 10, 10)
.intersects(new Rectangle(player1X, player1Y, 50, 50)))
{
player2score += 10;
player1lives -= 1;
player2Bullet = null;
player2Shoot = false;
bulletShootDir2 = "";
}
if(br.checkCollision(player2Bullet.getX(), player2Bullet.getY())
|| br.checkSolidCollision(player2Bullet.getX(), player2Bullet.getY()))
{
player2Bullet = null;
player2Shoot = false;
bulletShootDir2 = "";
}
if(player2Bullet.getY() < 1
|| player2Bullet.getY() > 580
|| player2Bullet.getX() < 1
|| player2Bullet.getX() > 630)
{
player2Bullet = null;
player2Shoot = false;
bulletShootDir2 = "";
}
}
}
// the scores
g.setColor(Color.white);
g.setFont(new Font("serif",Font.BOLD, 15));
g.drawString("Scores", 700,30);
g.drawString("Player 1: "+player1score, 670,60);
g.drawString("Player 2: "+player2score, 670,90);
g.drawString("Lives", 700,150);
g.drawString("Player 1: "+player1lives, 670,180);
g.drawString("Player 2: "+player2lives, 670,210);
if(player1lives == 0)
{
g.setColor(Color.white);
g.setFont(new Font("serif",Font.BOLD, 60));
g.drawString("Game Over", 200,300);
g.drawString("Player 2 Won", 180,380);
play = false;
g.setColor(Color.white);
g.setFont(new Font("serif",Font.BOLD, 30));
g.drawString("(Space to Restart)", 230,430);
}
else if(player2lives == 0)
{
g.setColor(Color.white);
g.setFont(new Font("serif",Font.BOLD, 60));
g.drawString("Game Over", 200,300);
g.drawString("Player 1 Won", 180,380);
g.setColor(Color.white);
g.setFont(new Font("serif",Font.BOLD, 30));
g.drawString("(Space to Restart)", 230,430);
play = false;
}
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
timer.start();
repaint();
}
private class Player1Listener implements KeyListener
{
public void keyTyped(KeyEvent e) {}
public void keyReleased(KeyEvent e) {}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode()== KeyEvent.VK_SPACE && (player1lives == 0 || player2lives == 0))
{
br = new brick();
player1X = 200;
player1Y = 550;
player1right = false;
player1left = false;
player1down = false;
player1up = true;
player2X = 400;
player2Y = 550;
player2right = false;
player2left = false;
player2down = false;
player2up = true;
player1score = 0;
player1lives = 5;
player2score = 0;
player2lives = 5;
play = true;
repaint();
}
if(e.getKeyCode()== KeyEvent.VK_U)
{
if(!player1Shoot)
{
if(player1up)
{
player1Bullet = new Player1Bullet(player1X + 20, player1Y);
}
else if(player1down)
{
player1Bullet = new Player1Bullet(player1X + 20, player1Y + 40);
}
else if(player1right)
{
player1Bullet = new Player1Bullet(player1X + 40, player1Y + 20);
}
else if(player1left)
{
player1Bullet = new Player1Bullet(player1X, player1Y + 20);
}
player1Shoot = true;
}
}
if(e.getKeyCode()== KeyEvent.VK_W)
{
player1right = false;
player1left = false;
player1down = false;
player1up = true;
if(!(player1Y < 10))
player1Y-=10;
}
if(e.getKeyCode()== KeyEvent.VK_A)
{
player1right = false;
player1left = true;
player1down = false;
player1up = false;
if(!(player1X < 10))
player1X-=10;
}
if(e.getKeyCode()== KeyEvent.VK_S)
{
player1right = false;
player1left = false;
player1down = true;
player1up = false;
if(!(player1Y > 540))
player1Y+=10;
}
if(e.getKeyCode()== KeyEvent.VK_D)
{
player1right = true;
player1left = false;
player1down = false;
player1up = false;
if(!(player1X > 590))
player1X+=10;
}
}
}
private class Player2Listener implements KeyListener
{
public void keyTyped(KeyEvent e) {}
public void keyReleased(KeyEvent e) {}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode()== KeyEvent.VK_M)
{
if(!player2Shoot)
{
if(player2up)
{
player2Bullet = new Player2Bullet(player2X + 20, player2Y);
}
else if(player2down)
{
player2Bullet = new Player2Bullet(player2X + 20, player2Y + 40);
}
else if(player2right)
{
player2Bullet = new Player2Bullet(player2X + 40, player2Y + 20);
}
else if(player2left)
{
player2Bullet = new Player2Bullet(player2X, player2Y + 20);
}
player2Shoot = true;
}
}
if(e.getKeyCode()== KeyEvent.VK_UP)
{
player2right = false;
player2left = false;
player2down = false;
player2up = true;
if(!(player2Y < 10))
player2Y-=10;
}
if(e.getKeyCode()== KeyEvent.VK_LEFT)
{
player2right = false;
player2left = true;
player2down = false;
player2up = false;
if(!(player2X < 10))
player2X-=10;
}
if(e.getKeyCode()== KeyEvent.VK_DOWN)
{
player2right = false;
player2left = false;
player2down = true;
player2up = false;
if(!(player2Y > 540))
player2Y+=10;
}
if(e.getKeyCode()== KeyEvent.VK_RIGHT)
{
player2right = true;
player2left = false;
player2down = false;
player2up = false;
if(!(player2X > 590))
player2X+=10;
}
}
}
}