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Cinder-AfterEffects

Create a cinder application which you can control from Adobe After Effects panel. See also AfterEffects-Cinder(panel) and a movie.

Usage

Include a header file.

#include "CinderAfterEffects.h"

Create your own app class which inherits from atarabi::AppAE instead of cinder::app::App and override virtual functions if necessary.

class YourApp : public atarabi::AppAE {
public:
	void initializeAE() override; //initializeAE() is called only once after an application has been initialized.
	void setupAE() override; //setupAE() is called when rendering starts.
	void updateAE() override; //Same as update()
	void drawAE() override; //Same as draw()
};

If you want to control parameters from AE, call addParameter functions in initializeAE().

void YourApp::initializeAE()
{
	addParameter("Checkbox", false);
	addParameter("Slider", 0.f);
	addParameter("Point", cinder::vec2(0.5f, 0.5f));
	addParameter("Point3D", cinder::vec3(0.5f, 0.5f, 0.f));
	addParameter("Color", cinder::Color(1.f, 0.f, 0.f));
}

You can get the values of the added parameters by calling getParameter.

void YourApp::updateAE()
{
	bool checkbox_value = getParameter("Checkbox");
	float slider_value = getParameter("Slider");
	cinder::vec2 point_value = getParameter("Point");
	cinder::vec3 point3d_value = getParameter("Point3D");
	cinder::Color color_value = getParameter("Color");
}

When your app inherits from atarabi::AppAEdev instead, you can control parameters in your app without running AE. It is useful for development.

class YourAppDev : public atarabi::AppAEdev {
...
};

Differences between App and AppAE

App AppAE
- initializeAE
setup setupAE
update updateAE
draw drawAE
mouseDown mouseDownAE
mouseUp mouseUpAE
mouseWheel mouseWheelAE
mouseMove mouseMoveAE
mouseDrag mouseDragAE
getElapsedFrames getCurrentFrame
getElapsedSeconds getCurrentTime
timeline timelineAE

Dependencies

Cinder-OSC

Compatibility

Cinder 0.9.0

License

MIT