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ccoids.hh
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ccoids.hh
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/*
* ccoids.hh - simulation definitions for ccoids
* Adam Sampson
*
* Copyright (C) 2009, 2011, 2012, 2013 Adam Sampson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of the CoSMoS Project nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CCOIDS_HH
#define CCOIDS_HH
#include "maths.hh"
#include "controls.hh"
#include <memory>
// Settings for the whole simulation.
// These can't be changed after startup.
struct Config {
int initial_birds;
int initial_populations;
float max_initial_speed;
int width_locations;
int height_locations;
int display_height;
int display_fps;
};
// Parameters for a boid's behaviour.
class Params : public Adjustable {
public:
float vision_radius;
float vision_angle;
float mean_velocity_fraction;
float centre_of_mass_fraction;
float repulsion_distance;
float repulsion_fraction;
float smooth_acceleration;
float speed_limit;
float plumage;
void adjust_with(Adjuster& adjust) {
adjust(vision_radius, 0.0f, 0.25f, 1.0f);
adjust(vision_angle, 0.0f, 200.0f, 360.0f);
adjust(mean_velocity_fraction, 1.0f, 8.0f, 20.0f);
adjust(centre_of_mass_fraction, 1.0f, 45.0f, 90.0f);
adjust(repulsion_distance, 0.0f, 0.05f, 0.5f);
adjust(repulsion_fraction, 1.0f, 4.0f, 8.0f);
adjust(smooth_acceleration, 1.0f, 5.0f, 20.0f);
adjust(speed_limit, 0.0f, 0.03f, 0.2f);
adjust(plumage, 0.0f, 0.5f, 1.0f);
}
};
const Vector<int> DIRECTIONS[] = {
Vector<int>(-1, -1), Vector<int>(0, -1), Vector<int>(1, -1),
Vector<int>(-1, 0), Vector<int>(1, 0),
Vector<int>(-1, 1), Vector<int>(0, 1), Vector<int>(1, 1)
};
const int NUM_DIRECTIONS = 8;
class AgentInfo {
public:
AgentInfo()
: id_(-1), local_id_(-1), pos_(0.0, 0.0), vel_(0.0, 0.0),
plumage_(0.0) {
}
int id_;
int local_id_;
Vector<float> pos_, vel_;
float plumage_;
};
class Activity {
public:
// Phase 1 Viewers update
virtual void phase1() {
}
// Phase 2 Agents look and compute
virtual void phase2() {
}
// Phase 3 Agents send updates
virtual void phase3() {
}
};
typedef std::shared_ptr<Activity> ActivityPtr;
#endif