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Hi, you're somehow relying that there are calls to the hth |
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Hello, I am trying to load the zipped gltf model at runtime and I made a custom unzipper and the IDownloadProvider class that should help with the textures in the file. I am using the success = await gltf.LoadGltfJson() however the loading never ends without any errors. So i wanted to check the logs in order to figure out what is exactly happening and i checked the ConsoleLogger and assigned it to the GltfImport like so > gltf = new GltfImport(logger: new ConsoleLogger());. However, this doesnt really print anything. Then i tried to make a custom one using ICodeLogger that calls Debug.Log() in every method, and assigned that one > gltf = new GltfImport(logger: new MyLogger());, however still nothing is happening.
How do i use the logger correctly to print out steps and things that are happening when loading the gltf?
Thanks in advance!
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