HDRP exported materials are extremly glossy #484
akuttervrinsightde
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After exporting a HDRP Lit material which is completely mat (smoothness and metalic at 0) the material exported to GLB has a high gloss value, if it contains a normal map. Compare those two cubes I exported with the current main branch version of gltFast (4.8.5)
Cubes.zip
Why is that? If I use the direct export with normal maps in blender the renderings become extremely shiney
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